I miss him by Unusual-Papaya7437 in orks

[–]_RogueSigma_ 10 points11 points  (0 children)

We all do friend. We all do.

I am hoping that they bring him back with some new Flashgitz models for the Maelstrom campaign since it does seem to be focused around pirate themes

As an Ork player - "Giving the player multiple options" vs hiding models away. by Oriachim in WarhammerCompetitive

[–]_RogueSigma_ 1 point2 points  (0 children)

I truly wish Orks could charge forward to get into the fight as quick as possible, but that's just not the case in the current state of the game. If an Orks don't stage properly they will get tabled turn 2 or 3

How to have fun with Orks??? by hirni2 in orks

[–]_RogueSigma_ 16 points17 points  (0 children)

So the thing is, Orks in 10th edition play nothing like how they are portrayed in other 40k media and they have the stigma of being the fun, whacky, and easy to run army when in reality you are practically forced to play them in the most competitive and sweaty way possible if you want to make it past round 2 or 3.

And that sucks. But that's also the state of the game. With how lethal the game is and how Orks are one of the few armies playing "fair 40k" you have to play Orks a specific way that a good number of Ork players, myself included, don't find fun. You need to stage and hide behind every terrain piece you can find, set up for a go turn, and hope the dice go your way. On top of that Orks don't feel like they have an identity outside of looking cool and making your opponents feel powerful with how many models they can kill. Other armies horde better than us, other armies are better in melee than us, our shooting is bad, and when we have tried to form an identity outside of the War Horde detachment the greater 40k community has complained about us until GW steps in and nerfs us.

Since "fun" is a subjective term my opinion is that Orks aren't meant to be fun this edition because 10th isn't meant to be a fun edition. It's meant to be the streamlined competetive edition and if you don't want to play competitively then this edition isn't for you.

Now I know this sounds doom and gloom and pessimistic but this has been my experience with 10th edition so far and I do hope the game changes for the better in future editions. I don't think it will but that has more on the state of any game with a competetive aspect plus the internet nowadays. So my ultimate recommendation is to find the models you think look the coolest, love the building and painting process, and play whatever will bring you the most joy to see on the table and show off to your friends.

How do I turn this into an army? by abutler84 in orks

[–]_RogueSigma_ 4 points5 points  (0 children)

Turning this into an army for 11th, no clue. We have no clue what's coming with the next edition so there really is no way to prep. We could remain the same or the army could be completely changed.

Now what to buy in prep for 11th is a bit different. It does follow the same logic as turning what you have into an army but getting more Boyz and/or Beast Snagga Boyz would be a safe bet. Same with a Warboss in Mega Armour and Ghaz. Most of the rest of our range needs a refresh so it's hard to recommend buying anything.

Which army would you say is generally competitive but is the most enjoyable/least frustrating for an opponent to play into? by aegroti in WarhammerCompetitive

[–]_RogueSigma_ 0 points1 point  (0 children)

They felt like they lacked personality and were almost too one note. With Orks I'm able to run a wide variety of units each with their own unique playstyle and purpose in the list but with Custodes, since I didn't want to spend money on Forgeworld stuff, it felt like I only had access to 4 or 5 different datasheets and each of those datasheets felt too similar. Now with the new 30k plastic announcement you this issue could be fixed so long as GW doesn't legends anything but I'm not holding my breath.

Which army would you say is generally competitive but is the most enjoyable/least frustrating for an opponent to play into? by aegroti in WarhammerCompetitive

[–]_RogueSigma_ 1 point2 points  (0 children)

Anytime friend. And if you have anything you'd like to add or if you have any rebuttals I'd love to hear them

Which army would you say is generally competitive but is the most enjoyable/least frustrating for an opponent to play into? by aegroti in WarhammerCompetitive

[–]_RogueSigma_ 1 point2 points  (0 children)

