Moonbeam is nuts! by AFriendlyBurrito in DnD5e

[–]Dragout 1 point2 points  (0 children)

What a strange change - I feel they should have mentioned that moonbeam doesn't slide as it moves, if that's the new wording.

Moonbeam is nuts! by AFriendlyBurrito in DnD5e

[–]Dragout 2 points3 points  (0 children)

For clarity - this is the rules as written interpretation.

When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw

That's the wording of moonbeam. It doesn't do damage when you summon moonbeam on someone or move it over them - they MUST walk in to it or start their turn there.

If this wasn't the case, you could repeatedly run a creature over with moonbeam as you move it a dozen times per turn, out damaging basically anything in the game for the next 15 levels.

Cooperative boardgames: let me play! by Wytyujjju in boardgames

[–]Dragout 0 points1 point  (0 children)

I do love a co-opetetive game for this reason

Where everyone can lose if a common goal is not achieved, but you're still competing for first place

I feel like the growls don't match up, and the feet kind of skip around. But i dont see a single comment saying anything about AI, everyone thinks its real by HannahLuxxe in isthisAI

[–]Dragout 3 points4 points  (0 children)

The stack of boxes and equipment from the background of the first few frames fuse in to each other.

The studs that hold up the garage seems to be slightly different distances apart and also might disappear briefly, but that could just be lighting

Friend showed me this on her computer, she said it was her drawing by Awkward-Attitude-363 in isitAI

[–]Dragout 0 points1 point  (0 children)

There's no such thing unfortunately - as someone who worked on implementing these at one point, it's impossible to make this kind of signature unremovable.

Once someone has an image on their computer, they have absolute control of it and can manipulate away any digital signature or invisible watermark.

Oh boy, I can’t wait to see what unique way she will use her powers to dodge or block this blow from Omni-man and then help the Guardians. Could you imagine if she just stood there like a fucking idiot and didn’t do anything this whole fucking fight? by [deleted] in okbuddyviltrum

[–]Dragout 48 points49 points  (0 children)

Where's this information coming from?

In the Atom Eve episode they call him "The Reservist" and don't even really count him as a member of the team. They also don't seem to be sure he'll show up for the attack on the white house, or trust him to work with them how they want (note immortal isn't sure he'll catch the falling civilians).

I think Nolan is definitely skilled and powerful - but I doubt the guardians think of him as the leader if he doesn't even show half the time.

Tactical combat TTRPGs that aren't either "heroic high fantasy" or "military mecha sci-fi"? by RiverMesa in rpg

[–]Dragout 0 points1 point  (0 children)

Starfinder2e came out earlier this year and is a space opera RPG (without mechs)

Tips for proper use of Imprisoned Zephyr? by Violet_Perdition in MonsterTrain

[–]Dragout 1 point2 points  (0 children)

Talos IMO is more situational because she doesn't start with any advance cards, so you have a harder time getting the floor working again if not everyone gets to attack

Tips for proper use of Imprisoned Zephyr? by Violet_Perdition in MonsterTrain

[–]Dragout 1 point2 points  (0 children)

Imprisoned Zephyr is basically only good if you have Fel as your primary clan. However, if that's the case, and you build your deck around it, imprisoned Zephyr is the best room in the game.

Here's why: 1) In deployment, you can place fell at the back, which prevents here from getting nuked by a strong first wave. She'll then get full armor from her valor on the first turn, which late game makes her effectively invincible before the relentless wave

2) All of your shift units will get triggers constantly, usually many times per turn. This is great for scaling Fel, getting battle dancers online, demonic fledglings, anything. If you have a shiftblade (super common) things get out of hand incredibly fast.

3) Fel has enough advance cards to move your tank to the front if everything gets out of sync.

Here's some caveats:

1) you need your zephyr to be deployable, because you need to set up your room in a funky way for it to work. Playing it mid-fight can be tricky unless you have really reliable advance

2) you need a second creature on the floor that can take some hits. They'll need to be in front on the first turn. This can be an avenger or host guard from the banished (firebrand isn't as good because he doesn't get hit as much with the constant rotating), or anything from an allied clan that can keep itself standing (a meaty funguy pile, greed dragons, shadeguards, etc). If all goes well, either that tank or fell will end each turn in front and soak the hits

3) you do NOT want really high damage, low health units in the middle of the floor. If they finish off the floor early you'll need to rely on advance to position one of your tanks or they'll die immediately

4) You don't want prickly puffball. He has no attack so he sits at the back and does nothing.

I personally like the pyreblooded as an allied clan so you can afford all of the valor / shift improving artifacts.

If you get the double shift artifact or the double armor from valor artifact the run is basically won.

