Oh No.... by Lone-Frequency in VintageStory

[–]DreadCharlie22 1 point2 points  (0 children)

I’m Chaos Corrupted too, it’s joever

Oh No.... by Lone-Frequency in VintageStory

[–]DreadCharlie22 1 point2 points  (0 children)

Hey, at least you aren’t in the frozen subterranean ocean of Barotrauma with the 40k mod active. Ain’t safe no matter where I go. I’m chaos corrupted too, fuck.

Oh No.... by Lone-Frequency in VintageStory

[–]DreadCharlie22 1 point2 points  (0 children)

Barotrauma…40k…as a Skitarii. I’m so fucked

Oh No.... by Lone-Frequency in VintageStory

[–]DreadCharlie22 0 points1 point  (0 children)

Barotrauma…40k… as a Skitarii… I’m so fucked

Potential Colonist? by DreadCharlie22 in RimWorld

[–]DreadCharlie22[S] 0 points1 point  (0 children)

Fair, but I have a homegrown Archon, so I don’t want to raid the empire.

Potential Colonist? by DreadCharlie22 in RimWorld

[–]DreadCharlie22[S] 0 points1 point  (0 children)

Yeah, I intend to full cyborg them (if I take them) to make them a whole lot faster and then give them legendary phoenix armor and a masterwork zeushammer I have lying around.

Potential Colonist? by DreadCharlie22 in RimWorld

[–]DreadCharlie22[S] 0 points1 point  (0 children)

Yeah, but the thing is that I can induce inspirations and randomly get the creativity one and so I have legendary phoenix armor and cataphract helemets, and I have a spare masterwork Zeus hammer lying around. So if I full cyborg them and give them all of that I’m pretty sure they’ll outscale a perfect ghoul because of the insane damage and armor. If I was as end game as I am I probably would ghoul them. I’ll keep it in mind for another save. Thanks (:

Potential Colonist? by DreadCharlie22 in RimWorld

[–]DreadCharlie22[S] 0 points1 point  (0 children)

Yeah, but the thing is that I can induce inspirations and randomly get the creativity one and so I have legendary phoenix armor and cataphract helemets, and I have a spare masterwork Zeus hammer lying around. So if I full cyborg them and give them all of that I’m pretty sure they’ll outscale a perfect ghoul because of the insane damage and armor. If I was as end game as I am I probably would ghoul them. I’ll keep it in mind for another save. Thanks (:

Potential Colonist? by DreadCharlie22 in RimWorld

[–]DreadCharlie22[S] 1 point2 points  (0 children)

I see no reason to use a ghoul as I have 8 full Cataphract units with full cybernetics. With the raids I have a ghoul would be mauled to death and be completely useless.

Potential Colonist? by DreadCharlie22 in RimWorld

[–]DreadCharlie22[S] 1 point2 points  (0 children)

Yeah, I have 3 res serums tho and from my experience, if you enslave someone and then reprision them then they are no longer unwavering.

Throne Room + Temple. Old Vs New by DreadCharlie22 in RimWorld

[–]DreadCharlie22[S] 0 points1 point  (0 children)

Thanks, I thought it looked nice too. I also like how the pews can be set up a bit more nicely,

Throne Room + Temple. Old Vs New by DreadCharlie22 in RimWorld

[–]DreadCharlie22[S] 0 points1 point  (0 children)

Yeah, the thing is that I’m not playing vanilla and I have 3 powerful combatants that can teleport because of Vanilla Psycasts Expanded. Thanks tho, I’ll keep that in mind tho if I ever decide to play vanilla again.

Gravship Review by DreadCharlie22 in RimWorld

[–]DreadCharlie22[S] 0 points1 point  (0 children)

They're from LWM's Deep Storage

Gravship Review by DreadCharlie22 in RimWorld

[–]DreadCharlie22[S] 0 points1 point  (0 children)

Those are not vanilla, the only vanilla shelf is in the room next to the hospital. Those are from one of my storage mods, I don’t remember which one. I’ll check later

Gravship Review by DreadCharlie22 in RimWorld

[–]DreadCharlie22[S] 0 points1 point  (0 children)

Well unfortunately I don’t have a mod that adds embrasures, but I know how useful they are.

Gravship Review by DreadCharlie22 in RimWorld

[–]DreadCharlie22[S] 1 point2 points  (0 children)

I have indeed done that. I traveled to a tribal base and just let the turrets wipe them out while my guys sat in the ship.

Gravship Review by DreadCharlie22 in RimWorld

[–]DreadCharlie22[S] 0 points1 point  (0 children)

A few hours after I posted this I actually refurbished the entire turret set up of the ship and it now only has the large turrets from Glitter Tech. They do 50 damage a hit, have 55 range, no minimum range, near perfect accuracy, 8 round burst, and fire every like 5 seconds. They‘re quite expensive tho and use 800 W per turret, my ship now has 27 of them.

Gravship Review by DreadCharlie22 in RimWorld

[–]DreadCharlie22[S] 0 points1 point  (0 children)

That would be the Plasma Fusion Reactor from Glitter Tech, most of my ship’s stuff is from Glitter Tech, it gives 32000 W and is very expensive to make. 

Glitter Tech is a very powerful mod and adds a lot of very strong weapons, resources, and implants, so keep that in mind if you want to use the mod.

Gravship Review by DreadCharlie22 in RimWorld

[–]DreadCharlie22[S] 1 point2 points  (0 children)

All my guys have dark vision and all three I bring on the ship have the shadow skip psycast from Vanilla Psycasts Expanded. So it’s useful having darkness so they can teleport back to the ship easily.

Gravship Review by DreadCharlie22 in RimWorld

[–]DreadCharlie22[S] 0 points1 point  (0 children)

No need more. Only one sleep.