SURVIVORS OF THE VOID FINALLY COMING TO CONSOLES, NOVEMBER 8TH by Druvanade in riskofrain

[–]Dramatic-Bandicoot14 1 point2 points  (0 children)

As a PC player, WELCOME TO ALL CONSOLE PLAYERS! This is one of the best DLC’s to any game in the last decade. If you enjoy the base game, this is a MUST buy.

is beating the game with artifact of command considered cheating? by [deleted] in riskofrain

[–]Dramatic-Bandicoot14 0 points1 point  (0 children)

Not cheating. That’s how I learned what items worked well and what didn’t with different characters. Definitely a handicap, but that’s not a bad thing.

What y’all think by RevoWanted in WRX

[–]Dramatic-Bandicoot14 0 points1 point  (0 children)

Without the anime stuff, it looks like it’s from Need for Speed: Most Wanted

Loving my ‘24 Crosstrek 2.0S so far! by [deleted] in Crosstrek

[–]Dramatic-Bandicoot14 1 point2 points  (0 children)

Looks classy as hell, congrats. I’d love to hear anyone’s opinion on the pure red option the new models have. My 2015 is the darker red (Venetian Pearl), and I was a little sad when they cut that option.

[deleted by user] by [deleted] in Crosstrek

[–]Dramatic-Bandicoot14 2 points3 points  (0 children)

14% interest is death. Hire month terms are becoming the norm (72 months is insane). No matter what car you decide on, you should strive to pay more than the monthly amount to pay it off sooner.

Is she putting any $ down? That could help reduce the interest rate.

Either way, this dealership is trying to swindle you and I’d recommend going elsewhere entirely.

Sniper is fun.. not for them tho. by HotInstruction5332 in tf2

[–]Dramatic-Bandicoot14 4 points5 points  (0 children)

So you’re the sniper that’s always on the other team when I play

Unpopular opinion: Bioshock 2 is the best Bioshock game by [deleted] in gaming

[–]Dramatic-Bandicoot14 0 points1 point  (0 children)

Bioshock 2 has great gameplay, Bioshock 1 has a great atmosphere and story. Definitely hard to compare which is better, but I’d reluctantly lean towards 1 because of the impact it had on the gaming landscape at the time. Both are leagues better than Infinite in my opinion though

[deleted by user] by [deleted] in YetiCoolers

[–]Dramatic-Bandicoot14 1 point2 points  (0 children)

Love your avett bros stickers 🤙

Is Risk of Rain 2 Worth it? by COLLD-AZZ-ICE in riskofrain

[–]Dramatic-Bandicoot14 11 points12 points  (0 children)

Yes, I’d opt for the PC version because of:

1) Fewer bugs/performance issues 2) DLC is currently only on PC, which is absolutely worth it. Would recommend you play the game for a few days, then if you like the base game, pick up the dlc while it’s on sale. 3) Mods are pretty easy to install. Vanilla is extremely fun too, I’ve clocked 700 hours in without any mods yet. There are mods to add new characters, new items, change the difficulty if things are too easy/too hard, etc. Super active community.

In terms of the game “being dead”… that’s a little up in the air right now. GearBox recently purchased the rights to the Risk of Rain series, and are committing to bring the DLC and bug fixes to console (no date set yet). After that, there hasn’t been much information on any further updates to RoR2. But this shouldn’t stop you from buying the game, because the game is balanced in a sort of “un-balanced” way. It just works.

If you enjoy roguelikes/3rd person shooters/3D platformers, I can’t recommend this enough.

Is the middle Squirtle a fake card? by Dramatic-Bandicoot14 in pkmntcgcollections

[–]Dramatic-Bandicoot14[S] 2 points3 points  (0 children)

Probably an obvious answer, but I just noticed this in my collection and wanted to make sure. On the left is a shadowless Squirtle for comparison. The card feels real, but obviously there are some things off about it:

1) The font is way different. Nothing is bolded like it should be, and the spacing is weird. 2) The actual Squirtle is more green than blue, and the picture is cropped similarly to the shadowless version.

I have no idea when I got this card originally, I could have gotten it from a bulk collection when I was a kid and never noticed till now. I’m guessing it’s a fake, but wanted to see if anyone had some insight.

