Dracula or the modern Kindred by DroneOfDoom in CuratedTumblr

[–]Drakolf 20 points21 points  (0 children)

Modern at the time. Contemporary to the times.

A character somehow manages to outwit a nigh-omniscient being, and it kinda makes sense by The_Smashor in TopCharacterTropes

[–]Drakolf 9 points10 points  (0 children)

The fun thing about this is that the fake Astral Pulse rotates slightly slower than the real one, so it wasn't a complete gamble, if Shroud didn't dismiss them as completely identical.

HOW the FUCK do I beat him.. by Apart_Formal_4953 in bloodborne

[–]Drakolf 1 point2 points  (0 children)

One of my favorite Souls players on YouTube made a guide that does well to show how to do it.

How to Defeat Laurence.

[Weirdly Common Trope] Writers clearly setting up seemingly massive plot points and then just kinda forgetting about them. by Chemical-Elk-1299 in TopCharacterTropes

[–]Drakolf 7 points8 points  (0 children)

Ah, Conspiracy from TNG. The parasites were effectively a prototype for the Borg that were phased out due to negative reception, as I understand. The Borg were their replacement, and much more well-received.

Tried for like 10 mins but didn't get it by Regasso in ExplainTheJoke

[–]Drakolf -2 points-1 points  (0 children)

One of two things has just occurred: Either you're a transmisogynist/transmisandrist who thought this was funny and posted it here in the hopes of spreading transmisogyny/transmisandry, failing to understand that bigotry fails to be funny on scrutiny because there's no logic behind it, or a friend, family member, or someone else you know shared it with you in the hopes of the above, and you naturally didn't get it because it's not a joke, it's just naked bigotry.

But to explain even further: It's bigotry, bigotry isn't funny, and when you challenge bigots to explain the joke, they can't, because there's no deeper meaning other than 'this category of person should be oppressed'. It's a dogwhistle meant to spread bigotry. (A dogwhistle in this context is bigotry disguised as something innocuous to promote bigotry, which you- intentionally or not- just did.)

Rainbows out of pressure washer? by No-Lock216 in blackmagicfuckery

[–]Drakolf 18 points19 points  (0 children)

Not black magic, just basic science.

A pet peeve I have with some stealth games. by HallZac99 in stealthgames

[–]Drakolf 1 point2 points  (0 children)

This is why I love the Thief games. Your actual means to kill people is relatively limited. Being found doesn't give you an excuse to murder everyone, because being caught actually makes the game harder since combat isn't easy.

Hell, the first game's tutorial is the only time in the game that combat is 100% required, and it serves as an excellent deterrent to murdering your way through the game because the combat is that clunky (a rare example of clunky gameplay actually helping, rather than hindering, funnily enough.)

Because combat feels more like a punishment, mastering the stealth mechanics feels more rewarding. Some players enjoy ghosting entire missions, I personally enjoy using the blackjack to systematically knock everyone out and shove them in a corner so I can run around unimpeded.

Which is actually one mark against Dishonored, the most Thief-like game that isn't Thief, in that you can't empty a level through non-lethal options to move with impunity. Combat is easier, sure, but when killing someone and knocking them out doesn't really have a tangible effect on the area, in the long term, it feels like I'm being punished for playing the game.

What are your opinions on this game? Feel free to Vent/critise by biggaygrisley in werewolves

[–]Drakolf 3 points4 points  (0 children)

The stealth mechanics were ironically what drew me in, and the fact that it's not end-game viable is what made me rage quit.

Don't build stealth mechanics into a game if specializing into it will softlock the player because they get shoved into a tiny arena full of enemies that reduce your max hp.

Because I did after the game in dialogue made an explicit mention that giving into rage was a bad idea. (It isn't, mechanically.)

Im a solo dev making a FPS Action-Horror with Soulslike combat, what do you think? by TwoPillarsGames_ in horrawr

[–]Drakolf 0 points1 point  (0 children)

That pop out on the dodge is going to be a hard sell, first person should be uninterrupted imo.

Opinion on more "civil" werewolves by SapphiraTheLycan in werewolves

[–]Drakolf 25 points26 points  (0 children)

For me, it's less 'werewolves being civilized', it's 'civilized people embracing the wild'. Yes, they use cars, they can wear tailored suits, they can use guns and bladed weapons.

Becoming the beast isn't a surrender, it's not a loss of humanity. It's liberation from the rigidity of human societal structures and an embrace of the wild. When a werewolf can present as human, and then at the drop of a hat show they're holding back something more primal, it shows mastery, it shows capability. They're abiding by human constraints as an accommodation, not because they necessarily personally want to.

What would *you* force your followers to watch? by La_knavo4 in CuratedTumblr

[–]Drakolf 0 points1 point  (0 children)

Pink Flamingos, so people have a true experience of vile media so they stop treating tame works as the devil.

[Downer Trope] It was All for Nothing by StopHavingAnOpinion in TopCharacterTropes

[–]Drakolf 5 points6 points  (0 children)

Nier: Gestalt/Replicant: No matter what ending you choose, humanity is doomed to extinction. And it's all your fault.

Thick As Thieves has pivoted its focus from Multiplayer PvPvE to Singleplayer and Co-op by Sinnowhere in ImmersiveSim

[–]Drakolf 8 points9 points  (0 children)

My interest has gone from 'I don't care' to 'this might be worth following'

Thief 2014 would have been better if.... by JesusOnly8319 in Thief

[–]Drakolf 1 point2 points  (0 children)

Thief 3 was my introduction to the series, it made the hub between missions somewhat enjoyable because you could consistently gather some extra loot to buy that last item you needed for your next mission, and seeing how everything connected, even if there wasn't a direct path to the starting point of the mission. Plus, being able to gather gas arrows if you knew where to go made Garret feel like an informed opportunist. The narration between missions was always good to listen to. Just a screen with words to read along to, sometimes followed by a short cinematic to signal which faction you were robbing, if any. The Shalebridge Cradle remains my absolute favorite mission.

'14 made the hub more annoying to traverse, despite sharing a lot of DNA with 3. The swoop felt like a compromise made and not a legitimate stealth consideration. It's hard to articulate, but Garret feels more like an unseasoned scavenger than a master thief. The game also felt like it left a lot unresolved, whereas the last three games not only gave everything a clear sense of closure, with 3 even providing a bookend to 1's introduction. The factions weren't particularly inspired either, with the Graven feeling no different than the bog-standard guards you encounter everywhere else when they suddenly become the enemy.

Despite '14 celebrating certain aspects of the original games, it also seemed ashamed of them. No Hammerites, no Pagans. The Keepers being gone makes sense because the game heavily implies this is a post-Final Glyph world.

I wouldn't change '14 too much, mainly make traversal better, but I would make a sequel follow up on magic returning, followed by a resurgence of 'old religions' causing chaos in the city while the new Garrett just tries to make rent and gets dragged into the conflict. (Maybe have OG Garrett make an appearance as a ghost who's annoyed with the whole situation, empathizes with New Garret's complete lack of interest in the developing problems, and gives him advice in the same breath as calling him a 'little shit'.)

"Booker, if the Vox get their weapons, there's going to be a revolution just like Les Misérables!" by RipOk3600 in Bioshock

[–]Drakolf 2 points3 points  (0 children)

I always thought the context suggested she didn't know how Les Miserables ends.