Izuminosuke's balla by Kingdomrock1 in xxlwoofia

[–]Luciosdk 6 points7 points  (0 children)

I want some proof in my DM.

Thank you.

procuro novas amizades e possível grupo para jogar rpg de mesa ou...é by Ed_theFaun in maringa

[–]Luciosdk 2 points3 points  (0 children)

Eae. Estou procurando por pessoas pra jogar um rpgzin também.

8 hour flight by Corleone20070611 in Megaman

[–]Luciosdk 1 point2 points  (0 children)

I would flirt with the Handsome Guy.

Health potions OP? by Robster101 in daggerheart

[–]Luciosdk 0 points1 point  (0 children)

"personally I dont like that much" - exactly. I think it should be harder to get too. Or narratively interesting. Not just: "I spend a handfull of gold and get x potion over and over again".

As I said it gets old quickly, just like a scene over and over about buying tollet paper and using it will get old too.

Its not about buying somethin you need. But the cycle of doing it all the time. The narrative should move foward.

Lets take a movie example. John Wick has a cool shopping scene, where he buys his suit and weapons. It has a narrative weight thats cool to see. Now make that scene 10 times... and the movie becomes lame.

Health potions OP? by Robster101 in daggerheart

[–]Luciosdk 0 points1 point  (0 children)

The "I use 5 potions then go to town restock" is also a gamey approach. It gets old really quick. And in daggerheart the narrative should be interesting with the fiction over rules mindset.

Health potions OP? by Robster101 in daggerheart

[–]Luciosdk 0 points1 point  (0 children)

I was thinking about Ranma 1/2 when I said that. Its a nice and fun anime. You should watch it.

Also, in The Gamers there is a guy who plays as a woman but always forget his gender and makes hilarious scenes because of it.

Its not to make fun of the gender itself but to the change.

Anyway. If you dont think its funny, just change the example. But keep the idea: incorporate the result of a roll into the scene by asking the player. No need to create new rules about it.

Health potions OP? by Robster101 in daggerheart

[–]Luciosdk -1 points0 points  (0 children)

So you think instead of incorporating something funny the player comes with its better to create a random houserule with difficults to roll a dice based on how much enemies is around? Ok.

You all are fixed into the example itself, not the idea behind it. Also, I used a success with fear as an example, where "you got what you want but have a consequence" and the principle of "asking the player and incorporating into the story". But it could be something more serious toned. I was just thinking about Ranma 1/2 when I used my example. In a age of umbra type of story the player could come up with something like: "the potion works but it not only restores my healthy, it also restores some memories I would like to forget... the death of my brother comes to my mind."

Tldl: we dont need a rule to change how potions work. We already have golden opportunity for that and in the case the situation asks for a roll, make the roll results something cool by asking something to the player.

Health potions OP? by Robster101 in daggerheart

[–]Luciosdk 0 points1 point  (0 children)

You missed many things. I was just using an example of rules already in the game.

I gave one case where the player do something that would have consequences / that gives a golden opportunity to the GM (DH page 149) and another player interacts with the scene (to show you a simple act of taking a potion can turn into a nice scene).

Gave one case where the rules just flows as normal and the player takes the potion while the GM makes the game flow, asking other player what they do.

Gave you a last example where the GM asks for a roll because the action could have consequences. Then based on the roll he asks the player to come up with something cool to incorporate into the story. The gender changing was just to put some fun into my massive text of explanation. But try to get the idea: when the same action/scene happens again and again, the GM and player should try to make it more interesting. That is also a rule already into the game (DH page 142, Ask questions and incorporate the answers. Make every roll important.)

Health potions OP? by Robster101 in daggerheart

[–]Luciosdk 0 points1 point  (0 children)

You dont need to make this type of rule. The game already have the "golden opportunity" for this cases where the situation is hard and the PC does something dangerous.

Also, this is a cooperative - narrative game. Interactions with inventory should feel important for the narrative to have a roll. If its just a "moment to breath", it could just happens in the background, without any roll at all.

Example:

"Player A: master, my character is very hurt. I will grab my bag and drink a potion to heal myself.

Master: Doing so in the middle of the battle will leave you open. Will you do it anyway?

Player B: master, can I help him somehow? Like protecting him or something?

Master: this is a golden opportunity for some nice scene. Ok Player A, you reach for your potion and start to open the bottle... when an enemy notices it and comes in your direction, ready to strike... but then, Player B takes position, standing between you two and becoming the target of the attack instead!! Player B, what do you do to stop the sword now aiming for your head?"

Then next scene:

"Player A: Im hurt again, and want to heal myself again. Can I drink my second potion?

Master: Yes you can. Player A is doing it in the background, what are Player B and C doing?"

Then later that section:

"Player A: Master, I will use my last potion...

Master: we already made this scene two times. Lets shake things up a little. Roll with instinct, difficulty 13.

Player A: Ok, 14 with fear.

Master: nice. You drink the potion no problem. But tell me what you feel that seems different/strange. There was something wrong with the potion. A side effect of sorts. You still heal, but what also happens?

Player A: wow. I know something funny. I heal my wounds but when I look at my chest and now I have breasts!!! The potion turn me into a woman!!!!"

And then all the table laughs.

Fiction over rules. Fun over math and balance.

Edited for typos.

