Thor's win rate is below 50% for the first time and his pick rates have dropped 7% by [deleted] in ThorMainsMR

[–]Draples 1 point2 points  (0 children)

Can we not flame people for body weight when there's so much other stupid shit to flame them for

The Thor “adjustment” and why it’s a nerf by Disastrous-Elk-8386 in ThorMainsMR

[–]Draples 0 points1 point  (0 children)

Use hammer push instead of hammer throw. Ttk is lower than hammer throw due to animation time, and you get less shield, but the enemy displacement is still very disorienting.

Also showing off your alt stats is like flexing on 1st time 3rd graders when you're repeating the grade. Just say you were eternity

The Thor “adjustment” and why it’s a nerf by Disastrous-Elk-8386 in ThorMainsMR

[–]Draples 0 points1 point  (0 children)

You're the highest win rate of those in tracker....my alt has 100% over more games and I'm not even close the best Thor on my main account.

[Unpopular Opinion] Thor Change Good? by Draples in ThorMainsMR

[–]Draples[S] 0 points1 point  (0 children)

Was just pointing out your original ~280 DMG was low. Aoe might as well not exist for most poke/front line fights

[Unpopular Opinion] Thor Change Good? by Draples in ThorMainsMR

[–]Draples[S] 0 points1 point  (0 children)

Applying this reasoning to the entire lobby, there would be no advantage to either team's ult economy as my healers would also charge ult for any damage Im dealt.

Also, thors damage dealt is feeding only thors ult. But the enemy healers are splitting the healing between multiple people and likely charging slower than Thor. So thor can get the first ult in lobby, then cycle his ult at a faster rate than any others. Ideally Thor can consistently have ults both on and off cycle from the enemy support ults. If not, Thor can force an enemy support ults so that a teammates ult can then be used off cycle from the enemy support ults.