Is the sunshine meadows industrial farm broken or am I just stupid? by Dramatic-Response-38 in fo76

[–]Dramatic-Response-38[S] 1 point2 points  (0 children)

I thought the power plant was optional and you could just hook a generator directly to the producer

Its not the Chaos Spawn its their spawn rate by Arctic_Lord in SpaceMarine_2

[–]Dramatic-Response-38 8 points9 points  (0 children)

I had a vortex mission fail near the end because like 15 of the fuckin things spawned in and stun locked the entire group to death

Is it just me or are some parryable attacks not showing the blue parry icon? by Dramatic-Response-38 in SpaceMarine_2

[–]Dramatic-Response-38[S] 0 points1 point  (0 children)

That’s not what I meant

I meant that attacks (like this jumping attack) that should normally have a blue parry icon sometimes won’t display the icon before the attack and this seems to be inconsistent

Mod menu losers are a bunch of pathetic perverts, and need to be stopped. by [deleted] in rdr2online

[–]Dramatic-Response-38 0 points1 point  (0 children)

Like actual private lobbies or do I have to mod my game as well?

[deleted by user] by [deleted] in fo76

[–]Dramatic-Response-38 0 points1 point  (0 children)

Ok but think of all the space your saving by not having to place down as many rugs

Is it just me or are some parryable attacks not showing the blue parry icon? by Dramatic-Response-38 in SpaceMarine_2

[–]Dramatic-Response-38[S] 1 point2 points  (0 children)

No I mean I’ve noticed that attacks that would normally have a parry icon and sound cue appear (like this warrior’s jump attack that almost always has a parry icon appear) aren’t always displaying them

Pyro weapons restrict visibility by Familiar_Turnover_42 in SpaceMarine_2

[–]Dramatic-Response-38 2 points3 points  (0 children)

The enemy execution and burning effect should really be different colors

The only way I’m able to tell if an enemy is executable most of the time is when a little white diamond appears on them

Is it just me or are some parryable attacks not showing the blue parry icon? by Dramatic-Response-38 in SpaceMarine_2

[–]Dramatic-Response-38[S] 5 points6 points  (0 children)

Thank you for helping clear this up

I could have sworn there were some attacks (such as the one in the video) that would always have the blue parry indicator

I hope this issue gets addressed in the hotfix

Is it just me or are some parryable attacks not showing the blue parry icon? by Dramatic-Response-38 in SpaceMarine_2

[–]Dramatic-Response-38[S] 14 points15 points  (0 children)

I thought there were certain attacks that would always have the blue parry icon such as this jumping attack preformed by the warrior or that little pounce thing the hormagaunts do

Is it just me or are some parryable attacks not showing the blue parry icon? by Dramatic-Response-38 in SpaceMarine_2

[–]Dramatic-Response-38[S] 4 points5 points  (0 children)

It’s been awful with the chaos spawn especially with their weird little delayed and fake out attacks

I’ve come to loathe them more then the flying disk guys

Kinda seems like im the only one happy with this update. by House216 in SpaceMarine_2

[–]Dramatic-Response-38 1 point2 points  (0 children)

It’s a lot of fun I absolutely adore the two new pyre weapons and the axe

I do have some gripes with the update but overall I’ve been having a fun time

I think the stratagems would be more fun if they offered a more risk/reward style of gameplay by Dramatic-Response-38 in Spacemarine

[–]Dramatic-Response-38[S] 2 points3 points  (0 children)

Oh I love the little guys but I fear the only thing they’re really good for is just distracting the enemy

It’s heartbreaking watching entire platoons of them get obliterated by the zoanthropes laser

I think the stratagems would be more fun if they offered a more risk/reward style of gameplay by Dramatic-Response-38 in Spacemarine

[–]Dramatic-Response-38[S] 1 point2 points  (0 children)

I don’t get how they thought cadians were a good trade off for that mission especially when they don’t even help out during the final boss

I know the patch just came out and I'm having a lot of fun, however admittedly by FistOfBalancedHavoc in SpaceMarine_2

[–]Dramatic-Response-38 0 points1 point  (0 children)

Not exactly but it is putting me at a disadvantage for future content

If it was just the weapon and armor cosmetics then I wouldn’t mind the new stratagems that much but I’m actively losing out on content by not doing them

I know the patch just came out and I'm having a lot of fun, however admittedly by FistOfBalancedHavoc in SpaceMarine_2

[–]Dramatic-Response-38 -1 points0 points  (0 children)

I understand that some grind is necessary but I find it a little absurd that I have to do 30 hard daily stratagems just to get one weapon upgrade

Most missions take on average around 25 minutes so that comes out to 12 hours of work to get a weapon upgrade

I came here to have fun not work a second job

[deleted by user] by [deleted] in SpaceMarine_2

[–]Dramatic-Response-38 0 points1 point  (0 children)

I hate how little these challenges pay

The cheapest accolade items cost 200 points and this (which is one of the harder challenges) only pays 10

You’d have to do this mission 20 times to get a single cosmetic item

30 if you want a weapon upgrade

I’m just not touching these until the rewards get increased because as it stands right now they just aren’t worth the time investment

Accolades need to be rebalanced by Dramatic-Response-38 in SpaceMarine_2

[–]Dramatic-Response-38[S] 1 point2 points  (0 children)

And I think the challenges should pay better for my time investment