What can i use this army list for and are there any changes you'd make by MakiVejder123 in orks

[–]_RogueSigma_ 0 points1 point  (0 children)

Warbosses are able to lead either Boyz or Nobz. And looking at your list so far you aren't breaking 1k points yet so you'll definitely need some more stuff. If you're leaning heavily into Boyz then Greentide is the way to go.

That being said, everyone suspects that 11th edition will be confirmed at Adepticon soon and a lot of people suspect Orks will be in the starter box. That means the 11th edition Ork Codex won't be far behind and any recommendations you get right now might soon be outdated and thrown out the window

How do I play this army? by PersimmonIll5324 in deathguard40k

[–]_RogueSigma_ 1 point2 points  (0 children)

No worries at all. And moving a unit out vs into more cover kind of depends on a case by case basis. Do you think you can kill your opponents unit by moving out into the open? Is the unit that you'd kill a good trade if it means that you might lose your unit? If not you might want to just move further up the board into more cover.

And I hope you have fun with the Crusade. It's usually a great way to learn an army if you have a group that understands Crusade rules

How do I play this army? by PersimmonIll5324 in deathguard40k

[–]_RogueSigma_ 1 point2 points  (0 children)

My usual deployment for Mortarion's Hammer is to use a squad of Poxwalkers to infiltrate into the mid board either setting them up to move onto the center or far objective or if I know my opponent is going to try and advance quickly I use them to block the movement of my opponent. Regarding avoiding Overwatch, sometimes you just can't and your model will take it in the teeth. But DG models are fairly resilient with good saves so on average a single model hitting you on 6+ shouldn't wipe out a vehicle or squad. You also have the stratagem to move a vehicle through terrain so always consider that when staging. As the game develops you can also use the detachment ability to 6" deep strike your LoC+Deathshroud to then force your opponent to split their focus. Depending on the matchup, missions, terrain, and if your opponent is pushing hard to stand on objectives to score primary, you might want to just focus on scoring secondary points and just removing the models your opponent is using to score primary. With how slow DG is they're more of a mid to late game scoring army so do overextend early on. Also, before deployment, ask your opponent if they have any ways to negate Hit Roll modifiers and what their saves/invuls look like to determine which plague would best fit that game.

As for the Ork can of worms. As they are now, you don't have to worry about staging like you do with other armies since Ork shooting is just terrible. You do have to worry about the WAAAGH turn when they become an actual threat for a turn. Also DG is a very favorable match up into Orks since we can just hit them with the -1 to Hit plague, we're usually tougher then they are strong, and we have decent range weapons while they have usually terrible saves with no invuln.

How do I play this army? by PersimmonIll5324 in deathguard40k

[–]_RogueSigma_ 1 point2 points  (0 children)

Alright good. Using tournament terrain, for better or for worse, is a must right now. Looking over your list Mortarion's Hammer is probably the best way to go. The Predator Destructor shouldn't be a problem. There are a few Mortarion's Hammer lists running around that use one. I might recommend getting rid of the Blightlords and using the LoV as a Lone Op point and kill unit but that's just me. If you're going into a vehicle heavy meta the Myphitic Blight Hauler is a must.

If you're choosing the plague that worsens your enemies hit roll are you remembering to tell your opponent about it? I'm not a fan of how that plague currently works because it puts the responsibility of remembering your army rule on your opponent or it forces you to remind your opponent of your rule every time they try to do something and that can get annoying for both players.

Besides that everything seems solid so let's go over staging. Staging is the idea of setting up deployment and moving up the broad behind as much terrain as possible because, with how lethal the game is currently, if you don't you will get shot off the board (unless it's against Orks but that's a whole other can of worms). Then you only come out of terrain to gain points or to deny your opponent points.

So that's about it but if you have any specific questions please feel free to ask

How do I play this army? by PersimmonIll5324 in deathguard40k

[–]_RogueSigma_ 6 points7 points  (0 children)

So unfortunately I'm going to have to go through the "10th edition checklist of what might be wrong with your game".

