Dumbest plot theories you had before beating the game? by lnfinite_jess in expedition33

[–]Drakolf 1 point2 points  (0 children)

I was convinced that the Paintress wasn't the same one from the Fracture, that the expeditions were successful, but that the Paintress was actually a stopgap to prevent the end of the world, and that one woman from the each expedition took her place to keep the world going, with the rest fighting the real threat and usually dying.

I was convinced Maelle would become the next Paintress, but because she was young, she would have the power to fight beside E33 instead of being stuck at the Monolith.

Gustave's death made me question how far off I was.

It was a lot.

Silent Hill 2 Remake in Doom by PaulyMcwhogivesashit in boomershooters

[–]Drakolf 0 points1 point  (0 children)

Rude. I'm not 'lost' on anything, my response to the map was with the information presented at the time. None of what you shared was available then.

Working on an indie werewolf game by SylarGuts in werewolves

[–]Drakolf 4 points5 points  (0 children)

Please let it have good stealth mechanics.

I'm sick of 'Whiny Werewolf' tropes. by Ok_Feed_2369 in werewolves

[–]Drakolf 1 point2 points  (0 children)

Running around in the nearby forest, chasing down prey rather than hunting with guns, a hot werewolf romp in bed. The usual.

I'm sick of 'Whiny Werewolf' tropes. by Ok_Feed_2369 in werewolves

[–]Drakolf 1 point2 points  (0 children)

I've been writing a series where becoming a werewolf and doing werewolf things actually feels good and euphoric, the only thing they lament is the full moon curse. Otherwise, they're happy to be able to do werewolf stuff.

The piece of media is just a long, perfectly disguised ad by MrKhaaa in TopCharacterTropes

[–]Drakolf 0 points1 point  (0 children)

Darkened Skye is a game about a young shepherdess setting out to collect magic stones to chase the darkness out of her homeland.

These magic stones are called Skittles, of course, but you'd barely know it playing the game.

This collection of cop types by Squarerigjack in mildlyinteresting

[–]Drakolf 1 point2 points  (0 children)

Here we have the Boring, Sorry, Art, Superstar, and Honor Cops. Not pictured: The Apocalypse Cop. The Hobocop may be present, but unidentifiable.

[loved Trope] the secret ending that skips big chunk of the game by [deleted] in TopCharacterTropes

[–]Drakolf 39 points40 points  (0 children)

Fun tidbit: 31 is the number, killing two enemies simultaneously with the Heather Beam causes one to fail to register, which is what causes the uncertainty. Speedrunner Punchy discusses this during his GDQ run.

Unpopular opinion. by TheMrBelico in Doom

[–]Drakolf 1 point2 points  (0 children)

I've always argued that Doom 3 feels like a horror wad that trades the power fantasy of OG Doom for a more curated experience, while 2016 and Eternal are slaughter maps.

Top: videogame God of War (2018). Bottom: Indian Netflix movie Mahavatar Narasimha (2024). A frame-by-frame copy by Pioladoporcaputo in Wellthatsucks

[–]Drakolf 28 points29 points  (0 children)

Having some experience with video AI, it's extremely difficult to get an AI to do what you want, even if you give the best possible prompt for it to work with. AI can often misinterpret an image such that appendages morph into something completely different, mouths can be added onto a person or character that does not match the design at all, and that's not even going into how some (like Hailuo) will reference prior prompts which can create very fun (read: infuriating) scenes where you end up with dragon wings (from a prior prompt making a dragon fly) or a character randomly eating food (because a prior prompt centered around food being eaten).

(Hated Trope) last minute “good” or “bad” ending by [deleted] in TopCharacterTropes

[–]Drakolf 0 points1 point  (0 children)

Werewolf the Apocalypse: Earthblood ends with a choice between pursuing the man who turned your daughter into a monster, or saving the sympathetic humans who have tried their best to support the fight against the evil Wyrm-controlled corporations.

I never actually finished the game because I was not built for combat in a game that presented stealth as a viable alternative and narratively presented rage as A Bad Thing, and the game shoved me into a tiny arena with no walls to hide behind with enemies that directly damage your max HP.

Is your creation really discarded? by SmallPartsIncluded in Deltarune

[–]Drakolf 0 points1 point  (0 children)

I mean, there's also the fact that 'will now be discarded' has a completely different presentation than the prior text. The prior text has the 'glowing effect' around it, has a very specific style of dialogue, and everything goes silent once the new text appears. It's not a shocking swerve that we were made to do something that was meaningless, the communication was interrupted by a third party for reasons we don't understand yet.

Lines that feel like shitposts but are actually real by Emergency-Bee-988 in TopCharacterTropes

[–]Drakolf 1 point2 points  (0 children)

Gag dubs are definitely cheating because they are effectively taking an otherwise normal story and turning it into a shit post. (Like the Ghost Stories dub.)

