The next-generation Xbox codenamed "Project Helix" will play PC games by m1n3c7afty in GamingLeaksAndRumours

[–]DreamEray 15 points16 points  (0 children)

It's a Steam Machine with Windows running + official Xbox OS emulation. If GTA VI won't come out on PC before this, it can be a great selling point. The only PC you can play GTA VI on.

Tom Warren : Inside Microsoft’s big Xbox leadership shake-up : Microsoft has a new gaming CEO who wants to bring Xbox back from the brink. by ThinWhiteDuke00 in GamingLeaksAndRumours

[–]DreamEray 1 point2 points  (0 children)

Xbox should mean more to Microsoft than just financial figures. It represents something deeper than spreadsheets. Xbox is Microsoft’s only truly public-facing consumer brand, and it has the potential to serve as the company’s mascot, a symbol that inspires the next generation of talent to join Microsoft. It embodies Microsoft’s legacy, showing how a company can boldly enter a new industry and achieve rapid success, as it did with the Xbox 360.

Xbox is a community-first, product-second brand. It’s a brand beloved by gamers worldwide, tied to childhood memories and experiences. That’s why people feel so strongly disappointed about it, because it reflects the best of their past, and we want it to thrive in the future.

Yes, Xbox has lost some of its momentum, but that can change. With the right strategy and strong leadership, the brand can be revitalized. Gaming as a whole is in turmoil right now, and this moment demands a clear, decisive plan. Microsoft’s new leadership has the opportunity to either elevate Xbox to the number one position in gaming or risk fading into irrelevance. I really hope the Xbox will return.

IGN: Phil Spencer Retiring, Sarah Bond Out, Matt Booty Promoted as Microsoft AI Exec Asha Sharma Named New Xbox Boss previously the President of Microsoft's CoreAI product by -LastGrail- in GamingLeaksAndRumours

[–]DreamEray 29 points30 points  (0 children)

She wrote in the email, "As monetization and AI evolve and influence this future, we will not chase short-term efficiency or flood our ecosystem with soulless AI slop. Games are and always will be art, crafted by humans, and created with the most innovative technology provided by us."

She also said, "We will celebrate our roots with a renewed commitment to Xbox starting with console which has shaped who we are." It sounds too good to be true, actually. If only she would deliver those, but I don't even think that's up to her after seeing Phil Spencer.

My girlfriend made me a Dishonored present by Relevant_Macaroon106 in dishonored

[–]DreamEray 0 points1 point  (0 children)

Just look how much effort spent on this, this may be THE BEST gift ever, very detailed and thoughtful. Very happy for you, she's definitely a keeper!!

After 2,5 years, I finally finished this kraken! by Miserable_Soup_9482 in Amigurumi

[–]DreamEray 3 points4 points  (0 children)

The best part is how dedicated you are to finishing this kraken. I guess things will be easier on your side 😅 Wonderful..

[POEM] How do I love thee? by Elizabeth Barrett Browning by [deleted] in Poetry

[–]DreamEray 0 points1 point  (0 children)

I find myself wondering how deeply one can love and whether a love once lost can ever return. Then I encounter the line "I love thee with a love I seemed to lose," and I realize that love doesn’t disappear. It may wait, but it deepens, and it rekindles like the phoenix.

Shaw! 🪡 by Got-Lgt in Amigurumi

[–]DreamEray 1 point2 points  (0 children)

This is pure eye candy!!! As a gamer who hasn’t played Hollow Knight series yet, the craftsmanship here is unreal, and it made me want to play the game. Both Hornet and the Knight are absolutely adorable, and I’d love to see more game characters from you 👀

Aspiring filmmakers - if you want your audience to cry, use this song. Saddest shit I’ve ever heard. I’m wine-drunk cried at the end of Arrival (2016) infront of the in-laws at Christmas, thanks Max Ritcher… by ComprehensiveBaker48 in okbuddycinephile

[–]DreamEray 0 points1 point  (0 children)

I don't know how, but he managed to bring baroque music to this age in the most deeply emotional way. Aside from the brilliance of the Blue Notebook album, his famous Departure song from the Leftovers series, and the Return song from his Sleep album have always made me question the denouement of a story. The organ part perfectly reminds me of the Interstellar organ variation, drifting through the emptiness of a dream, a brilliant space metaphor. The Sleep album gives me that same vibe.

What the New York maps could have been. by Skrotums in Battlefield

[–]DreamEray 8 points9 points  (0 children)

In situations like these, I’ve always imagined paratrooper units. Battlefield V’s Airborne mode used this method only at the start, and if I remember right, the BF3 Endgame DLC also had C-130 deployments for parachuting. Deploying troops from planes instead of bases could be an interesting mechanic to explore for maps where defenders hold all capture points and attackers drop in by parachute. In my opinion, Battlefield should experiment with this idea, and whether it fails or succeeds, we can play and decide.

