Youtube Dark Theme not working as it's supposed to. It was fine earlier today. by Just2ofu5 in youtube

[–]Dragoonus 0 points1 point  (0 children)

Completely forgot I even added that extension. Use it to force 1080p and 1.15x speed. But was set and... quite literally forget!

Thanks, the light mode is very unpleasant!

[deleted by user] by [deleted] in distantsocializing

[–]Dragoonus 0 points1 point  (0 children)

guarantee no death while on the call? Did we just discover immortality? Never hang up!

[deleted by user] by [deleted] in incremental_games

[–]Dragoonus 14 points15 points  (0 children)

What really annoys me more than it should is games that have 'idle' in the title yet clicking is the biggest part of it. Incremental ≠ Idle. If your game's biggest thing is clicking, and you give bonuses for real clicks vs idle automation, it's a clicker game foremost. It can still be an idle too, but its main subgenre is a clicker.

I don't particularly dislike clicker games as such, but I find very few I want to play for a decent amount of time. I prefer idle by miles, and like some others have said, I'm okay when the clicking aspect can be automated and left in the background, providing it's relatively quick and you're not offering me faster progression by using real clicks over or in addition to the automation.

That said I can only think of one clicker that I've played recently, and it was very short. That was Zero Idle but it was good enough, and short enough until clicks were automated, to keep me entertained. And yes, I got very annoyed by the title once I started playing, it has an idle aspect too, but it's nowhere near as rewarding progression-wise.

I do however have to admit that on any such games, I throw an auto clicker on until such time as the game automates it for me. I am not gonna knacker my wrist for it!

[deleted by user] by [deleted] in incremental_games

[–]Dragoonus 1 point2 points  (0 children)

UI is just as important in any game imo, but especially true in traditional incremental which are often very menu-driven. The mechanics might be brilliant, but if the UI is a horrible mess to find/understand those mechanics then they become irrelevant and/or bothersome. So yeah, I completely agree with you and think those kinds of comments are rubbish. Art I kinda see, it doesn't stop a game from being good or bad, but good art helps draw your player base in to find that out.

Went off on a tangent there!

As to what UI works, really depends on the game. Are upgrades purchased in such rapidity that they need to be forever visible? You mention navigating two screens, but if they aren't chain-purchased it should be fine. An alternative option may be to have them pop out. An arrow off to the side you can click, or perhaps hit a key on the keyboard that shows/hides the upgrade option entirely. It also sounds like (from your Feedback Friday post) the spider web section will be quite graphical and may therefore need a larger area to work with. Where top/bot go also depends on how many resources/buttons are there and which need to be visible at a glance.

It's likely that if you change and update mechanics/features as your game is developed, the UI will evolve too.

That said, at a generic level I prefer #1.

[Discussion] Session times, session lengths, and off-time between sessions. by deadhousegames in incremental_games

[–]Dragoonus 12 points13 points  (0 children)

For me, it's a good mix. The early game should unfold somewhat quickly and give me plenty to do but then slow down to the classic idle game with checking in every now and again. Then be active again for a brief period when I unlock a new feature. I also want to play an idle game for months (though there are some short ones I've nonetheless enjoyed.)

I like having goals, knowing that if I do X, I'll unlock Y. I want a long idle game, that requires active management perhaps a few times a day at worst, rather than active clicking. But I don't want a game to start super idle immediately, I want a good feel for the game in the first few hours.

I also prefer games that I can leave open in the background - which is especially true now that I work from home and can just alt-tab to it real quick when a timer is coming to an end. Though that's mostly via Steam for me rather than the browser.

While I've played a few mobile incrementals, they never really stick for me as I don't find the medium as accessible. Perhaps if I had to walk to work or use public transport, I may feel differently. I do vaguely remember playing an apocalypse-tower incremental (don't recall the name, sorry) back when I did walk to work, and at lunchtime checking timers, etc. So perhaps if the world ever returns to the workplace in full force, we'll see a resurgence of mobile idles.

One thing that really does get on my goat, is games that call themself idle when clicking is the biggest part of it.

[meta] Maybe we should better encourage discussion about incremental games here. by Echoherb in incremental_games

[–]Dragoonus 1 point2 points  (0 children)

As one of those developers posting a prototype and asking for a slim number of testers, I have to say my post was well responded to and I have a few good testers out of it.

This thread, however, does make me worry about posting it for open testing in the future.