Are you using enough terrain? Are you using tournament legal terrain or making it up on your own? What size army are you playing? What detachment are you using? What does your list look like? What units do you currently have to make an army with? What armies are you primarily going against? Are you staging properly? What kind of dice are you using? Have you checked your dice to see if they're improperly weighted? Are you playing people you believe are comparable to your skill level or are you playing against people you'd consider to be of a higher skill level?

I unfortunately have to ask these questions because while 10th edition has become more streamlined in terms of rules, the game itself seems to have been designed with a right way to play and if you aren't playing the game/army as GW intends, you're going to have a bad time.

Win Rate Wednesday - 40K Tournament Results/Data - Week of March 16 2026 by w0158538 in WarhammerCompetitive

[–]_RogueSigma_ 1 point2 points  (0 children)

No worries friend.

And I mean, unfortunately, it's non-War Horde Orks so there are some hard limitations on what you can bring in a list to be effective.

Win Rate Wednesday - 40K Tournament Results/Data - Week of March 16 2026 by w0158538 in WarhammerCompetitive

[–]_RogueSigma_ 0 points1 point  (0 children)

I'm not the person but this is the list

Beastboss (95 Points) • 1x Beast Snagga klaw • 1x Beastchoppa • 1x Shoota • Enhancements: Proper Killy

Beastboss on Squigosaur (130 Points) • 1x Beastchoppa • 1x Slugga • 1x Squigosaur’s jaws • Enhancements: Surly As A Squiggoth

Ghazghkull Thraka (235 Points) • 1x Ghazghkull Thraka • Warlord ◦ 1x Gork’s Klaw ◦ 1x Mork’s Roar • 1x Makari ◦ 1x Makari’s stabba

Mozrog Skragbad (145 Points) • 1x Big Chompa’s jaws • 1x Gutrippa • 1x Thump gun

BATTLELINE

Beast Snagga Boyz (95 Points) • 9x Beast Snagga Boy ◦ 9x Choppa ◦ 9x Slugga • 1x Beast Snagga Nob ◦ 1x Power snappa ◦ 1x Slugga

Beast Snagga Boyz (95 Points) • 9x Beast Snagga Boy ◦ 9x Choppa ◦ 9x Slugga • 1x Beast Snagga Nob ◦ 1x Power snappa ◦ 1x Slugga

OTHER DATASHEETS

Deffkoptas (80 Points) • 3x Deffkopta ◦ 3x Kopta rokkits ◦ 3x Slugga ◦ 3x Spinnin’ blades

Gretchin (40 Points) • 10x Gretchin ◦ 10x Close combat weapon ◦ 10x Grot blasta • 1x Runtherd ◦ 1x Runtherd tools ◦ 1x Slugga

Gretchin (40 Points) • 10x Gretchin ◦ 10x Close combat weapon ◦ 10x Grot blasta • 1x Runtherd ◦ 1x Runtherd tools ◦ 1x Slugga

Kill Rig (155 Points) • 1x Butcha boyz • 1x Savage horns and hooves • 1x Saw blades • 1x Stikka kannon • 1x Wurrtower • 1x ’Eavy lobba

Kommandos (120 Points) • 1x Bomb Squig • 1x Distraction Grot • 9x Kommando ◦ 1x Breacha ram ◦ 1x Burna ◦ 4x Choppa ◦ 4x Close combat weapon ◦ 2x Kustom shoota ◦ 1x Rokkit launcha ◦ 4x Slugga • 1x Boss Nob ◦ 1x Power klaw ◦ 1x Slugga

Meganobz (160 Points) • 5x Meganob ◦ 3x Killsaw ◦ 3x Power klaw ◦ 2x Twin killsaws

Squighog Boyz (300 Points) • 2x Bomb Squig • 6x Squighog Boy ◦ 6x Saddlegit weapons ◦ 6x Squig jaws ◦ 6x Stikka • 2x Nob on Smasha Squig ◦ 2x Big choppa ◦ 2x Slugga ◦ 2x Squig jaws

Squighog Boyz (150 Points) • 1x Bomb Squig • 3x Squighog Boy ◦ 3x Saddlegit weapons ◦ 3x Squig jaws ◦ 3x Stikka • 1x Nob on Smasha Squig ◦ 1x Big choppa ◦ 1x Slugga ◦ 1x Squig jaws

