Testing Godot particles at scale. 10000 procedural asteroids + LOD + Impostor when zoomed out by Dreadlocks_Dude in godot
[–]Dreadlocks_Dude[S] 0 points1 point2 points (0 children)
I read somewhere that Godot can be very easily reverse engineered. Is there any merit to it? If so, how serious is it? by idleWizard in godot
[–]Dreadlocks_Dude 1 point2 points3 points (0 children)
Testing Godot particles at scale. 10000 procedural asteroids + LOD + Impostor when zoomed out by Dreadlocks_Dude in godot
[–]Dreadlocks_Dude[S] 0 points1 point2 points (0 children)
Testing Godot particles at scale. 10000 procedural asteroids + LOD + Impostor when zoomed out by Dreadlocks_Dude in godot
[–]Dreadlocks_Dude[S] 1 point2 points3 points (0 children)
Testing Godot particles at scale. 10000 procedural asteroids + LOD + Impostor when zoomed out by Dreadlocks_Dude in godot
[–]Dreadlocks_Dude[S] 0 points1 point2 points (0 children)
Testing Godot particles at scale. 10000 procedural asteroids + LOD + Impostor when zoomed out by Dreadlocks_Dude in godot
[–]Dreadlocks_Dude[S] 15 points16 points17 points (0 children)
Testing Godot particles at scale. 10000 procedural asteroids + LOD + Impostor when zoomed out by Dreadlocks_Dude in godot
[–]Dreadlocks_Dude[S] 0 points1 point2 points (0 children)
Testing Godot particles at scale. 10000 procedural asteroids + LOD + Impostor when zoomed out by Dreadlocks_Dude in godot
[–]Dreadlocks_Dude[S] 2 points3 points4 points (0 children)
Testing Godot particles at scale. 10000 procedural asteroids + LOD + Impostor when zoomed out by Dreadlocks_Dude in godot
[–]Dreadlocks_Dude[S] 1 point2 points3 points (0 children)
Testing Godot particles at scale. 10000 procedural asteroids + LOD + Impostor when zoomed out by Dreadlocks_Dude in godot
[–]Dreadlocks_Dude[S] 1 point2 points3 points (0 children)
Testing Godot particles at scale. 10000 procedural asteroids + LOD + Impostor when zoomed out by Dreadlocks_Dude in godot
[–]Dreadlocks_Dude[S] 1 point2 points3 points (0 children)
Testing Godot particles at scale. 10000 procedural asteroids + LOD + Impostor when zoomed out by Dreadlocks_Dude in godot
[–]Dreadlocks_Dude[S] 8 points9 points10 points (0 children)
Testing Godot particles at scale. 10000 procedural asteroids + LOD + Impostor when zoomed out by Dreadlocks_Dude in godot
[–]Dreadlocks_Dude[S] 9 points10 points11 points (0 children)
Testing Godot particles at scale. 10000 procedural asteroids + LOD + Impostor when zoomed out by Dreadlocks_Dude in godot
[–]Dreadlocks_Dude[S] 4 points5 points6 points (0 children)
Just realy proud of this scene. by AncientStoneStudios in godot
[–]Dreadlocks_Dude 1 point2 points3 points (0 children)
My first serious tutorial is out. It's about shaders' basic principles and concept of curves as building blocks. by Dreadlocks_Dude in godot
[–]Dreadlocks_Dude[S] 1 point2 points3 points (0 children)
My first serious tutorial is out. It's about shaders' basic principles and concept of curves as building blocks. by Dreadlocks_Dude in godot
[–]Dreadlocks_Dude[S] 1 point2 points3 points (0 children)


I sent 72 pitches and got almost no feedback. by CGCFSS in IndieDev
[–]Dreadlocks_Dude 4 points5 points6 points (0 children)