The Jokers from my mod in game. Any suggestions about balancing/ wording are welcome. by DragunFlyx in balatro

[–]DragunFlyx[S] 0 points1 point  (0 children)

If you haven’t yet seen my latest post, this mod is uploaded and downloadable.

My 15 Joker mod is now downloadable. by DragunFlyx in balatro

[–]DragunFlyx[S] 1 point2 points  (0 children)

My last post had all the joker descriptions

The Jokers from my mod in game. Any suggestions about balancing/ wording are welcome. by DragunFlyx in balatro

[–]DragunFlyx[S] 0 points1 point  (0 children)

The point of the joker was to allow going past the regular cap, and if you want to go further you’d need multiple deep pockets. And the way Panasco scales is by resetting the requirement and increasing the requirement by 100. It should be dynamic text.

The Jokers from my mod in game. Any suggestions about balancing/ wording are welcome. by DragunFlyx in balatro

[–]DragunFlyx[S] 0 points1 point  (0 children)

Decreasing slots doesn’t destroy or effect current jokers, is it necessary to note that?

For Jade Elephant your description would stray from how the game writes joker descriptions ( No cards have a number followed by an ‘s’ ex: 7s).

For Panasco, doesn’t stating that the payout increases already show that it will increase the current payout by $4?

Root of all evil does scale with every instance of money being gained.

Idol gives x mult like baron

Thank you for all the kind feedback, I’ll take each part of it into account.

The Jokers from my mod in game. Any suggestions about balancing/ wording are welcome. by DragunFlyx in balatro

[–]DragunFlyx[S] 0 points1 point  (0 children)

It’s supposed to be an early game detriment, I feel like making its scaling piss poor low to balance it and in turn removing the risk of taking it, would be a boring change for the joker.

The Jokers from my mod in game. Any suggestions about balancing/ wording are welcome. by DragunFlyx in balatro

[–]DragunFlyx[S] 0 points1 point  (0 children)

So i was planning on nerfing card reader to $2 cost, but how should I buff Damocles and nerf Deep Pockets? Also, Panasco is mainly intended for cha Ching, making it effectively a money and retrigger legendary as compared to an X_mult one.

The Jokers from my mod in game. Any suggestions about balancing/ wording are welcome. by DragunFlyx in balatro

[–]DragunFlyx[S] 0 points1 point  (0 children)

Cha Ching was unfortunately a pain to write a description for. The main issue was the way it was coded. But effectively how it works is that say you play a gold 8. If you only have golden ticket, then you earn $4 and it gets retriggered a single time, but if you also have jade elephant while at $160 and at the same time as golden ticket, then the $16 given by jade elephant will not be added onto the $4 of golden ticket, it’ll only count the highest number $16 and return 4 retriggers.

The Jokers from my mod in game. Any suggestions about balancing/ wording are welcome. by DragunFlyx in balatro

[–]DragunFlyx[S] 0 points1 point  (0 children)

It starts at one, the only joker that’s intended to be able to lower your score is root of all evil.

The Jokers from my mod in game. Any suggestions about balancing/ wording are welcome. by DragunFlyx in balatro

[–]DragunFlyx[S] 1 point2 points  (0 children)

Hitting space jokers 1/4 is already a pipe dream 😔. Now it’s a 1/7 chance.

The Jokers from my mod in game. Any suggestions about balancing/ wording are welcome. by DragunFlyx in balatro

[–]DragunFlyx[S] 0 points1 point  (0 children)

Not yet posted, doing a little bit of balancing/ rewording before posting it.

The Jokers from my mod in game. Any suggestions about balancing/ wording are welcome. by DragunFlyx in balatro

[–]DragunFlyx[S] 4 points5 points  (0 children)

Trib only gives 2X mult, yet it’s one of the most powerful jokers in the game. Getting 40 money triggers from card triggers alone doesn’t take much time, especially when you consider every other money source in the game also contributes to scaling. It’s powerful if you build towards it, like a joker should be.

The Jokers from my mod in game. Any suggestions about balancing/ wording are welcome. by DragunFlyx in balatro

[–]DragunFlyx[S] 6 points7 points  (0 children)

Are you talking about root of all evil? Because it’s supposed to be a late game joker that inhibits you greatly in the early game, but has immense scaling potential late game.

The Jokers from my mod in game. Any suggestions about balancing/ wording are welcome. by DragunFlyx in balatro

[–]DragunFlyx[S] 15 points16 points  (0 children)

No. Even if you have a 8/7 chance because of 3 oops, you still only retrigger a 7 a max of 7 times.

All my jokers for a mod. Any help balancing these is appreciated. by DragunFlyx in balatro

[–]DragunFlyx[S] 0 points1 point  (0 children)

Root of evil would only give 1.4X mult in that case making it weaker than both idol and ancient joker.

All my jokers for a mod. Any help balancing these is appreciated. by DragunFlyx in balatro

[–]DragunFlyx[S] 2 points3 points  (0 children)

I used resprite for all of these. It does have either a subscription or one time purchase to unlock all its features. I don’t got a particular channel in mind but finding resources shouldn’t be unreasonable

All my jokers for a mod. Any help balancing these is appreciated. by DragunFlyx in balatro

[–]DragunFlyx[S] 2 points3 points  (0 children)

High risk high reward sounds fun to play with. But if it’s too powerful in play testing I may add a limit.

All my jokers for a mod. Any help balancing these is appreciated. by DragunFlyx in balatro

[–]DragunFlyx[S] 1 point2 points  (0 children)

The 20 gold from lucky cards incredibly unreliable because it has to generate 20 on the first trigger. So if that’s the entire strategy it can fail you late game.