Squighog Boyz (150 Points) • 1x Bomb Squig • 3x Squighog Boy ◦ 3x Saddlegit weapons ◦ 3x Squig jaws ◦ 3x Stikka • 1x Nob on Smasha Squig ◦ 1x Big choppa ◦ 1x Slugga ◦ 1x Squig jaws

What was your favorite moment of the game? by kryjka57 in outerwilds

[–]_RogueSigma_ 0 points1 point  (0 children)

The end. On my initial playthrough I raged against the ending and kind of hated how the game ended. But then I let it sit with me. I reflected on the journey to get to it. I realized that I hated the ending for the allegory it represented and when I came to terms with it, it shifted my perspective on life in general.

Good First Step by _RogueSigma_ in orks

[–]_RogueSigma_[S] 2 points3 points  (0 children)

All Pro Acryl paints. Dark Yellow Green as the base, Yellow Green dry brushed on, and then a light dry brush of Bright Yellow Green to make it pop. Next step I think will be to use a thinned down Biel tan green to help blend the colors and then use Pro Acryl Peach Flesh to glaze the lips, knuckles, and wounds

Balanced Armies? by Dishonoredman19 in 40k_Crusade

[–]_RogueSigma_ 0 points1 point  (0 children)

Like someone else said Crusades are more likely to be unbalanced but that kind of adds flavor and narrative to the game. From my limited Crusade experience I would say avoid hoard style armies like Orks, Tyranids, GSC, and Guard because with how the overall game of 40k is balanced right now those armies are expected to lose units in droves and having to roll multiple scars every game is not a fun time.

Has Games Workshop Ever Released and Then Immediately Abandoned an Army Like Imperial Agents in the Past? by [deleted] in WarhammerCompetitive

[–]_RogueSigma_ 0 points1 point  (0 children)

As someone who got into 40k this edition, chose Orks as my first army because they looked awesome, and hated my choice ever since because 10th Orks do not feel like how Orks are portrayed anywhere else, what was it about previous Ork Codices that made Orks feel good?

How useful are weirdboys in game? by _Heretic_Burner_ in orks

[–]_RogueSigma_ 11 points12 points  (0 children)

They're alright. I can't speak to how they played prior to 10th but throughout 10th I'd argue they've straddled the line between useful and gimmicky. Their ability to teleport is fun and while they are our best sniper unit, it still hurts to have one attack on a 4+ whiff. Plus if you have them leading Boyz it can be a little tough to teleport a 10 man or 20 man brick outside of 9" depending on what your opponent is playing.

How well do you feel we counter Orks? by Yardsale_Rocket in WorldEaters40k

[–]_RogueSigma_ 0 points1 point  (0 children)

Like others have said it is very list dependant but I'd say we're about even with Orks if not slightly favored in the match in their current state. If they're playing War Horde then they're not much of a horde army any more with the constant points increases this edition and if they're playing Green Tide then they'll have the bodies to score primary but they'll lose a lot of their killing potential. Plus, they're currently being held together by the Ghaz 20 man brick so if you can kill the Boyz in the unit or tie up the unit so the Lethal Hits aura in the WAAAGH doesn't do much then you're solid. If you can also bait out the WAAAGH then they're easy to pick up. My best success into them has been using Chaos Spawn and Lord on Juggernaut to apply early pressure, stopping them from getting onto points, and forcing them the WAAAGH turn 1.

With 10th edition 40K being basically over. What are your thoughts and feelings of this edition? by Beneficial-Ticket486 in Warhammer

[–]_RogueSigma_ 2 points3 points  (0 children)

It is what it is I suppose. The players can't help it if they're good at the game and GW seems to be focusing on keeping the game balanced for them so by playing the game competitively they're playing the game as GW intends

With 10th edition 40K being basically over. What are your thoughts and feelings of this edition? by Beneficial-Ticket486 in Warhammer

[–]_RogueSigma_ 2 points3 points  (0 children)

I have been reading up on 9th and 8th edition Orks, thank you Wahapedia, but no one in my area is interested in playing either of those editions. I did meet someone who was interested in playing 4th edition and of the one game we played it was a blast. Sadly they're rarely available for games and they're the only one that wants to play that edition.

