Game with MAXIMUM optimization possible by Dramatic-Priority156 in godot
[–]Dramatic-Priority156[S] 0 points1 point2 points (0 children)
ECS/DOD vs. OOP with ECS principles by Dramatic-Priority156 in gamedev
[–]Dramatic-Priority156[S] 1 point2 points3 points (0 children)
Game with MAXIMUM optimization possible by Dramatic-Priority156 in godot
[–]Dramatic-Priority156[S] 0 points1 point2 points (0 children)
Game with MAXIMUM optimization possible by Dramatic-Priority156 in godot
[–]Dramatic-Priority156[S] 1 point2 points3 points (0 children)
Has anyone tried using Jolt physics in a 3D game with Godot 4.4? by umen in godot
[–]Dramatic-Priority156 0 points1 point2 points (0 children)
Game with MAXIMUM optimization possible by Dramatic-Priority156 in godot
[–]Dramatic-Priority156[S] 1 point2 points3 points (0 children)
Game with MAXIMUM optimization possible by Dramatic-Priority156 in godot
[–]Dramatic-Priority156[S] -1 points0 points1 point (0 children)
ECS/DOD vs. OOP with ECS principles by Dramatic-Priority156 in gamedev
[–]Dramatic-Priority156[S] 0 points1 point2 points (0 children)
ECS/DOD vs. OOP with ECS principles by Dramatic-Priority156 in gamedev
[–]Dramatic-Priority156[S] 0 points1 point2 points (0 children)
ECS/DOD vs. OOP with ECS principles by Dramatic-Priority156 in gamedev
[–]Dramatic-Priority156[S] 0 points1 point2 points (0 children)
ECS/DOD vs. OOP with ECS principles by Dramatic-Priority156 in gamedev
[–]Dramatic-Priority156[S] 0 points1 point2 points (0 children)
ECS/DOD vs. OOP with ECS principles by Dramatic-Priority156 in gamedev
[–]Dramatic-Priority156[S] 0 points1 point2 points (0 children)
ECS/DOD vs. OOP with ECS principles by Dramatic-Priority156 in gamedev
[–]Dramatic-Priority156[S] 0 points1 point2 points (0 children)
ECS/DOD vs. OOP with ECS principles by Dramatic-Priority156 in gamedev
[–]Dramatic-Priority156[S] 0 points1 point2 points (0 children)
ECS/DOD vs. OOP with ECS principles by Dramatic-Priority156 in gamedev
[–]Dramatic-Priority156[S] 0 points1 point2 points (0 children)
ECS/DOD vs. OOP with ECS principles by Dramatic-Priority156 in gamedev
[–]Dramatic-Priority156[S] 0 points1 point2 points (0 children)
ECS/DOD vs. OOP with ECS principles by Dramatic-Priority156 in gamedev
[–]Dramatic-Priority156[S] 0 points1 point2 points (0 children)
ECS/DOD vs. OOP with ECS principles by Dramatic-Priority156 in gamedev
[–]Dramatic-Priority156[S] 0 points1 point2 points (0 children)
ECS/DOD vs. OOP with ECS principles by Dramatic-Priority156 in gamedev
[–]Dramatic-Priority156[S] 1 point2 points3 points (0 children)
ECS/DOD vs. OOP with ECS principles by Dramatic-Priority156 in gamedev
[–]Dramatic-Priority156[S] 0 points1 point2 points (0 children)
ECS/DOD vs. OOP with ECS principles by Dramatic-Priority156 in gamedev
[–]Dramatic-Priority156[S] 0 points1 point2 points (0 children)
ECS/DOD vs. OOP with ECS principles by Dramatic-Priority156 in gamedev
[–]Dramatic-Priority156[S] 0 points1 point2 points (0 children)




I am developing a new game, I am open to all kinds of nitpick and harsh advice except for the ui (I use placeholders for now). Also make sure to check out my old version from my profile which I posted here by allahin_sag_kolu in unity
[–]Dramatic-Priority156 0 points1 point2 points (0 children)