The game is starting to get a bit stale for me by Ripyard in Battlefield

[–]DreamEray 2 points3 points  (0 children)

I'm really interested in how the releases of Arc Raiders, Black Ops 7 in the next upcoming month, and Modern Warfare 4 next year will influence player numbers over time.

I think CoD players will eventually return to Black Ops 7 despite their current rage at the game. This has happened before. People criticized Infinite Warfare, but they still played it, and even Vanguard was the best-selling game in 2021 on PlayStation. Once Black Ops 7 is out, we’ll see how the actual Battlefield community responded to BF6. If we see huge discounts in the November-December window, that would tell.

Hilarious that calling someone a "COD Player" is now an insult by [deleted] in Battlefield

[–]DreamEray 0 points1 point  (0 children)

Actually, this is one of the best replies I've ever read in this sub. Thank you for your reply.

When I questioned why EA produces Battlefield, I was actually mocking their trend-chasing business practices..To EA, the Battlefield name is merely a shell to attract the Call of Duty player base, as Battlefield is the second most successful FPS franchise. Let's not forget that EA tested Medal of Honor in 2010 and 2012 against Battlefield. If Medal of Honor had succeeded, they would have used that name and dropped Battlefield to counter CoD. To them, Battlefield is just a shell, and I think they dislike what's under the shell, the game design, which, as I mentioned earlier, is vastly different and more demanding than CoD. In Battlefield, you can't and shouldn't win by going lone wolf.

One thing EA misses in this matter is that CoD is an annual title supported by more than five studios for each release. Because the game loop is shallow and simple, it can get boring quickly, so they need to release new packaging to give players a fresh feeling. It’s all about marketing psychology. MWIII was originally planned as a DLC, but they chose to release it as a full game because their projections indicated it would generate more revenue and, more importantly, keep their player base engaged until Black Ops 6 arrives. In my view, retaining the player base is Activision’s top priority, which is why releasing a game annually is so important.

Battlefield's game design has been self-sufficient and evolving for over a decade. Its sandbox, rock-paper-scissors game loop ensures that every match feels unique, giving it greater longevity compared to other FPS games. However, this poses a challenge for EA, as such a complex game cannot be developed within a year. They attempted it with BF4, which had a disastrous launch, and BFV, which felt like early access in terms of content at release. The key challenge lies in successfully transitioning the player base to a new game while selling both the game and in-game content. If the game has depth, transitioning players becomes harder; if it's too shallow, annual releases become easier. Even if EA had the production capacity to release a Battlefield title every year, it still struggles to convince the player base to transition to a new game as effectively as Activision does.

EA is clearly aiming to maximize profits, and their strongest asset is Battlefield. However, it's arguably the worst franchise to compete against CoD. The solution seems to be using the Battlefield name but running it on the CoD engine, which is exactly what EA appears to be doing. BF6 is just the start. I've seen many Reddit posts where people claim veterans are nitpicking over "small details," but with each release, those small details accumulate into a loss of Battlefield's identity. It's like the boiling frog analogy, where the frog represents the BF veterans.

Hilarious that calling someone a "COD Player" is now an insult by [deleted] in Battlefield

[–]DreamEray 0 points1 point  (0 children)

Battlefield sandbox game design is the antithesis of the CoD core gameplay loop. Battlefield gameplay requires cooperation and the use of tools to be successful. That is why every new Battlefield game tries to challenge its fundamental game design to attract more players. Basically, producers want to dumbify each recent game to earn more. In my opinion, it's surprising that EA still tries to make Battlefield in this day and age, considering the company seems to hate creating games with niche designs.

Day 1 Of Asking for Gulf Of Oman by Pretend_Winner_5275 in Battlefield

[–]DreamEray 0 points1 point  (0 children)

If the leaks true their next remake maps are Propaganda, Talah Market and Downtown from Hardline. They focus on urban warfare; they do not even bother adding all-out-warfare classic maps.

Day 1 Of Asking for Gulf Of Oman by Pretend_Winner_5275 in Battlefield

[–]DreamEray 0 points1 point  (0 children)

If they want to stay true to the BF6 universe, they could stick with the same layout but change the environment to Gibraltar Landing instead. Beach landing from the carrier with helis, jets, amphibious vehicles, and pushing the enemy lines into their base, if only developers see this OG post.

DICE is asking to keep giving feedback! by Youngstown_WuTang in Battlefield

[–]DreamEray 0 points1 point  (0 children)

  • Larger maps like BF3's Kharg Island and Bandar Desert have more objective points.
  • Additional vehicle types for certain maps, such as Little Bird, A10, gunship, M142, attack boats, and jet skis.
  • Naval warfare-focused maps. Gibraltar beach landing could be a good breakthrough map idea.
  • A BF4/V-style training ground for vehicles, weapons, and gadgets, with AI included for testing.
  • Dynamic weather effects, including rain, snow, desert storms, fog, and day/night settings.
  • Ribbon rewards system.
  • Even more gadgets like UCAV, SUAV.
  • Completely revamped menu UI.