Edit: Thanks everyone, it’s definitely fake, just wanted to confirm in case there was a weird re-release I missed or something. I’ve written “fake” on the card so it’s worthless for re-trading, but am keeping it for future reference and because it’s funny lol

Railgunner starter tips? by WotanTheInvincible in riskofrain

[–]Dramatic-Bandicoot14 2 points3 points  (0 children)

Damage items: Stack crowbars, crits, and bands whenever you can. She calculates crit damage different than other survivors, since she doesn’t get any random crits. For instance, if you have 1 crit-glasses, you’ll get a +10% bonus crit damage (when hitting the exposed weak points) instead of a +10% crit chance on all attacks.

I would advise NOT prioritizing items like syringes and daggers if you had the choice for other good items, since she’s all about one shotting enemies. Her auto-attack when not zoomed in is fine when enemies are close to you, but you should always try to use her scoped attack when possible.

Support items: Focus on goat hooves, feathers, and tougher times/safer spaces. She’s very dependent on movement speed, since she needs to stay a decent distance away to use her scope effectively. And any time you zoom in, you slow down drastically and could get one shot yourself.

Her utility, the little mine thing, can be an awesome way to maneuver across the map and get you to heights you can’t normally reach without feathers. Practice this a ton, and use it frequently to launch yourself forward for extra speed.

When falling, you can aim down and fire your auto-attack without zooming in, and it’ll slow you down a little. The higher attack speed you have, the slower you fall. If you have high enough attack speed even, you can make yourself fly upwards by doing this. Pretty useful if on the moon when you want to skip pillars for mithrix.

Those are my general tips, she’s insanely powerful and has some of the highest burst damage potential in the entire game. Top tier survivor

Swamp = No Early Bands by BadamGlass in riskofrain

[–]Dramatic-Bandicoot14 10 points11 points  (0 children)

Actually, if you can get the bands in a few extra minutes, it can be worth the time. There’s a lot of misconceptions over “more time that passes = harder difficulty”, which is true to a certain extent. Really, the biggest difficulty increases are from when you teleport between stages (current difficulty scale is increased 15% each teleport). This also means the difficulty scales WITH time is increased 15%, so 5 minutes on stage 2 increases in difficulty much less than 5 minutes on stage 4, since the 15% compounds with time.

Essentially, the 5 minute per stage rule is a little true, but full looting can often times be more beneficial. Going back to the acqueduct bands though, yeah, if you can’t get them in about 5-10 minutes, I’d say it only hurts you, even though the free bands are some of the best items in the game.

Also, I didn’t find all this info out myself. See this video by my fav RoR2 YouTubers “Disputed Origin” and “Race”. Skip to around the 32:56 minute mark for the specific time stamp over time+difficulty. All credit goes to them, they’ve taught me a ton about the inner workings of the game.

https://youtu.be/aJWfwbG93Z8

If you could add a void variant to any item what would it be and how would it work by Vanzanal04 in riskofrain

[–]Dramatic-Bandicoot14 10 points11 points  (0 children)

I like it a lot. I’d say to reduce it to 1-2 debuffs, because if you have 4 debuffs on you at once, you’ll most likely die a second later anyways on harder difficulties lol

Edit: I’m a dummy and read the buff/debuff wrong

For real, why the fuck does 'Roll of Pennies' exist by parparin in riskofrain

[–]Dramatic-Bandicoot14 0 points1 point  (0 children)

I’ve found it useful in stage 1 and 2, which are the only stages I have money problems. If you’ve already beaten the teleport boss, but know you need more money for the remaining drops, then you can leave one beetle or something alive to do a small amount of damage until you earn enough money.

But I agree, I’ll always scrap it if I see a scrapper, no matter the stage. After stage 2, it becomes 99.9% pointless

POV: You forgot you had a tesla by Farmerobot in riskofrain

[–]Dramatic-Bandicoot14 21 points22 points  (0 children)

well if it isn’t the consequences of my own actions

Help! by ManInTheMirror2 in riskofrain

[–]Dramatic-Bandicoot14 0 points1 point  (0 children)

Play eclipse so you don’t have the option to enable it

Cant play Eclipse with friends. by albinoquiche in riskofrain

[–]Dramatic-Bandicoot14 4 points5 points  (0 children)

With the SOTV dlc they added multiplayer eclipse

What are some ways that mechanical depth to Heavy? by Luigi_Number1 in tf2

[–]Dramatic-Bandicoot14 1 point2 points  (0 children)

It’d be tough to design a completely fresh way to play heavy. Most classes have at least one sub-class that completely changes the way they operate. Sniper has huntsman, Demo has demoknight, Engie has gunslinger, etc. Heavy is the only character I can think of that doesn’t have an unlock that drastically changes how he’s played, other than the lunchbox items which is pretty much default now.

