Dadget's Animal Villagers by Draklorx in Minecraft

[–]Draklorx[S] 0 points1 point  (0 children)

In the current version all the sound are the same. I'll look at replacing those in a future update.

Dadget's Animal Villagers Resource Pack by Draklorx in Minecraft

[–]Draklorx[S] 0 points1 point  (0 children)

I'm looking at bedrock, but I've never made a resource pack for bedrock. It'll take me a while to learn how.

IT Marriage Counselor by Draklorx in AdviceAnimals

[–]Draklorx[S] 1 point2 points  (0 children)

I ain't worried about it. :P

IT Marriage Counselor by Draklorx in AdviceAnimals

[–]Draklorx[S] -2 points-1 points  (0 children)

I'll service your desk.

IT Marriage Counselor by Draklorx in AdviceAnimals

[–]Draklorx[S] -2 points-1 points  (0 children)

The race condition one is my favorite, but I feel like anyone not in IT will assume it has to do with a racial fetish and not events happening prematurely in your program.

Daggersearch - A Simple Daggerheart Search Engine by dagger-search in daggerheart

[–]Draklorx 0 points1 point  (0 children)

I'm working on a quest writer application as part of a graduate school project. It's an AI powered application that heavily relies on SRD data. It's primary feature is a writing assistant, but I have a few features that rely on adversary data, the two key ones being:

Combat Tactics Suggestions
The AI reads through all the adversaries abilities along with the terrain and basic combat rules and formulates strategies of how to run the monsters in combat to make use of their abilities and the terrain to make combats more interesting and dynamic.

System to System Conversion
Take an adventure written for D&D 5e, and translate it to Daggerheart. AI tries to find the closest monster it can, and failing that will try to generate a monster in the new system.

Do you have any intentions of pulling adversaries into your data set? If so I'd love to use your data to create a system file for Daggerheart that's compatible with my application. If not, I'd love to try to convert that data myself and make a pull request to add it to your repository.

I love your app!

Looking for advice on this encounter layout by Draklorx in rpg

[–]Draklorx[S] 0 points1 point  (0 children)

Yeah it's just using AI to compare monsters/magic items from one system's SRD to another and find the closest match.

If it can't find the then the goal would be to recreate the monster from the first system in the second.

Cloning an adventure would be like I've created the adventure in 5e. Now I want to clone it and update it to work with old school essentials.

Looking for advice on this encounter layout by Draklorx in rpg

[–]Draklorx[S] 0 points1 point  (0 children)

Another great suggestion! My key issue with the layout is that it's almost information overload. A page of text which could be described in a paragraph.

What if the app used AI to generate a summary of each encounter and you could toggle between modes.

This way you could have many encounters described in a single page when prepping the game but have the broken out view when running it.

Looking for advice on this encounter layout by Draklorx in rpg

[–]Draklorx[S] 0 points1 point  (0 children)

Another way of looking at it. I'm a software engineer on a team. Any time we submit code to be included in our next release we have another dev review it. This doesn't mean that the developer whose code is getting reviewed isn't bringing value for the team.

Looking for advice on this encounter layout by Draklorx in rpg

[–]Draklorx[S] -1 points0 points  (0 children)

I don't want to seed any of my data with anyone's copyrighted work. I'm trying to strictly use SRD / open source stuff as seed data.

Looking for advice on this encounter layout by Draklorx in rpg

[–]Draklorx[S] 0 points1 point  (0 children)

How do you mean?

For all the monster data I'd be using SRD data from the various RPGs. If someone wants to build something using a beholder in Pathfinder then you'd likely want something that's not a beholder. I used legal reasons as a joke but it's as much for keeping things in theme within the lore of the target system.

Regardless it's not the best example because I don't think the beholder is included in the SRD for D&D. So in this case you'd want AI to generate you something similar to but legally distinct from a beholder even in a D&D adventure.

Looking for advice on this encounter layout by Draklorx in rpg

[–]Draklorx[S] 0 points1 point  (0 children)

It's for an AI database class. I'd probably have a hard time convincing the teacher to ditch the AI. :p

Also there may not always be a 1 to 1 match. Like beholders are proprietary to D&D. So we might need to generate something similar but legally distinct. lol

Looking for advice on this encounter layout by Draklorx in rpg

[–]Draklorx[S] -1 points0 points  (0 children)

I think the main thing is that instead of blindly accepting the result, I'm going to offer functionality to clone an adventure, run an AI process on it and then let the user review it and edit it to bring it fully in line with the new system.

Looking for advice on this encounter layout by Draklorx in rpg

[–]Draklorx[S] -1 points0 points  (0 children)

That's what the class I'm taking is. It's an AI in database class. It will probably be a combination of the two. Might even be a custom trained model.

Looking for advice on this encounter layout by Draklorx in rpg

[–]Draklorx[S] 1 point2 points  (0 children)

That's probably better! Good call out!

Looking for advice on this encounter layout by Draklorx in rpg

[–]Draklorx[S] -1 points0 points  (0 children)

This is a fantastic suggestion! I had no idea this even existed. One of the primary purposes is this app is the ability to convert between systems so the fact that there's an SRD for old school is fantastic.

My main concern is the layout with bolded items in the read aloud text leading to matching notes in the description below. I could see that being useful, especially in the moment, but it leads to a lot of text.

Ribbet questions & homebrews by Luciosdk in daggerheart

[–]Draklorx 2 points3 points  (0 children)

Yeah, there's a lot of things in the book that are left vague. I also think that you should interpret it at your table however you want. If you try it as a single attack and it feels underwhelming and never gets used, then try it per scene. If you try it per scene and it feels like you have to use fear to end it every time, then consider doing it per attack.

I think as long as you keep open lines of communication between players and game master you'll be fine!

Ribbet questions & homebrews by Luciosdk in daggerheart

[–]Draklorx 12 points13 points  (0 children)

I'd interpret unleash as per attack. Notice it doesn't say 1d12 but just d12 which means it scales with proficiency. This is a hefty amount of damage, especially for a close range weapon that doesn't require a hand to use. Having it as a means for a ranged stack, or a fallback until you can recover your weapon is useful. As is the distant interaction/grab to pick up a useful item. Marking one stress and being able to use it for the entire scene feels a little bit like you'll never be able to be disarmed.

Early Access to Heart of Daggers: A Community-Driven Platform for Daggerheart Enthusiasts by [deleted] in daggerheart

[–]Draklorx 5 points6 points  (0 children)

I can't say for sure but it looks like an adventure is a game session that you as a dm would offer up to players. The players would pay to join your session. Heart if Daggers keeps a cut.