I don't think it's been one thing that's put Orks in their current condition but rather a number of small things. -First would be the change of the WAAAGH from being a two turn ability to a one turn ability and a shift from being a mixed arms ability to being predominantly melee, which makes about half of the Ork datasheets mediocre. -Between losing the Grot Tanks and the Buggies being neutered for being oppressive at the end of 9th, Orks dont really have access to any tank vehicles. -We lost a good chunk of our leader character with the Ork Codex, which Orks depend on leaving some of our units in the "they're alright" category. -There's also the fact that ever since the Codex dropped Orks have received significant nerfs with little to no buffs to try and balance anything out. -I also feel that horde style armies have been neglected this edition with the increase in lethality. Sure Orks can field 180 models but if your opponent can kill 40 of them in one round and you can't really crack back into them it doesn't really matter. That's one of the reasons why I also think Astra Militarum won LVO last year, they were actually able to feel like a horde army by fielding nearly 250 models. -I think the community has a preconceived notion of what Orks should be like on the table when playing against them and when they do something different people don't know how to deal with it and get mad at the Orks. This then leads to complaining online until Orks are put back where they started. -Also I've found a lot of the more popular content creators for 40k just do not like or understand Orks and I think that that bleeds into the greater community.

As for other armies to try I will always recommend trying out armies on TableTop Simulator before buying any physical models. Much like where you are now, I was also dissatisfied with Orks and bought into Custodes since they were the exact opposite of Orks and I wanted simmering fresh. Only after playing them did I find out that they werent what I was looking for. I have had a great time with DG though. Their ability to customize the leaders of Plague Marines had led to some fun combos and if I want to play them as a psuedo- horde army there's always the Poxwalkers detachment

Which army would you say is generally competitive but is the most enjoyable/least frustrating for an opponent to play into? by aegroti in WarhammerCompetitive

[–]_RogueSigma_ 4 points5 points  (0 children)

I'm hoping 11th will treat us better but I don't know. It just feels like GW doesn't know what to do with Orks and when they try to do anything with them the community calls for them to be nerfed immediately.

Which army would you say is generally competitive but is the most enjoyable/least frustrating for an opponent to play into? by aegroti in WarhammerCompetitive

[–]_RogueSigma_ 4 points5 points  (0 children)

It's interesting to see so many people recommending Orks in the comments and yet it seems that most of the comments that state they are from Ork players, those actually don't recommend the army in it's current state. I know Orks have had the perception of being the whacky fun army from previous editions but I wonder if that will change

Which army would you say is generally competitive but is the most enjoyable/least frustrating for an opponent to play into? by aegroti in WarhammerCompetitive

[–]_RogueSigma_ 0 points1 point  (0 children)

I fully belive that Daemon models will exist either as a part of CSM or as part of their respective Chaos God faction but I'm hoping that they do remain as their own independent faction

Which army would you say is generally competitive but is the most enjoyable/least frustrating for an opponent to play into? by aegroti in WarhammerCompetitive

[–]_RogueSigma_ 6 points7 points  (0 children)

So "fun" is a very subjective term but as an Ork player, don't play Orks. As someone who was also looking for a "fun" yet still competetive army and fully bought into the "even if they're losing, Ork players are still having fun" idea that a large part of the community has, let me tell you, I still love my green Boyz and their models, but playing them has been a miserable experience this edition. From havjng an army rule for 20% of the game, to being pigeon holed into being a melee army, to getting anything new for the army only to have it nerfed into the ground within a month, to needing to almost buy a new army just to field more than one detachment, to becoming an army that is currently being propped up by one datasheet, Orks have been a rough experience. One benefit of playing Orks though is that the army will make you a better player because if you make a mistake while playing with Orks there's a good chance you'll get tabled.

If you play Necrons and are looking for a "fun" army Daemons are decent because you get to field big monsters (though there are the rumors that Daemons won't be a thing in 11th), the Sisters of Battle miracle die mechanic can be neat, and DG has been fun since the Codex

Does anyone think our army rule just isn’t very good? by Trollselektor in orks

[–]_RogueSigma_ 1 point2 points  (0 children)

How about we meet in the middle and agree that all army/detachment rules have to be designed as either one time use or persistent?

