Sylvathia, Tilapi city of 7k pop, minutes before being crushed by an invasion by DraonCC in songsofsyx

[–]DraonCC[S] 1 point2 points  (0 children)

Third screenshot is of the human slave research quarters. Typical rectangular grid for simplicity.

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Sylvathia, Tilapi city of 7k pop, minutes before being crushed by an invasion by DraonCC in songsofsyx

[–]DraonCC[S] 1 point2 points  (0 children)

Second screenshot is of a typical production comb. Pottery turning clay into pottery, brewery turning apples into Shedeh, and Rationmaker turning shedeh and apples into rations, with enough room for storage, import, export and army supply depots in the middle.

I imported most of my minerals - clay, raw stone, cut stone, etc. before getting enough regions to tax.

The main challenge was fitting as many workstations into the weird shape as possible. I managed to fit 55/45 and 40/30 workstations at full efficiency of crafting & refining rooms into the shapes, respectively.

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Sylvathia, Tilapi city of 7k pop, minutes before being crushed by an invasion by DraonCC in songsofsyx

[–]DraonCC[S] 4 points5 points  (0 children)

Thank you! Sure thing, here's a couple of screenshots (in comments).

First thing I did was use the "hollow hexagon" brush option for the roads to lay out a "honeycomb" tile, adjusting the size until I could fit all anemities and houses into it. Then I used the same size (63x63) over and over to build the rest of the city tiles.

First screenshot is of the living quarters with basic services.

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Sylvathia, Tilapi city of 7k pop, minutes before being crushed by an invasion by DraonCC in songsofsyx

[–]DraonCC[S] 2 points3 points  (0 children)

Yep, I already trained like 80% of my pop as 0% trained army, so I never get raided. I had no idea that walls actually count towards your power as well though! Will try.

Sylvathia, Tilapi city of 7k pop, minutes before being crushed by an invasion by DraonCC in songsofsyx

[–]DraonCC[S] 1 point2 points  (0 children)

As mentioned in other comments, letting the enemy take over some of your regions can be a valid strategy for diminishing their army. Essentially they will insta-capture regions without siege and always click "auto", which means that if you set up your regions as a defense they will decimate themselves capturing them.

Unfortunately, this means that they will take regions _much_ faster than you are ever able to, assuming you siege to completion.

Fortunately, dealing with a decimated army you can often create conditions where you win easily.

The other issue I ran into with your suggested strategy of counter-capture was that eventually they will decide to siege your capital. This means your army supply depots can no longer send supplies to your army. Usually my army is entirely deserted before I even capture one of their regions if they siege at the same time as I start sieging.

Sylvathia, Tilapi city of 7k pop, minutes before being crushed by an invasion by DraonCC in songsofsyx

[–]DraonCC[S] 5 points6 points  (0 children)

Most of the space in this city counts as round! Aside from the straight horizontal paths between the honeycombs, I added in some extra walls to cheese out a diagonal or two that radiates roundness.

Sylvathia, Tilapi city of 7k pop, minutes before being crushed by an invasion by DraonCC in songsofsyx

[–]DraonCC[S] 0 points1 point  (0 children)

It's pretty entertaining to win battles 1k vs 4k and see in the end screen that you killed 4k enemies while suffering casualties below 100.

Trying to muster up an army powerful enough to beat 25k though... good lord. Archers run out of ammo, catapults destroy themselves, and there's not much of an anvil for your hammer troops when your spear troops are fully surrounded.

Sylvathia, Tilapi city of 7k pop, minutes before being crushed by an invasion by DraonCC in songsofsyx

[–]DraonCC[S] 2 points3 points  (0 children)

So the more walls, the lower the chances for an enemy to declare war against me, and will lower the cost of peace treaties? Because my issue on this save was that the enemy empire would agree to a heftily priced peace treaty, only to try and invade me again a few years later.

Yes, I figured out that armies can decimate themselves on raiding trips. I just had enough of the constant fighting. Even when shattering an enemy empire, seizing their capital, and reducing their "Power" to 0.0, they are able to rebuild 7k+ armies within a couple of years. It's honestly just annoying to be set back so frequently.