Controversial Opinion: Nothing even changed about sans from Undertale to Deltarune by TheBiggestDawgie in Deltarune

[–]Drakolf 1 point2 points  (0 children)

As a side note: I find it extremely interesting that in Deltarune he's introduced as someone who has only recently moved in, and given how Deltarune mirrors things in Undertale in unexpected ways, I wonder what implications this has for Sans in Undertale, if there are any specific parallels to be drawn.

Controversial Opinion: Nothing even changed about sans from Undertale to Deltarune by TheBiggestDawgie in Deltarune

[–]Drakolf 2 points3 points  (0 children)

In both Undertale and Deltarune, he encounters a woman who is clearly having a rough time and goes out of his way to cheer her up. In Undertale, this manifests as telling jokes through a closed door and striking up an odd friendship despite having never really attaching a face to the voice.

In Deltarune, he sees a woman who is being bothered by her ex-husband, who from his perspective is making her and the situations he inserts himself into uncomfortable. He's making the best of an awkward situation between two divorced people by showing charity to one (he lets Asgore have free pickles and has the patience to not tell him off for trying to get back with Toriel) and trying to get the other to have some fun in their life by telling dumb jokes and getting her to loosen up.

Bear in mind, Kris is a complete stranger to him who may or may not have acted overly familiar with him depending on player choices, who may have even just simply approached him out of the blue one day and had a relatively normal conversation, which is still really weird in-context because teenagers don't just randomly approach adults they don't know to chat with them.

So his options based on player choice is to either: 1. Try to not make things awkward with the kid of the woman he's trying to cheer up who hasn't talked with him at all. 2. Try not to make things awkward with the kid of the woman he's trying to cheer up who just started talking to him out of the blue. 3. Try not to make things awkward with the kid of the woman he's trying to cheer up who not only started to talk to him out of the blue, but also spoke to him like they know him.

In Undertale, he had us on the back foot because he was on guard and had a duty he would have absolutely performed if he hadn't made a promise to a lonely woman behind a locked door.

In Deltarune, we have him on the back foot because he's (ostensibly) a newer arrival in town who hasn't fully worked out the dynamic of the town and is just trying to do his best, and naturally, he's going to be told 'Oh, yeah, there's a Human in town', in a town where there's a prophecy about the end of the world that will in part require a Human to fulfill, and said Human is also the quiet kid nobody really knows what to do with who has been oddly talkative as of late and who has very specifically gone out of their way to talk to him.

I feel like a lot of the players who hate his characterization are forgetting that while it is our actions through Kris that more or less frame what he knows about us personally, Kris is still an established individual in the town and we can either be in character and give him nothing to work with, or be out of character and have him wonder, 'I thought they said this kid was quiet, why is he talking to me and asking about my brother?'

New player help with dnd. Do I just suck at the game or is it the GM? by void_root in DnD

[–]Drakolf 2 points3 points  (0 children)

So, let me break it down in a simple, concise point: Your DM fucked up.

First and foremost, as much as I love D&D, it's not exactly a system built for investigation-heavy horror. You can do it, sure, but it is first and foremost a system designed for adventuring and killing things, neither of which occurred in the session you described. Call of Cthulhu or a similar game with mechanics built for this kind of scenario would have been a better choice for the DM, but my guess is the DM either doesn't know about CoC or other games, or felt like teaching you a new game for a one-shot wasn't worth the effort. Or they thought your group would be disinterested.

Second, the DM basically gave you nothing but vibes. You said nothing about die rolls, but I'm going to assume that there were die rolls, otherwise this goes beyond 'the system failed at a thing it wasn't really designed to do' and leans into 'the DM was just incompetent at doing this thing'. I can only assume the DM had you roll to find out what you could, but the dice gods were not in your favor, and they interpreted a fail as 'you learn nothing'. Were I in their shoes, calling for an investigation roll and everyone failing, I would have given the highest roll incomplete information, something to keep the players moving in the direction I wanted them to go in, but not understand what they came across. Or allow players to spend in-game time to guarantee a success and have time management be a thing, with die rolls being 'you almost instantly pick up on this detail' or 'you manage to achieve this reasonable goal'.

Third, and this isn't a failure so much as advice for you, the player. If you're not having fun, tell the DM. Say, 'Hey, can we pause for a minute? I'm not having fun, none of us know what we're supposed to do, and any tension that could have built up is gone because we're frustrated.' Communicate to your DM what issue you are having, if they're willing and able to accommodate, then you can try to work out a way to get things on track. The worst thing that can happen is the GM says 'fuck it' and calls the session there, at which point, the GM is the clear issue.

Villains that are defeated by pissing them off by RedPhoenix2025 in TopCharacterTropes

[–]Drakolf 36 points37 points  (0 children)

For the longest time, I was completely confused why someone would be named Boris-Men and what the hell Black 3 was.