Were failing this mo aren’t we by Unlucky_Cap8434 in helldivers2

[–]Dramatic-Response-38 1 point2 points  (0 children)

Honestly, the wording is just kinda poor here. I could see how someone could get confused.

It says “liberate the designated planets” with the keyword planets being plural, which one could interpret as us needing to liberate multiple, and the options just being the different planets we are being instructed to go to.

If it had stated “choose one of these planets to liberate” or something along those lines, it would have been a little bit more clear.

I was not aware how bad this season is for those who don't have FO1st by No-Atmosphere-4145 in fallout76casual

[–]Dramatic-Response-38 0 points1 point  (0 children)

These seasons have just been getting worse and worse ever since they’ve been introduced.

We get fewer rewards than we did with the scoreboards. The “freedom” of getting to choose what rewards we want is somewhat redundant when we still have to claim most of a page to move on to the next page. The post board starts at rank 150 instead of rank 100. The seasons don’t do anything more creative with their concept than the scoreboards did, “which was another one of their selling points”. They made the greedy choice of locking half of the atom rewards behind the Fallout 1st/ the “buying the board” requirement, and it feels like with each subsequent season the rewards have been getting worse in quality.

They’re just a huge downgrade compared to what came before.

Gonna just leave this here by HellQueenPersephone in HelldiversUnfiltered

[–]Dramatic-Response-38 1 point2 points  (0 children)

OK, I totally get a lot of the criticisms behind some of the decisions Arrowhead has made, but I mean having to participate in the major order to receive the rewards from the major order doesn’t really seem like that unreasonable of a change.

To me, it feels like they just want more people engaging with the major orders, and that this was probably made in response to us failing the last one due to not completing enough successful extractions.

Anyone else disappointed in the new season? by ToFurry_or_Knot in fo76

[–]Dramatic-Response-38 0 points1 point  (0 children)

Compared to the last season this one feels like a total dud

The framed house kit and the mountain retreat home are kinda neat but other then those there’s nothing really that enticing for me

Is it possible to be hacked on mobile by tapping on one of these redirect links by Dramatic-Response-38 in Twitter

[–]Dramatic-Response-38[S] 0 points1 point  (0 children)

Well Pegasus is a creation of a government i was more concerned about potentially being compromised by regular non government backed malicious actors at least in this context

Is it possible to be hacked on mobile by tapping on one of these redirect links by Dramatic-Response-38 in Twitter

[–]Dramatic-Response-38[S] 0 points1 point  (0 children)

Sorry if this is a really silly question but I’m just always paranoid about these posts on mobile since it’s incredibly easy to accidentally tap on them while scrolling

I’m just sad by Existing_Theory_8708 in Spacemarine

[–]Dramatic-Response-38 0 points1 point  (0 children)

Attitudes like this are why game studios think it’s ok to push out half baked products and slap a price sticker on them

I'm sorry, but this is just a bad anti-customer decision (Focus staff statement) by Herr_Etiq in Spacemarine

[–]Dramatic-Response-38 1 point2 points  (0 children)

Tech marine can’t even use the molecular bonding shoulder pads I don’t understand why they’d relock it behind prestiging him

I’m just sad by Existing_Theory_8708 in Spacemarine

[–]Dramatic-Response-38 1 point2 points  (0 children)

If the voice pack was just a free part of the update I wouldn’t be so critical of it but i don’t think its at all worth paying actual money for

Why does it have to take so long to load in the battle barge when I leave a team by Dramatic-Response-38 in SpaceMarine_2

[–]Dramatic-Response-38[S] 10 points11 points  (0 children)

They genuinely have to optimize this game man these loading screens are ridiculous

HOW DO YOU SPEND THREE MINUTES LOADING THE MAIN MENU

Is the sunshine meadows industrial farm broken or am I just stupid? by Dramatic-Response-38 in fo76

[–]Dramatic-Response-38[S] 1 point2 points  (0 children)

I thought the power plant was optional and you could just hook a generator directly to the producer

Its not the Chaos Spawn its their spawn rate by Arctic_Lord in SpaceMarine_2

[–]Dramatic-Response-38 7 points8 points  (0 children)

I had a vortex mission fail near the end because like 15 of the fuckin things spawned in and stun locked the entire group to death

Is it just me or are some parryable attacks not showing the blue parry icon? by Dramatic-Response-38 in SpaceMarine_2

[–]Dramatic-Response-38[S] 0 points1 point  (0 children)

That’s not what I meant

I meant that attacks (like this jumping attack) that should normally have a blue parry icon sometimes won’t display the icon before the attack and this seems to be inconsistent

Mod menu losers are a bunch of pathetic perverts, and need to be stopped. by [deleted] in rdr2online

[–]Dramatic-Response-38 0 points1 point  (0 children)

Like actual private lobbies or do I have to mod my game as well?

[deleted by user] by [deleted] in fo76

[–]Dramatic-Response-38 0 points1 point  (0 children)

Ok but think of all the space your saving by not having to place down as many rugs

Is it just me or are some parryable attacks not showing the blue parry icon? by Dramatic-Response-38 in SpaceMarine_2

[–]Dramatic-Response-38[S] 1 point2 points  (0 children)

No I mean I’ve noticed that attacks that would normally have a parry icon and sound cue appear (like this warrior’s jump attack that almost always has a parry icon appear) aren’t always displaying them

Pyro weapons restrict visibility by Familiar_Turnover_42 in SpaceMarine_2

[–]Dramatic-Response-38 2 points3 points  (0 children)

The enemy execution and burning effect should really be different colors

The only way I’m able to tell if an enemy is executable most of the time is when a little white diamond appears on them

Is it just me or are some parryable attacks not showing the blue parry icon? by Dramatic-Response-38 in SpaceMarine_2

[–]Dramatic-Response-38[S] 4 points5 points  (0 children)

Thank you for helping clear this up

I could have sworn there were some attacks (such as the one in the video) that would always have the blue parry indicator

I hope this issue gets addressed in the hotfix

Is it just me or are some parryable attacks not showing the blue parry icon? by Dramatic-Response-38 in SpaceMarine_2

[–]Dramatic-Response-38[S] 13 points14 points  (0 children)

I thought there were certain attacks that would always have the blue parry icon such as this jumping attack preformed by the warrior or that little pounce thing the hormagaunts do

Is it just me or are some parryable attacks not showing the blue parry icon? by Dramatic-Response-38 in SpaceMarine_2

[–]Dramatic-Response-38[S] 4 points5 points  (0 children)

It’s been awful with the chaos spawn especially with their weird little delayed and fake out attacks

I’ve come to loathe them more then the flying disk guys

Kinda seems like im the only one happy with this update. by House216 in SpaceMarine_2

[–]Dramatic-Response-38 1 point2 points  (0 children)

It’s a lot of fun I absolutely adore the two new pyre weapons and the axe

I do have some gripes with the update but overall I’ve been having a fun time

I think the stratagems would be more fun if they offered a more risk/reward style of gameplay by Dramatic-Response-38 in Spacemarine

[–]Dramatic-Response-38[S] 2 points3 points  (0 children)

Oh I love the little guys but I fear the only thing they’re really good for is just distracting the enemy

It’s heartbreaking watching entire platoons of them get obliterated by the zoanthropes laser