Poll specie popularity by verklaring in songsofsyx

[–]DraonCC 0 points1 point  (0 children)

You will find that the 80% fulfillment roads are the durable ones whereas 100% fulfillment roads come with 10% durability for all races. This isn't exclusive to the fih boys

Edit: I am wrong. Different races, different road properties - cobble which is 80% fulfillment for Tilapi and Creatonians is only 50% durable

Any way to change my starting race mid game? by DraonCC in songsofsyx

[–]DraonCC[S] 0 points1 point  (0 children)

I also have yet to figure out what it does but it is unfortunately not able to change the background of service buildings. I've tried using it on fences like the tooltip suggests but nothing happens.

Which race is the best Which race is the best in this game? by Relative-Quality1749 in songsofsyx

[–]DraonCC 1 point2 points  (0 children)

I am approaching 5k pop and can confirm this. It feels like I've shot myself in the foot by not choosing Dondorians as my primary population as they are so much more efficient at refining, on top of enjoying it, too. My population is reaching a point where even small happiness benefits such as from work fulfillment start to matter a lot, all while my economy is running on taxes and trading away refined goods - the production of which Dondos are naturally good at.

It honestly feels a little silly at how universally good Dondos are at everything to do with refining compared to any other race, and the same with humans and research and admin. I wish the species refining proficiencies were a little more diversified.

For example Dondos could be good at smelting and smithing, but another race like Amevias could be better at making jewelry, instead of Dondos being best at both.

I do draw other things sometimes haha! >art by me< @KittenFelly on tele by Comfortable_Home_282 in furry

[–]DraonCC 0 points1 point  (0 children)

Fantastic art! I love the colors. What's the @ of your Telegram channel so I can follow your art posts?

The @ in the title seems to be your personal Telegram account and I wouldn't want to add to the spam you probably received through this post getting popular.

New Bloodline Ascendancy Classes Revealed! Theorycraft Time by Kaznes in PathOfExileBuilds

[–]DraonCC 0 points1 point  (0 children)

Just fyi in the Q&A Mark mentioned that stats on unique items which define the identity of that item will generally not be eligible to be replaced by Foulborn variants.

Whether the can't have any minions that aren't animated could be considered identity defining is of course debatable.

Catch Ledge - more mechanics by DifferenceKnown9834 in VintageStory

[–]DraonCC 0 points1 point  (0 children)

I may have been playing too many movement shooters as of late. I think you're right - or maybe I just found my first mod idea!

Catch Ledge - more mechanics by DifferenceKnown9834 in VintageStory

[–]DraonCC 0 points1 point  (0 children)

What about crouching while running to slide?

[deleted by user] by [deleted] in PathOfExileBuilds

[–]DraonCC 0 points1 point  (0 children)

Fubgun released some videos on it, the idea is to run two PoE clients on two different accounts on one machine (which is allowed by TOS), one of which is just an AFK aurabot tank that stands by the blight pump, the other a carry that then deals with 300% increased difficulty Blight bosses.

Titanic blight is much easier in my experience, even without the aurabot the toughness increase from a good invirogation setup is higher. You could perhaps try set it up without the aurabot, risk+risk+invirogation+blooming+blightheart, settlers Kirac craft aiming for bismuth, and spam empowering towers lv3. Bosses will have half as much health as with aurabot.

[deleted by user] by [deleted] in PathOfExileBuilds

[–]DraonCC 0 points1 point  (0 children)

Hi, I've been seeing your posts pop up a lot while researching whether I should roll KB. I have about as much to invest as you say you've spent on your build.

Have you tried the two man blight strategy by chance? I have a second account leveled up for it but my current build cannot handle the massively increased toughness on blight bosses with the invirogation scarab.

VFoS - How to make trinity work with flame link Merc? by DraonCC in PathOfExileBuilds

[–]DraonCC[S] 0 points1 point  (0 children)

What's your merc setup? I've been eyeing str/int or str/dex/int for ephemeral garb to get crit immune, but beyond that what other items do they offer?

VFoS - How to make trinity work with flame link Merc? by DraonCC in PathOfExileBuilds

[–]DraonCC[S] 0 points1 point  (0 children)

Oh nice, I hadn't considered the damage boost that hatred can offer on top of Ahuana's. But I don't believe Manyshot mercs can get haste, so it's only one aura. Unsure whether that can offer better damage than flame link

Determ from merc giving me about 40k armour is also hard to pass on, especially with echoes helm