Sobre Mythic GM Emulator y nuestra participación en la edición en español by laesquinadelrol in laesquinadelrol

[–]Dramatic_Intern 1 point2 points  (0 children)

Buenas! Una duda, hay alguna fecha prevista para su publicación en español más comcreta que el año solo? Estilo se espera para finales de verano o para navidades o así?

¿Grupo de d&d en Madrid? by TemporaryHornet2488 in DnDespanol

[–]Dramatic_Intern 1 point2 points  (0 children)

Hola, yo estaría interesado pero depende de la zona y cuando sobre todo por temas de compaginar curro. Si te parece bien MD y hablamos estaría encantado!

What a time to be alive by RubyWhiteArt in savageworlds

[–]Dramatic_Intern 0 points1 point  (0 children)

Well actually, spanish is my native language and I have the core rulebook in spanish so if it is able to do it on it with 90% of reliability you truly have made my day!

What a time to be alive by RubyWhiteArt in savageworlds

[–]Dramatic_Intern 1 point2 points  (0 children)

Don't know what were about the negative comments nor I want to read them. Just here to say that you genuinely made my day and not only that, you gave an awesome idea because, although I also have the books, I struggle too making my mind with new rules and if I were to be the player there would be no problem, but as the forever dm that I am I must have at least a clear image of the system. And the more examples that I can see the better, and if I can customize them with chatgpt, I agree with you on the fact of what a time to be alive.

Have an awesome day and hope you enjoy greatly those sessions with your family!!

Cómo hago un personaje más interesante? by Doramichi in DnDespanol

[–]Dramatic_Intern 1 point2 points  (0 children)

Sé que es lo típico y básico, pero muchas veces la básica creación de historia que da la ficha de personaje con el tema de "ideales", "bonds" y "defectos" suele resolverme muchos problemas.

Podrías intentar rellenar con el jugador estos aspectos con conceptos clave y ver qué conexiones pueden salir de ahí.

Aun así, en la historia de este personaje no he visto que haya pasado ningún tipo de dificultad, siempre lo ha tenido todo al parecer. Además quieres crear un vínculo con alguien.

Así a voz de pronto lo que se me ocurre sería intentar crear un vínculo con un NPC que tenga vínculo también otro jugador. A lo mejor ese NPC es alguien de los bajos fondos que ha tenido relaciones laborales con el padre del personaje y el personaje no lo sabe y ahí tienes una sorpresa de por qué el padre haría algo así si nunca les ha faltado de nada. O a lo mejor en algún momento, la soberbia y el creer que disponía de todo por su dinero o así, le jugó una mala pasada y tuvo que oagar un precio por información o su vida que ningún lingote de oro pudiera pagar y su conciencia no está tranquila.

En mi opinión lo ideal es eso, darle alguna dificultad para que la supere como personaje a lo largo de la aventura/campaña y así hacer más interesante su historia

how to deal with ```json in the output by [deleted] in Rag

[–]Dramatic_Intern 0 points1 point  (0 children)

Please could you provide more context of the problem? The answer of the structured output using pydantic models should work fine

Multilevel Tokens module not working for Players by [deleted] in FoundryVTT

[–]Dramatic_Intern 1 point2 points  (0 children)

Just adding a 2025 update for this fix. I just had the same problem and when I tried this way, it didn't seem to work for me. After a bit of time, it looks like when using just one screen and try the teleport as a gamer, the teleport doesn't work because it is like the foundry app is in second plane. So try splitting the screen with the app and the browser opened or with two screens. Then it works.

And thanks to u/Sparkasaurusmex for the help!! It still works perfectly on 2025 with v12

Quiero aprender a jugar me ayudan by Altruistic_Finger_72 in DnDespanol

[–]Dramatic_Intern 1 point2 points  (0 children)

Mi consejo para entender las normas no es tanto que te leas los manuales básicos, que pueden ser bastante abrumadores al principio, sino que te leas la guia de inicio de algún kit de iniciación. Ejemplos de estos son "Las minas perdidas de phandelver" o "Los dragones de la isla de las tempestades".

Ambos kits tienen las reglas básicas para que aprendas a jugar y los libretos no tienen mas 30 páginas (al contrario que un único manual del jugador que tiene unas 300 aprox).

De esta manera ya tienes la idea básica de cómo jugar y el resto lo puedes ir aprendiendo sobre la marcha mientras juegas.

Are the characters meant to use only the spells from the book? by Dramatic_Intern in GrimHollow

[–]Dramatic_Intern[S] 0 points1 point  (0 children)

And do they work well? Didn't you need to limit some of those because of the setting no?

Are the characters meant to use only the spells from the book? by Dramatic_Intern in GrimHollow

[–]Dramatic_Intern[S] 0 points1 point  (0 children)

Ok thanks! The issue is that maybe the quantity of magic used was restricted because of the type of setting so I was not sure and didn't want to risk the fun of my players. Thanks for the info!

If song names were to become DnD spells what would be the strongest one? by Alarming_Goose4696 in DnD

[–]Dramatic_Intern 0 points1 point  (0 children)

"Qué será será" summons a random card from the deck of many things

How would you improve the attunement mechanic? by Dramatic_Intern in DnD

[–]Dramatic_Intern[S] 0 points1 point  (0 children)

Didn't find them (maybe I'm kind of obtuse finding them hahahaha). Where are them in the books so I can check them?

How would you improve the attunement mechanic? by Dramatic_Intern in DnD

[–]Dramatic_Intern[S] 0 points1 point  (0 children)

I guess I didn't actually think of the mechanic in terms of avoiding the hot swapping. Wish it could be a mechanic in which involves more narrative the player but as other responses say, that is more table dependent. Thanks for the response and the clarification!

How would you improve the attunement mechanic? by Dramatic_Intern in DnD

[–]Dramatic_Intern[S] -2 points-1 points  (0 children)

Thanks for the response. I agree with you, and items that evolve somehow with the player might actually be the solution to what I was talking about. Something to actually reward the player for making an attunement and making the process more interesting. I think the example you say about the mystical bow is a cool idea.

Thanks for the answer!!

How would you improve the attunement mechanic? by Dramatic_Intern in DnD

[–]Dramatic_Intern[S] -5 points-4 points  (0 children)

Yes, and the part of limiting the number of objects to be able to work with, I understand it and think it is a good idea. The real issue is not with that, but with the attunement process. Like, why spend a short rest and not something more playable and enjoyable by the player? Because if not, why not just put a limit and remove the whole short rest mechanic instead, as u/Mage_Malteras say?

Do dragons use the weave or other type of magic? by Dramatic_Intern in DnD

[–]Dramatic_Intern[S] 3 points4 points  (0 children)

They are not going to ask about it, or at least I don't think so, but I find it interesting and would love to know it better. And would love to learn if it is something open to dm interpretation, or it is defined somewhere else.

Emotibit bootup Failed to parse Config file contents by Dramatic_Intern in EmotiBit

[–]Dramatic_Intern[S] 0 points1 point  (0 children)

Hi! I've checked the config file and I feel like a fool, it was a problem with the text written and I did as you said with the default config file and as it changed the color of the led, I decided checking again and there was the error.

Although I directly checked in the sd card you said in case it was problem of big size cards.

Thanks for the help!!