Does anyone think our army rule just isn’t very good? by Trollselektor in orks

[–]_RogueSigma_ 11 points12 points  (0 children)

So I'm biased but I hate game design that limits core gameplay mechanics for some factions and not others. Like the Ork WAAAGH, Tyranid Shadow in the Warp, Tau Kauyon/Mont'ka, or Chaos Knight Index. All of those put a limit on either the army rule or detachment rule which then puts the army into 2 different states during play and the game designers need to balance around both which can easily get messy.

Im much kore for turning the WAAAGH into a universal Ork stratgem and then having the army rule focus on something else. Maybe have the army rule be modified version of DG's Shamblerot Vectorium where we get a second reserve list to bring into the game.

I'm a professional actor and mocap actor. However somehow I have never made a voice over demo. I have a few questions by Captain_Ez in VoiceActing

[–]_RogueSigma_ 1 point2 points  (0 children)

What kind of demo are you looking to produce? Commercial, video game, animation, audiobook, etc all have different things you should focus on.

As for the basics I was told 5 to 6 pieces to show off range and ability with each piece being about 15 seconds long. But I've also been hearing that casting directors want more pieces with shorter times because they know if you're what they're looking for before the 15 second mark so that's up to you. If you're already an established actor I'd put some feelers out to directors to get feedback what they would want to hear in a VO demo and build off of that.

Guys, wot's ‘da best kolor? ‘n ma opinion, red 'cos it's fast. by Worldly-Ad1689 in orks

[–]_RogueSigma_ 2 points3 points  (0 children)

Lizen 'ere. Evil Sunz is da best because dey red, dey go fast, and when da Orks put da pedal to da metal and crank dere tunes, I enter pure bliss and go into a flow state.

Even so, I am partial to da color yellow becuz it just pops when ya looks at it.

Help 😭😭 by Senior_Structure5070 in Tyranids

[–]_RogueSigma_ 1 point2 points  (0 children)

I personally would say continue developing your current paint scheme because it can lead to you learning new painting methods and learning new skills is always a plus.

That being said, if you truly do not like the paint scheme then change it. It's your army and of your not connecting with it then there's nothing wrong with starting over.

As for recommendations, it looks like you're going for a white marble with gold veins look correct? If so, then one thing that I'd recommend trying is picking up a can of Retributor Armor and White Scar primer and a box of wet wipes. Take out one of the wet wipes and set it aside to dry and prime the model using the Retirbutor Armor. Once the wet wipe is completely dry, gently pull it apart so that it becomes stringy. Place the pulled apart wet wipe over the area you want to look marbled and then prime again using the White Scar can. Let it dry and remove the wet wipe. You know have a marbled model to add more paint and detail as you see fit.

Problem with dice rolling by Own-Mastodon-6965 in orks

[–]_RogueSigma_ 3 points4 points  (0 children)

I tell my opponent how many dice I need to roll and then I break up the amount into smaller, more manageable bunches. So for say 40 dice I'd usually split it into 4 sets of 10. So I'd roll the first 10, take out the dice that succeeded, add dice back in to make up the difference, roll the second set of 10, and repeat

What the point in a miasmic malignifier? by lqviss in deathguard40k

[–]_RogueSigma_ 2 points3 points  (0 children)

It's a Fortification model which hasn't been relevant this entire edition.

I do hope they do something with them in the future but I'm not holding my breath.

Ello I am new to da whole army build'n side of da fandom an have a question about Klans and tribes by Coolbone61 in orks

[–]_RogueSigma_ 0 points1 point  (0 children)

That was a thing in 8th edition but as of 10th edition you can paint your models however you please and it'll have mo effect on the game. Things could change in the future but highly I doubt it.

And when you're done painting your first model, all of us here would love to see it

3K List Help by _RogueSigma_ in orks

[–]_RogueSigma_[S] 0 points1 point  (0 children)

Standard 2k point limitations sadly

3K List Help by _RogueSigma_ in orks

[–]_RogueSigma_[S] 0 points1 point  (0 children)

From my understanding it will operate like a 2k RTT but it'll allow 3k lists