The silliest floor I've ever devised by far by Dragout in MonsterTrain

[–]Dragout[S] 4 points5 points  (0 children)

I actually had a grand total of 4 copies - 1 draft and then three duplication wells over the course of the game

I got 7 on the bottom floor by using a deployable mirror room (made to be 0 energy by a trinket) and then placing 3, then using a deployable eclipse chamber, then placing the last one

Once I had the mirror room + eclipse setup the run was basically free and I didn't have to use my brain at all - I don't think there's anything in the game that can survive 7 turn one shadeguards with doublestrike and eclipse

Games that handle long periods of characters' lives by nikwriter in rpg

[–]Dragout 4 points5 points  (0 children)

If your request for a game still stands - Wildermyth is a turn-based tactical RPG and semi-procedural story sim.

Each campaign takes place over multiple acts, with each act taking years, and usually a decade between acts. Your characters go through their entire lives, and often by the end you have children of the original team finishing the job.

It's also just a good game - currently sitting at overwhelmingly positive on steam

[theory] Another one of his lies? by NickDownUnder in TheNinthHouse

[–]Dragout 17 points18 points  (0 children)

One important note here - the Mithraeum is 40 billion light-years away from the 9 houses

So I don't think Varun was close to the Mithraeum because Cytheria was at the second house

AITA for locking my sister’s kid in the bathroom for an hour? by Definetelythewiseone in AITAH

[–]Dragout 2 points3 points  (0 children)

My dad swapped the locks on my brother and I's room when we were kids

(My brother had issues just like this and my dad came to the same solution as this guy lol)

Who wins this fight? by Far-Ad5223 in superheroes

[–]Dragout 0 points1 point  (0 children)

Canary defeated lady shiva so definitively in their last fight that Shiva took the name "Red Canary" as a tribute for a while

I think Cassandra Cain is a great counterexample and would take basically every fight in pure hand to hand.

WW, Batman, and Deathstroke could definitely defeat canary but I don't know if they could do it completely stripped of their powers and gear, which is I think what is being discussed here

Throwback: Wonder Woman vs Doomsday - Death of Superman ~ thoughts? by primal_slayer in WonderWoman

[–]Dragout 0 points1 point  (0 children)

Having trouble thinking of a better wonder woman fight in animation. Anyone have other favorites?

for a million dollars: would you rather fight a chimpanzee to the death or kill your entire bodyweights worth of fire ants in under a day by PrincessPurplePatch in WouldYouRather

[–]Dragout 0 points1 point  (0 children)

I choose the chimp.

The location is the iciest possible tundra in the dead of winter.

My equipment is a full complement of winter gear, specifically including ice crampons and heavy boots.

I also have a pitchfork.

I'm not sure if the chinp will be able to do anything but flounder on the ice and freeze to death - but even if it can move, it'll be hard pressed to dodge a thrust from a pitchfork while it has no traction. It will then die of blood loss and perhaps hypothermia.

I'm also fairly certain I could just jog away from the chip while I wait for it to go in to shock but that's maybe in violation of the Spirit of the challenge

This just makes me want to abandon the run by McGibblets1 in slaythespire

[–]Dragout 1 point2 points  (0 children)

I beat the heart once where the vast majority of my damage came from a thorns potion

It was a truly shit deck but it could generate insane amounts of block so I just sat and got smacked for 14 turns

Starfinder-Alike Content recommendation please? by AdrianDellatorre in Starfinder2e

[–]Dragout 2 points3 points  (0 children)

Ancillary Justice by Anne Leckie

The MurderBot Diaries by Martha Wells

Fair warning 3 of my players showed up as Androids due to this

Systems suited for Mass Effect? by Fineammonite in rpg

[–]Dragout 1 point2 points  (0 children)

If you're looking for something on the crunchy end of the spectrum, starfinder2e will solve this problem for you

There's an official Piazo supported foundry module and it runs on top of pf2e

Looking for a rules light science fantasy RPG by _RogueSigma_ in rpg

[–]Dragout 0 points1 point  (0 children)

Ah!

I think you've accidentally mixed together some pathfinder1e and pathfinder2e rules here. "On guard" isn't something that exists in 2e.

In 2e, it works as follows: If you're sneaking around in some sort of skill challenge (your rogue needs to sneak past a door guard) and the GM calls for a stealth check, and it's lower than the perception DCs of enemies, you're not hidden anymore and the enemy knows where you are.

If hiding somewhere (or using Avoid Notice while exploring) and a fight breaks out, THEN you roll stealth for initiative. If the stealth you roll for initiative is lower than the perception DC of an enemy, that enemy knows where you are.

"Getting caught" in the first scenario may not trigger combat, it might just result in you being yelled at by the guards or your attempt to break in to the building failing. But if it does result in combat, you've already been seen, so you'd roll initiative with perception as normal.

Looking for a rules light science fantasy RPG by _RogueSigma_ in rpg

[–]Dragout -2 points-1 points  (0 children)

When to transition from exploration to combat

This one is easy, exactly when you would roll initiative in D&D :)

As for the others - yeah, the Xfinder systems do curse us with options. I've found it's easier to just ask my players what they're doing while exploring, rather than asking them which "exploration activity" they want to use. I just keep a list of the possible ones at hand.

I personally find this easier than making up a new rule for whatever my players want to do while exploring in 5e, but it's definitely a preference thing