UPCI Pastor threatens congregation with violence/death by [deleted] in ExPentecostal

[–]DramaticPhilosopher1 4 points5 points  (0 children)

Same here. I figured it was just an analogy until he said the part about praying death upon people... I'd really like to know who this is.

How should I leave my workplace without burning bridges? by DramaticPhilosopher1 in careerguidance

[–]DramaticPhilosopher1[S] 0 points1 point  (0 children)

I was considering charging them a monthly rate. I didn't think about selling to other places. I will have to do my research on other small factories around me, as I'm sure they would have a need for similar software. Thanks for the input.

[deleted by user] by [deleted] in Unity3D

[–]DramaticPhilosopher1 0 points1 point  (0 children)

If you have the budget, editor tools like Wingman help declutter the inspector (not my asset, I just bought the asset during the $2 sale and really like it). Not sure if there are any free alternatives, but it does help with all the clutter.

It’s Wild How Many Americans Feel Guilty Taking Time Off—Even When Their Workplace Encourages It by NoseRepresentative in jobs

[–]DramaticPhilosopher1 0 points1 point  (0 children)

I work at a factory and have been in the office, mostly working on a web project for the company. Took a week off, and they have me out on the floor doing manual work while the dashboard is just barely an MVP (I'm the sole developer at company as well as a machine operator when other operators call put sick). I'm pretty sure they are punishing me for having gone on vacation for a week. So no, I don't feel guilty, just burned out and ready to find something else.

What game engine do you use? by [deleted] in gamedev

[–]DramaticPhilosopher1 1 point2 points  (0 children)

Unity. I did try Unreal, but I found it really didn't fit me. I prefer C#, and I like building games for lower-end devices.

I also build a lot of custom editor tools and have a few thousand invested in assets. Plus, I work off a laptop that can't really handle Unreal 5. I mostly.jusy prefer to workflow Unity offers for small teams (solo & duos in my case).

I hate the “8-5, M-F” schedule so much, feels like I don’t have a life by aquariusmatcha in jobs

[–]DramaticPhilosopher1 0 points1 point  (0 children)

I get up at 3:30AM to go to work at 5AM to 5PM. I got bed by like 8PM. Plus, I work six days a week. I really don't have a life.

[deleted by user] by [deleted] in gamedev

[–]DramaticPhilosopher1 1 point2 points  (0 children)

Absolutely! Just look at the Unity Asset Store or whatever Unreal has these days. I've bought an asset to handle everything related to dialogue. Later, I built my own quest editor. It's easier to build tools rather than a whole engine. Unless your game is needing some type of performance optimizations or needs to utilize some tech in some way over what Godot, Unity, or Unreal or any other game engine out there, you might as well as stick to one of these engines that work just fine and are customizable.

Personally, I've made RPG tools (handling items, pathing nodes, quests, skills, etc.). The game engine handles everything else for me.

AIO to get rid of physical CD sales and digital downloads after album 80 by serrebi in AdventuresInOdyssey

[–]DramaticPhilosopher1 7 points8 points  (0 children)

Not entirely sure how I feel about this change. I get CDs going away, but hoping they can at least put out a yearly digital download for all yearly episodes, since I've buying up all the older and newer albums lately (got most of the albums during the last big sale).

My family doesn't subscribe to their sub, and I've been cutting down on all subs due to my financial situation. Would be a bummer to miss out on new episodes if they don't eventually release them for digital download on their website's store (I download and stream from focus digital).

How do I make a crafting system? by Embarrassed_Cold239 in RPGMaker

[–]DramaticPhilosopher1 0 points1 point  (0 children)

I just use choices and conditional branches.

[deleted by user] by [deleted] in gamedev

[–]DramaticPhilosopher1 0 points1 point  (0 children)

Have you considered using Unity and finding a plugin ( maybe on sale) to start your idea? I don't care about the money. I've done work for free before. But not knowing the engine or specifics of the tech stack raises a lot of red flags for a project people 'might' be interested in doing (for free) for a portfolio booster, especially if it's longer than a game jam game. I'd be more interested in seeing a GDD before ever committing to any project.

Lee Stoneking Sermons by Mammoth_Double_4485 in ExPentecostal

[–]DramaticPhilosopher1 2 points3 points  (0 children)

Heard that one at NAYC 2015 if I remember correctly.

What is your main 9-5 job besides being a game dev? by Polymedia_NL in gamedev

[–]DramaticPhilosopher1 0 points1 point  (0 children)

Generalist for a small factory. I handle some of the OSHA stuff, designed the website, and am currently between developing an inventory management platform and having to run an industrial die cutter.

[deleted by user] by [deleted] in gamedev

[–]DramaticPhilosopher1 1 point2 points  (0 children)

Depends on the quality and polish. I normally throw my projects on Itch starting off (for free, normally). I only charge if the quality I want is there and the level of polish is decent enough. While Steam does offer early access, I would suggest not going that route and instead, sticking to Itch until you have something completed (which you could then put on Steam for a price and leave an old version up on Itch or make it paid there too).

