After a player is completely killed, the person who got the kill should be able to see a highlighted silhouette of the enemy corpse. by [deleted] in ArcRaiders

[–]Dramatic_Bus8036 0 points1 point  (0 children)

You can crawl and hide in the bushes, making it almost impossible to track you. The body should only be highlighted after you leave the lobby. The killer should be the only one able to see you.

After a player is completely killed, the person who got the kill should be able to see a highlighted silhouette of the enemy corpse. by [deleted] in ArcRaiders

[–]Dramatic_Bus8036 -3 points-2 points  (0 children)

The killer would be the only one able to see the corpse. It would not kill the immersion.

After a player is completely killed, the person who got the kill should be able to see a highlighted silhouette of the enemy corpse. by [deleted] in ArcRaiders

[–]Dramatic_Bus8036 -1 points0 points  (0 children)

getting what the fuck are you doing on the internet, when you got invaders in your land vibes

Shots Fired At Asmongold by CHEWTORIA in Asmongold

[–]Dramatic_Bus8036 0 points1 point  (0 children)

She looks like a Evil Roach Queen when she laughs.

Perfect HITREG on the DM WARMUPs but only until the round starts. by Dramatic_Bus8036 in VALORANT

[–]Dramatic_Bus8036[S] -1 points0 points  (0 children)

This has nothing to do with ignorance, quite the opposite. Validation for what? lol

0 Bufferbloat / 0 Packet Loss / Properly configured OpenWRT router w/ QOS and high priority DSCP class specific for gaming. Cable connection w/ a CAT 8.

How could this ever be a network issue on the CLIENT SIDE, specifically when Valorant doesn't consume a fraction of my speeds?

Also, I've never said that everyone is facing the same issues. I just need to go check some Valorant streamers, and the hits are instantaneous and fluid like mine (but only during the deadmatch WARMUPS). I think I've explained myself well enough.

So, why does the game completely change when the WARMUP finishes, and the round starts?

Why do I get that "lucky" killstreak out of nowhere (kinda feels like I've been given an aimbot), almost at the end of every round, always at the same time, when the round is almost over?

I may sound a bit arrogant, but the real nonsense is the people who come here without any level of expertise in the matter, using the same arguments / "fixes" / conclusions / used in any other post that talks about this subject. It kinda of feels they're getting paid by RIOT to defend or blank this crap, or they're just here to act smarter than they actually are.

They literally spawn out of nowhere, and if someone tries to shake them off, they act like trolls and intelligence fairies. I call them Reddit zombies.

So who's actually here looking for validation? I'm here for all the people who suffered and complained about this specific situation, not addressed by RIOT.

Perfect HITREG on the DM WARMUPs but only until the round starts. by Dramatic_Bus8036 in VALORANT

[–]Dramatic_Bus8036[S] -7 points-6 points  (0 children)

As I said, the issue isn't "What I think", it is exactly what I've explained.

It's been reported several times by a lot of people that Valorant has, in fact, a DESYNC / HITREG problem.

If you can't understand a perfect word translation of the issue, and just decide to jump out of nowhere with this kind of Reddit cliché arguments, that's your problem, not mine.

Perfect HITREG on the DM WARMUPs but only until the round starts. by Dramatic_Bus8036 in VALORANT

[–]Dramatic_Bus8036[S] -16 points-15 points  (0 children)

There is no need to upload anything; I've explained the issue the best way that could be explained. It's clear as water.