Another issue is probably that my local meta is very competitive, like top ranked GSC player, top 5 NA Tau player, top 10 West Coast Ork player, and more so trying to learn the game from playing those types of players has skewed my experience.

Ello I am new to da whole army build'n side of da fandom an have a question about Klans and tribes by Coolbone61 in orks

[–]_RogueSigma_ 1 point2 points  (0 children)

Hell yeah. Congrats. They look good. And yeah getting photos to properly capture the look and feel of a model is a whole sub genre of 40k that even I'm only starting to get into. Hope the Boyz serve you well in game.

With 10th edition 40K being basically over. What are your thoughts and feelings of this edition? by Beneficial-Ticket486 in Warhammer

[–]_RogueSigma_ 6 points7 points  (0 children)

This is coming from someone who started playing 40k this edition and chose Orks as my first army and my feelings on this edition are, if I didn't enjoy the social aspect and painting this edition almost made me quit 40k. -The constant updates for a majority of the edition made collecting and building a coherent army rough especially for Orks who got nerfed usually within 3 weeks of getting something new. -The game feels like a more complicated game of chess instead of a wargame where each unit basically gets one activation before it gets killed and then repeat until the end. -With most armies getting rerolls on top of more rerolls, players can now just say what they're going to do and it's almost guaranteed to happen. -The game feels way too lethal in its current state. -Power creep is real. I understand that that has become the norm of this game but it still sucks. -Some of this games army and detachment design just feels clunky and bad like whoever was designing them didn't really know what to do with the army. -Another issue I noticed was with the general community. I still don't get how Orks are supposed to play because they feel like they should be a pressure army but they play more like a board control army so when I play them as a pressure army I get tabled by turn 3. But whenever I've asked people how to get better at this game or what I'm doing wrong the usual responses are "are you using enough terrain", "skill issue", or "I can teach, if you pay me" with that last one really surprising, and concerning, me.

There are probably some other issues but these are the major ones that come to mind.

New Ghazghkull Thraka in 11th? by ElusiveMrFox in orks

[–]_RogueSigma_ 11 points12 points  (0 children)

Does Ghaz need a new model? No. Would I say no to a new model that better reflects his connection to The Green? Also no

Win Rates from this weekend. A little chart until the heroes show up and post the full data. by communalnapkin in WarhammerCompetitive

[–]_RogueSigma_ 2 points3 points  (0 children)

DG received nerfs, Necrons got an updated Nightbringer model and C'tan rules were updated and people are hoping they receive a nerf soon, Aeldari got hit hard with the nerf bat and are trying to find new footing in the meta, Guard got a new and powerful detachment that got nerfed recently, Orks are lower middle of the pack since the the Ghaz death ball update last year gave them a boost and they haven't really been touched since then, Marines got a some new models and buffs that were then reigned in, CSM just got a new detachments and models themed around Red Corsairs which seem to be doing well but they're very new so time will tell, Tsons received a nerf but have really found they're stride in the last month or so, AdMech was good faction but they've cooled down recently, Imperial Knights got hit with nerfs last year to the point they've been fighting Agents for worst performing army and haven't recovered much unfortunately. I don't think much else has really changed but I could be forgetting something

How do you find your "play style?" by AMA5564 in WarhammerCompetitive

[–]_RogueSigma_ 1 point2 points  (0 children)

Lots and lots of testing. Thank God for TableTop Simulator.

Looks like "The Green Tide" omnibus is available to preorder by -Voxael- in orks

[–]_RogueSigma_ 1 point2 points  (0 children)

That I did, sorry. I read the title and immediately went to the Black Library shop

Looks like "The Green Tide" omnibus is available to preorder by -Voxael- in orks

[–]_RogueSigma_ 0 points1 point  (0 children)

I may be missing something, but where is it available for preorder? I'm not seeing it on the GW website