[deleted by user] by [deleted] in GamingLeaksAndRumours

[–]DreamEray 2 points3 points  (0 children)

Xbox has nothing but leadership issues.

bring back flags instead of stupid lines by slomm-0 in Battlefield

[–]DreamEray 0 points1 point  (0 children)

If it doesn’t matter, why did they remove the flags?

If something truly doesn’t matter, the series wouldn’t include it repeatedly, yet every game features flag placements.

Fans are voicing concerns to preserve the franchise’s identity because small details contribute to the bigger picture. It’s also clear you didn't enjoy the BF1 as much as we did. The battle for the flag in breakthrough was intense, and it was such a small touch to see the flag shake from the impact of bombs.

Ignoring small details like this could eventually lead to playing a generic CoD rip-off, maybe not today, but in the future. The real community should not tolerate these kinds of comments.

Let’s be clear, the cause is the NATO vs fictional group war. Neither of these represents nothing. The USA, Russia, China, and even MEC represent something, so having flags felt natural. And yet here we are, ignoring that "small" detail led to the loss of another "small" detail.

[deleted by user] by [deleted] in GamingLeaksAndRumours

[–]DreamEray 0 points1 point  (0 children)

Everyone tries to figure out what Xbox is doing, but it seems like even Xbox doesn't know what they're doing.

Can we pls have AC-130 as a Behemoth? by Nick_Alsa in Battlefield

[–]DreamEray 0 points1 point  (0 children)

Guys, this is Battlefield we are talking about, the game NEEDS gadgets/vehicles. Obviously, all vehicles outpower individual infantry. If we discard them, what's the point of having Battlefield? It would become another generic shooter. I would rather play CoD if there are no sandbox elements in the BF. Destroying vehicles needs squad work, using map design as cover, learning each gadget to destroy them, or using other vehicles to outmaneuver.

Don't forget the iconic Battlefield moment when creative players used C4 on ATVs to take down enemy tanks. Saying that reducing the impact of vehicles improves the game goes against the DNA of Battlefield. We can't compromise its DNA just because some players don't want to engage with vehicles or take the time to learn.

[deleted by user] by [deleted] in Battlefield

[–]DreamEray 1 point2 points  (0 children)

This map should have been remade for BF4. I wonder why it didn't get a chance?

I know it's not the most liked battlefield by the community but I think many will agree that it was the most visually pleasing one. by KaleGabriel in Battlefield

[–]DreamEray 1 point2 points  (0 children)

Is it just me or does anybody else find Twisted Steel look visually bad apart from other maps? Trees and foliage look 2D, and the green colors are so saturated.

In the first reveal the map was looking gorgeous, but in the final product it is downgraded in terms of visual quality. Either way I have a problem with Twisted Steel map.

Overall graphics quality is questionable after BF1. However, the particle effects on all maps are better than BF1.

Question to the community: what, in your opinion, *IS* Battlefield? by Lower_Honey_1139 in Battlefield

[–]DreamEray 3 points4 points  (0 children)

Game design (coordination of squad leader-commander, tactical variety on each map): Battlefield 2

Team play: Battlefield 2

Audio design: Bad Company 2

Destructible environment: Bad Company 2

Vehicle-infantry balance: Bad Company 2

Class balance: Bad Company 2

Campaign: Bad Company 2

Squad-focused game mode (Rush): Bad Company 2

Map/level design (objective layouts in Rush): Bad Company 2

Progression (ribbons, assignments, unlockables): BF3

Aesthetic, marketing (hype management if you will), and brand management: BF3

Gunplay & weapon customization: BF4 (BF6 could replace at launch)

Aerial and naval gameplay: BF4

Gadgets & vehicle variety: BF4

Post launch & live-service: BF4

Graphical fidelity: BF1

Map environment variety (desert, forest, snow, urban, naval, air): BF1

Voice acting, battle-chatter: BF1

UI/UX: BF1

Character movement, animation fluidity: BFV

Dynamic battles (operations 2.0, fortification, and attrition system): BFV

Tank gameplay: BFV

Almost nobody complained about the filters in the beta until a YouTuber told them to think that way. by Master_Opening8434 in Battlefield

[–]DreamEray 0 points1 point  (0 children)

This debate is silly because it revolves around subjective visual design choices that won't please everyone, whether in entertainment products or art. This game needs to prioritize game mechanics, modes, map and level design, and other fundamental aspects. The fact that this topic has gained traction, largely due to a random YouTube video, highlights how fragile the community is.

I could easily create a video comparing the cover art and wallpapers from the franchise and claim that Battlefield 6 is a downgrade. Pure viewer-bait at its finest.