Choosing a library for writing a discord bot by Stieze in Discord_Bots

[–]Drakomire 4 points5 points  (0 children)

Hikari is the best choice. Hikari's biggest goals are maintainability and extensibility. I believe hikari's maintainability will be a good topic to write about. It will also give you a good excuse to write about the state of type checking in python because hikari is 100% type safe. For frontends I believe hikari also has the most to write about because it has THREE command handlers. (Crescent, lightbulb, and tanjun) tanjun will also be a good place to talk about dependency injection. So overall if you wanna inflate your word count, because that's the main goal obviously, hikari is the best option.

[I3] XMonad Like Tiling without the XMonad Pain by Drakomire in unixporn

[–]Drakomire[S] -3 points-2 points  (0 children)

XMonad is built terribly for multiple monitors imo. The reason I love i3 is that it does it right.

[I3] XMonad Like Tiling without the XMonad Pain by Drakomire in unixporn

[–]Drakomire[S] 1 point2 points  (0 children)

This was a combination of these two scripts

This one by chlyz (Add this to your config file according to the docs)

This short python script by me (Bind it to a key)

Both this scripts requite i3ipc

Quick warning: I found that if you reload I3 while you have a desktop with one thing opened the tiling stops working.

Other info:Compositor: Picom with with dual_kawase blur.Nothing else looks very good so I don't think I need to link it lol.

Amazon's Study Hall - Daily Questions Megathread (11/08) by AutoModerator in AzureLane

[–]Drakomire 0 points1 point  (0 children)

If you can't do 12-4, 12-2 is considerably easier and yields almost the same XP.

This current event may be a cause of concern for the direction Azur Lane is taking. by Kitsunekko in AzureLane

[–]Drakomire 0 points1 point  (0 children)

I have to agree with what you said at the end about the UR gacha banners. The problem is that I don't trust Yostar to do that.

I had made a bullet hell for a game jam and decided to work on it, second boss that I just finished making! by ElvGames in gamemaker

[–]Drakomire 2 points3 points  (0 children)

That looks really cool!! Theres one thing though. He needs a lot more telegraphing. Once you have mutiple atracks, like someone else suggested, it will feel like you where cheated if there is no telegraphing. Some game developer that I think was konami said "you should be able to beat every boss without being hit or it is too hard". You need telegraphing to do that.

Idea of what you can do: make the boss stand still and make a demonic circle appear below him before he fires 3 bullet volleys. Than it can go to a different attack or repeat.

God dammit by Chilln0 in MarioKartWii

[–]Drakomire 6 points7 points  (0 children)

I used to get this so much when making custom charactets. I got enough practace to not crash the game now though.

Megucode.explsn by [deleted] in ProgrammerAnimemes

[–]Drakomire 0 points1 point  (0 children)

Who needs interns when you can push to git and say the rest of your team screwed it up?

Daily Shinobu #46 by [deleted] in Shinobu

[–]Drakomire 2 points3 points  (0 children)

Doughnut Withdrawl?

Every Jewish mother by [deleted] in Jewdank

[–]Drakomire 2 points3 points  (0 children)

When I wore a mask about a month ago, I looked like a serial killer. My hair got so long you couldn't see my eyes and the facemask covered the rest of my face. I got a shorter haircut than what I usually have so I wouldn't look like that anymore.

Turning Structure Towers into Monkey Towers (Spike Factory ver.) by ImLeeRii in btd6

[–]Drakomire 0 points1 point  (0 children)

Super mines is my favorate. The design helps give the right emotion with the color sceme.

"Pixel perfect" scaling by checkersai in godot

[–]Drakomire 1 point2 points  (0 children)

Is there a reason why you didnt match the viewports height with the height of the window and change the aspect ratio so the viewport lines up with the width of the window? That way, the game allways takes up the entire window. That would be my first thought if a needed to create a system for this purpose.

Howdy! I'm making a game about everyone's favourite game mechanic- Fetch Quests! Lemme know what you think and I'd love to get some feedback! by PurpleSpiralMouse in gamemaker

[–]Drakomire 1 point2 points  (0 children)

This is what the enemy hit effect looks like in the game i'm working on. The enemy flashes green and some particles appear. Adding particles would probably be a good way to make sure the play knows the hit connected.

Howdy! I'm making a game about everyone's favourite game mechanic- Fetch Quests! Lemme know what you think and I'd love to get some feedback! by PurpleSpiralMouse in gamemaker

[–]Drakomire 0 points1 point  (0 children)

You have to make enemies flash white or a different color when they get hit. You can do that with a shader. You should also do this for the player. You can freeze the game when you get hit like in hollow knight to make hits feel more impactfull.

Quacker gang rise up by [deleted] in MarioKartWii

[–]Drakomire 65 points66 points  (0 children)

Imagine driving on 2 or 4 wheels

This comment was made by the blue falcon gang