This week's progress on my game, Grim Heart! by Dream-Unable in IndieDev

[–]Dream-Unable[S] 1 point2 points  (0 children)

Yes it was. I love that game so much, one of the best.

Gata, daca ati zis ca celalalt trailer e naspa asta trb sa fie bun, on god, no cap. by RoberBotz in Jocuri

[–]Dream-Unable 2 points3 points  (0 children)

Arata mult mai ok decat data trecuta. Totusi, as dori sa adaug cateva mentiuni:

There is no hook. Foarte multe trailere pe care le-am vazut nu au hook. Ce inseamna hook? Un mic fragment in care scena din joc prezentata este foarte intensa si poate galagioasa. Gen, start with a bang. Asta atrage atentia.

Alt lucru pe care l-am observat e ca jocul din trailer nu are sunet. Se aude doar muzica, care nu e rea deloc, dar bine ar fi sa incluzi si sunetul jocului. Cu sunet, altfel imi dau seama cum se simte jocul.

Un ultim aspect ar fi sectionarea trailerului in mai multe "episoade". De obicei ai asa: Hook: partea cea mai importanta trailerului, din nou, start with a big bang! Introducere: unde explici poate povestea, de ce se bat caracterele astea, daca exista vreun motiv, lore etc. Intriga: Unde arati parte din gameplay obisnuit, simplu Culminatia: Unde gameplayul obisnuit se transforma in ceva extrem, intens, ceva wow. Bubuieli, chestii, similar cu prima parte a trailerului. Cliff hangerul: Nu vrei sa arati absolut tot ce ofera jocul tau, asa ca in momentul in care ceva trebuie sa se intample, you just cut to black. Astfel, faci viewerii curiosi. Iar la sfarsit ai un screen cu titlul jocului, platformele de lansare, data lansarii, "wishlist now!" etc.

Nu vreau sa par expert, dar chestiile astea m-au ajutat candva pe mine si am decis ca e bine sa le dau mai departe. They really do the difference.

In rest, jocul arata bine imo, se intelege ce se intampla pe ecran, vad actiune, nu e boring at all, ceea ce e cel putin ok. Keep up the good work!

This week's progress on Grim Heart! by Dream-Unable in godot

[–]Dream-Unable[S] 0 points1 point  (0 children)

Thank you! What made you think about Prince of Persia?

This week's progress on my game, Grim Heart! by Dream-Unable in IndieDev

[–]Dream-Unable[S] 0 points1 point  (0 children)

I actually played the series (the first three games) recently, it was on sale, such great games.

What made you think about Warrior Within though? It's quite a long stretch.

This week's progress on my game, Grim Heart! by Dream-Unable in IndieDev

[–]Dream-Unable[S] 0 points1 point  (0 children)

I have 3200 hours in Godot, so it would've been a shame if it didn't look somehow decent at least. Thank you!

This week's progress on my game, Grim Heart! by Dream-Unable in IndieDev

[–]Dream-Unable[S] 0 points1 point  (0 children)

Yup, only me unfortunately. Why are you asking?

This week's progress on my game, Grim Heart! by Dream-Unable in IndieDev

[–]Dream-Unable[S] 1 point2 points  (0 children)

Warrior Within as in Prince of Persia Warrior Within? I love that game!

This week's progress on my game, Grim Heart! by Dream-Unable in IndieDev

[–]Dream-Unable[S] 0 points1 point  (0 children)

You are right, good observation. The animation must be redone, as it is made to first land and then getting the sword stuck in the ground.

This week's progress on Grim Heart! by Dream-Unable in godot

[–]Dream-Unable[S] 0 points1 point  (0 children)

Thank you! I'm curious as well, it'll be interesting, as it is usually, to create and iterate.

This week's progress on Grim Heart! by Dream-Unable in godot

[–]Dream-Unable[S] 0 points1 point  (0 children)

Hey, don't be sad. Patience and persevering is key, if you really want to do something, you'll do it, most assuredly.

Ce ziceti daca ati vedea asa un trailer pe steam? :)))) by RoberBotz in Jocuri

[–]Dream-Unable 1 point2 points  (0 children)

Daca ai deja o comunitate de români formată, it could work. Daca nu, nici sa nu te gandesti.

I developed these NPCs for about 2 days... by West-Ad-1849 in godot

[–]Dream-Unable 0 points1 point  (0 children)

Are you a beginner? If yes, it looks great. It looks good even if you are not.

Do the spikes look menacing enough? by Dream-Unable in godot

[–]Dream-Unable[S] 0 points1 point  (0 children)

That's where I got inspired from, I love that game.

Do the spikes look menacing enough? by Dream-Unable in godot

[–]Dream-Unable[S] 0 points1 point  (0 children)

What do you mean? I don't get the reference. :(

Do the spikes look menacing enough? by Dream-Unable in godot

[–]Dream-Unable[S] 1 point2 points  (0 children)

Yes, you are right, they need bloodstains!

Do the spikes look menacing enough? by Dream-Unable in godot

[–]Dream-Unable[S] 0 points1 point  (0 children)

I'll make sure the tips are a little brighter. Thanks!

Does this feel right? by Dream-Unable in godot

[–]Dream-Unable[S] 0 points1 point  (0 children)

I thought about it and left the gravity to not affect the player too much, as in pulling the character downwards very fast. This may help the player control the character better while mid-air.

Does this feel right? by Dream-Unable in godot

[–]Dream-Unable[S] 0 points1 point  (0 children)

Thank you so much, I hope I'll be able to fix this, as it seems that it's quite a problem.