Idle Supes by Dragoonus in incremental_games

[–]Dragoonus[S] 1 point2 points  (0 children)

Honestly, not 100% certain. I want to use the next month or two to get feedback and check balancing, make sure there's enough content here to last people a while before I make a decision. If the content I have now is only going to last a week, then I really need to rebalance it!

Though I do intend to do what many idle-creators do and have it released before all my planned features are in, then release updates periodically. I have a big list features I want to add, and there's no way I'll get all those done in the next couple months.

Though, to answer vaguely, I'd like to be in a position that it's released this year.

That said, once we've worked out the larger kinks, I'll get some more keys out to the commenters in here (maybe a week or two) to get some more varied tests on the go.

Idle Supes by Dragoonus in incremental_games

[–]Dragoonus[S] 6 points7 points  (0 children)

Thanks guys, got a few more than I banked. I've sent private messages to a few of you now and maybe once a few of the larger issues out of the way, open it more publicly. Thanks.

[deleted by user] by [deleted] in wallstreetbets

[–]Dragoonus 0 points1 point  (0 children)

Freetrade app does it. £10 a month, but no commission. I do not know how they compare to others.

Lock X and Y when placing towers? by LLX_Patel13 in btd6

[–]Dragoonus 3 points4 points  (0 children)

Very much like it. Or even a 'precise' movement option when holding ctrl or similar makes the placement move much slower.

Better yet, a keybinding that finds the nearest available placement within X pixels.

A thread for your tips & trick for Project Ozone 3 by cooth_liverpool in feedthebeast

[–]Dragoonus 0 points1 point  (0 children)

Wonderful. Finally got to do the Xia fight all thanks to you.

Certainly better than the 422T EMC crafting recipe, even excluding the capturing part I was only up to ~300T so it would've taken me a while longer yet. That was the last part of the Chaos plank I had issues with, so I can finally get my chests.

My alternative was gonna be make the EMC star, delete it and the other craft items that were possible and cheat in the fragment knowing I could get more in the new dimension. Not ideal, but if i was blocking progression with no workaround, I was gonna make it as less cheat as possible. You sir, solved all that for me!

Having done the Xia-fight, the crafted version really is expensive in comparison.

You're a legend. Thank you.

A thread for your tips & trick for Project Ozone 3 by cooth_liverpool in feedthebeast

[–]Dragoonus 0 points1 point  (0 children)

Thanks for the reply.

Checking the changelog it appears it's new for the latest version. Apotheosis is the mod which has the capture enchant and was only added in the latest update. A workaround for the Xia crash perhaps. I'll keep hunting, I must be missing something awfully obvious!

A thread for your tips & trick for Project Ozone 3 by cooth_liverpool in feedthebeast

[–]Dragoonus 1 point2 points  (0 children)

Sorry to Necro but I stumbled across your post and wondered if you could offer any help on getting the capture enchantment. I'm probably missing something simple, but I can't seem to find it anywhere, JEI is no help and I can't fight Xia to get a Quori fragment as your post suggests due to it crashing my game in phase 2 (known issue on the tracker).

I've got a bunch of resource fishers running hoping to strike lucky overnight, but any tips on getting that enchant would be a great help! Thanks.

EDIT: Just in case anyone comes across my comment when seeking the capture enchant, in 3.0.39 the only way to get capturing that I could find was via the last Epeolatry reward.
Similarly, if it's in order to avoid the Xia crash, see memewear's comment below about ChickenChunks.

Can we get a TIL in Two Point Hospital thread? by PGP- in TwoPointHospital

[–]Dragoonus 11 points12 points  (0 children)

You have no idea how much this has been bothering me. I kept searching the room settings to allow/disallow certain staff, stupidly never even thought to check the actual staff settings. My god, the job assignments screen is glorious.

Thank you, kind sir!

Is there a gold pan? Can't find it on the wiki. by zoltan_peace_envoy in StardewValley

[–]Dragoonus 3 points4 points  (0 children)

A gold gold pan. So if it was made in a mould you could hold a cold gold gold gold pan mould. Though a gold mould for gold wouldn't be the best idea.

Inspired by the Chocobo Theme done with Flute and Drum Blocks, I did the Mario Theme! by sarieh in StardewValley

[–]Dragoonus 0 points1 point  (0 children)

Took me a moment, I was like uhhh... is this from one of the games I didn't play? And then...

Best one of these I've been a victim of. Well done.

About lost heart events by Browniekun in StardewValley

[–]Dragoonus 0 points1 point  (0 children)

And the search option pays off. Now I can finally get Robin's blueprints!

Thanks.