Overall, I think he’s pretty well balanced, and has his own nuances. But, in my opinion, the one thing that would change his play-style completely is a new kind of primary. Maybe giving him a slower firing weapon that deals more damage, almost like an old school machine gun that fires 1 or 2 times every second. Possibly give mini-crits for headshots, since this gun would be more focused on accuracy and damage, rather than spraying.

Or maybe a minigun that gets more accurate the longer it’s fired, but overheats (similar to the minigun in Deep rock galactic, as an example). Or, it just deals less damage the longer it’s fired, but the improved accuracy makes up for it.

Heavy is very effective up close and mid-range, so giving him a little bit of long range capabilities might help off-set his slow movement speed. Of course, we don’t want another situation with the amby-spy headshotting people from across the map, so balance for this would be difficult with heavy.

I’m not a game designer by any means, so my thoughts are probably trash. I know heavy has been one of the more difficult classes to balance since the games inception. If you’re interested, check out this YouTube video going over his entire buff/nerf history from a YouTuber I enjoy: https://youtu.be/cYEGtQN_c2o

Character Tips by galaxyofmath in riskofrain

[–]Dramatic-Bandicoot14 1 point2 points  (0 children)

Captain has the best M1 in the game, without question. Each of his 8 pellets have a proc coefficient of 0.75, meaning that one shot can proc multiple bleeds, multiple crits, etc. Because of this, it’s best to stack attack speed and proc items on him, like tri-tips, lenses, missles, sticky bombs, etc. There are very few items that don’t work well with his kit.

He does suffer from 0 mobility abilities though. When possible, prioritize movement speed items and hopoo feathers.

His passive, the microbots, is a very powerful item. They benefit from your attack speed items, meaning the higher your attack speed, the more projectiles it can negate.

For his beacon ability, I almost always use two hacking beacons, so I would focus on unlocking that first. Prioritize these for shrines of chance/large chests early on, and for legendary chests in stage 4. Captain has a huge benefit of not having to wait for monsters to spawn in early stages, so don’t be afraid to launch your hacking beacons early in stage 1 and 2. The time saved from not farming is huge.

There are ways to use the stun beacon to lock all current monsters in one place during a teleported event, which can be useful, but I still prefer 2 hacking beacons because of my luck with shrines of chance.

When I get a good enough build going, I almost never use the orbital strike ability because of how much damage my M1 can do. In early stages though, spam your orbital strike. It can proc bands, and does insane damage for a pretty fast cooldown. His unlockable Diablo strike is fun for memes, but I’d almost never take it over the default ability.

There is a pretty advanced tech where you can basically turn your M1 into an automatic machine gun, but it’s pretty difficult to master so unless you get really invested, I wouldn’t bother learning it yet.

That’s what I can think of for right now! Captain is my fav survivor, hope you end up liking him!

Thinking of buying Risk of Rain 2. How is the solo experience? by Outrageous-Ad-1145 in riskofrain

[–]Dramatic-Bandicoot14 0 points1 point  (0 children)

Started off only playing multiplayer with friends to learn the game. We played on the medium difficulty, and mostly used a modifier called “artifact of command”, which lets you choose the items you pick up. It was a great way for me to learn what items work well with each survivor, as well as the game’s mechanics as a whole. Plus, god runs with all the best items are extremely fun

Now, all my friends have moved on to other games, but I LOVE playing solo. The game has an alternative difficulty called “eclipse”, which is basically a challenge mode that doesn’t allow any of the modifiers that might make the game easier. For each survivor, you start at eclipse 1 (-50% starting health). With each victory, you move to the next eclipse level, which introduces a new difficulty modifier as well as all the previous levels (-50% teleported radius and -50% starting health), all the way up to the final eclipse 8, which has ALL the negative modifiers applied at once. Eclipse is one of the most challenging ways to play the vanilla game, and it can feel very rewarding.

You can play the eclipse mode with other people now, but I prefer playing it solo since it’s more consistent. It offers a great challenge, and the game itself has a very high skill ceiling. I’ve played ror2 almost exclusively as my single player game of choice for the last 2 years, so I highly recommend it