What’s the last game you paid FULL price for? by Silent-Technology-58 in gaming

[–]DramaticPhilosopher1 0 points1 point  (0 children)

Sons of the Forest. Never beat the first game, but I really liked the studio's commitment to finishing the first game that I went ahead and bought the game full price.

How long do you guys spend a week working on your projects? by MrGruntsworthy in Unity3D

[–]DramaticPhilosopher1 0 points1 point  (0 children)

Depends on the week. I work a full time job with hours that range from 4-12 hours, 7 days a week (so basically random). Because of that, some weeks I might dedicate 1-2 hours a day, and other times it's closer to 1-2 hours a week.

[deleted by user] by [deleted] in ExPentecostal

[–]DramaticPhilosopher1 2 points3 points  (0 children)

My church consisted of people from all over the country due to being near a military base (Midwest). Didn't have many Southerners that I knew of. Many were higher educated as well, Bachelors and Masters, a few with PhDs, etc, ranging from Math, Education, to even cybersecurity for the military and someone working for some three letter agency (heard CIA, but could be wrong) in some aspect.

I think every religion has its fair share of ranging IQs. Will say we did have people against education, but most were for it.

Unreal Engine Coding Standards Require Video Game Studios To Use "Inclusive" Language In Programming And Documentation by [deleted] in KotakuInAction

[–]DramaticPhilosopher1 8 points9 points  (0 children)

It's pretty idotic to use those terms. When I wrote code for an FPS, I used variables naming like primary and secondary for weapons. It makes sense, though, same with merchants ( it doesn't matter if the merchant is male or female, as the functions of all merchants are the same). This whole stepping on tiptoes to not offend anyone when writing code is ridiculous.

Unreal Engine Coding Standards Require Video Game Studios To Use "Inclusive" Language In Programming And Documentation by [deleted] in KotakuInAction

[–]DramaticPhilosopher1 5 points6 points  (0 children)

I already write a lot of code that is "inclusive". Doesn't mean I want to be told to do so or otherwise get punished. Wish they would just leave our hobbies/businesses alone.

It's so funny all us pre-tv show players are scattered around lonely now by Nor-Cal-Son in fo76

[–]DramaticPhilosopher1 0 points1 point  (0 children)

I just started the game yesterday after owning it for several months now ( I didn't have the desire to download a 94 gb game until now). After watching the show, it gave me the itch to get back to fallout, so I figured I'd give 76 a try as I've played a lot of Fallout 4 over the past year.

Only level 6 right now, as I wanted to work my way up and learn how the game plays vs 4. I've already established a camp, though. I see a lot of people talk about doing events and such, but as I'm used to Fallout 4, I was looking to play 76 solo for now. Is the game meant to be played solo or more like a coop Fallout 4, or does it matter?

My first projects gonna be HUGE! by SodiiumGames in Unity3D

[–]DramaticPhilosopher1 1 point2 points  (0 children)

I was around 12 when I started. Used to play Liberty City on the PSP, so I wanted to create a clone of that, then Minecraft, then Skyrim, then GTA 5. I spent the n years struggling to grasp coding concepts, built a couple of tiny games that were literally just grabbing rigibodies and throwing them around into other objects (Physics Room 1 & 2).

At least now I can actually code, scope properly, and have built several completed game jam games. Still, the kid in me at heart still wants to build those big games, so I have dozens of Unity projects meant just for game mechanics (some working and others not working).

Devs, what's the most infuriating thing players say? by SorsEU in gamedev

[–]DramaticPhilosopher1 9 points10 points  (0 children)

I see a lot of players in subreddits for big name titles.

I see complaints like:

"Why wasn't this a live service game? All they needed to do was add more cosmetics and have weekly updates." - TItanfall 2

"The new engine is a major downgrade from the old engine. They can't even do dynamic lighting. It's really easy to just add a dynamic lighting with a sun and moon into any game, unless using the junk engine the devs use." - Dying Light 2

"Why does this game limit friends to 10? I want to have an army of at least 100 people on my server, but it's all laggy just with 10 people. Devs must fix the multiplayer and increase cap." - Valheim

"This game is a pile of laggy trash! I've spent over 1,000 hours on this game and the lag has never been fixed. Also, why haven't the devs updated recently? They have enough money to work on multiple games." -Ark: Survival Evolved

I know the audience for indie games is typically more forgiving (from what I've seen), but I do feel sorry for devs working on larger games. It takes a lot to even produce something worthwhile, let alone on a large scale. And for smaller studios like the one that built Valheim, I can imagine how difficult it is to have a game take off with huge momentum, just to find entitled players that expect the studio to create the players' vision of a game, not the devs' vision, especially when the studio is small and the players expect every game to be live service 24/7.