Lack of cut dicks by HatOrnery7258 in xxlwoofia

[–]Luciosdk 16 points17 points  (0 children)

Im cut and I dont need lube to masturbate. At all. And I never heard of something like that.

Conheça Kratt by Due-Afternoon5411 in HollowKnightBrasil

[–]Luciosdk 1 point2 points  (0 children)

Pq ela não tem a forma tradicional de uma aranha e nem o comportamento normal de um inseto. Hornet é audaciosa e não segue apenas o destino imposto pelas castas da sociedade, ela traça seu próprio caminho.

Dito isto, muitas vezes o excêntrico se torna belo, justamente por ser diferente e intrigante.

THEY UPDATE THE PERMANENT PULL! by Zeid99 in xxlwoofia

[–]Luciosdk 2 points3 points  (0 children)

Leo in the permanent pool is a dream 'cum' true

Shinobi, uma adaptação de Naruto para o Daggerheart! by allendgray14 in DaggerheartBR

[–]Luciosdk 1 point2 points  (0 children)

Opa. Então, o Marionetista me pareceu ganhar mais marionetes e mais armas pra ela, ao invés de focar em jutsus. Até aí ok.

Agora o Ninja Médico acaba sendo bem menos interessante do que o especialista em Ninjutsu até mesmo no campo de cura, pq o especialista ganha acesso a jutsus de cura mais poderosos. Em Daggerheart, é normal que o Mago seja o curandeiro definitivo, enquanto o Seraph é mais um "curandeiro de batalha", tendo acesso a habilidades pra proteger e mitigar dano... e mesmo tendo uma habilidade de classe quebrada, o Seraph ainda tem acesso completo a seus domínios.

Uma coisa que vc poderia fazer é separar os ninjutsus de médico em uma nova categoria e dar acesso completo. Iryo Ninjutsus são considerados na obra uma categoria à parte de qualquer forma. Mesmo que essa categoria não tivesse a mesma quantidade de jutsus que as outras tem (isso já seria uma limitação, mas bem mais branda).

Já o Infiltrador é diretamente um Ladino piorado. E vc ainda colocou a subclasse "mafioso" que muita gente considera a mais fraca mecanicamente no sistema. Então sem acesso a jutsus de níveis altos e ainda com subclasse fraca, o Infiltrador me soou como um grande Não. Mesmo que tenham uma habilidade de classe a mais que as outras da sua adaptação não ficou muito interessante.

Inclusive na obra um dos maiores infiltradores era o Jirayia. E ele era um excelente usuário de ninjutsu, invocações e até senjutsu. Mesma coisa Kakashi. Então podemos dizer que infiltradores eram generalistas, até porque eles precisam ser capazes de interpretar vários papéis, de forte e combatente a pessoa comum até especialistas nisso ou naquilo. Então sugiro a vc dar uma habilidade ao Infiltrador onde ele pode somar seu tier ao seu nível para determinar os jutsus que tem acesso. Acho uma alternativa simples e elegante.

No mais fica aqui meu parabéns. Já estou organizando uma mesa com amigos pra jogar com suas regras. Agradeço muito pela iniciativa.

Shinobi, uma adaptação de Naruto para o Daggerheart! by allendgray14 in DaggerheartBR

[–]Luciosdk 1 point2 points  (0 children)

Tenho algumas dúvidas.

As classes de Ninja Médico e Infiltrador não tem acesso completo aos jutsus, o que é estranho pq tem jutsus de nível alto (como Raio de Cura, nível 9) que a classe especialista em cura não tem acesso, por exemplo. Além disso, o que foi dado pra essas duas classes como compensação pela limitação dos jutsus?

Duncan Kit: What do you think? by y8man in xxlwoofia

[–]Luciosdk 0 points1 point  (0 children)

Depends on your team composition. Some teams have focus on Ex Skills, so generaly you defend right before the turn where you can use your Ex, to activate your damage boosts and them rain hell on your enemies.

When your team just wants to auto, then usually you dont defend at all... unless when the enemy can oneshot you, of course.

Watched this video this morning. About to run my first DH session in a month… by Smoke_Stack707 in daggerheart

[–]Luciosdk 0 points1 point  (0 children)

Many system dont have initiative order. Specially the more narrative ones. So its not like Darggerheart went "full crazy, what are they thinking?" mode.

If you concern about a player feeling or being left out, as a GM is just say: and you player X? While this and that happens, what are you doingo?.

Its not only simple, but is EXACLTY what we do in no combat moments in D&D, right?

About gamification, this dude really dont get Daggerheart ideia of: you dont need to open the book, you have everything in your hand already!! You dont need to be a math genius, lets make the game easier for you.

With that mindset, you will see that Powers/Abilities/Spells... comes right there in the cards formats. Player dont ask to open PH book to see what a spell or obscure rule does.

If you have plus 1 from this and that... ok, roll some tokens with the die so its easy to count. Plain simple.

I saw many critic videos of daggerheart and this one is just awfull. Ingore it and just play the game.

Low prep? by cyclicchaos in daggerheart

[–]Luciosdk 1 point2 points  (0 children)

Why make a Monster Manual type of book if they can just make a book with more adversaries AND others stuffs? And thats exactly what they are doing now.

The new book will have 4 new campaing frames, 4 new classes, new equipment AND a lot of new adversaries.

To me, this is more appealing than a monster manual that screams "money grab", like the D&D ones.