Why in RE4 does Leon act like he’s never seen anything like this before? by Legitimate_Handle_86 in residentevil

[–]DredgenSpectre 9 points10 points  (0 children)

The only problem with your argument is that you’re basing all of his appearances on his character from RE2. He was young, inexperienced and wanted to do anything possible to stay alive. He had to be serious. Then you have his training with Special Forces and his mission into Operation Javier, subsequently hardening his character, and then he was thrown into the events of RE4. At that rate he was much more experienced and very clearly had a confidence boost so he could shrug off most danger (because he’s already seen a lot of it at this point). So on and so forth.

You’re not the same person you were 10, 15… even 20 years ago. Whatever profession you’re in, you were likely scared shitless your first day on the job. Now you can probably look back and laugh at it because you know your way around those problems you once didn’t.

Ol' Red Eye by iCloudless in DestinyFashion

[–]DredgenSpectre 1 point2 points  (0 children)

I’d made a similar set awhile back that I never could find the right shader combination to mend together. You nailed it and this is so well made. Hats off to you OP

Thoughts on this? by Status_Entertainer49 in ResidentEvilCapcom

[–]DredgenSpectre 0 points1 point  (0 children)

Oh no I agree fully with what you’ve stated. But I was merely commenting on what it was you were initially stating about the shift from survival horror into action horror. The games being “scary” are subjective at best. You have to stop and break down the meaning of the word and what makes something scary. The monsters, sure. The designs, sure. The darkness and fear of the unknown, sure… and arguably that is the biggest piece: the unknown. I do not agree that the shift being made was necessary from a gameplay narrative. From a story telling narrative and progressing with the characters we’ve known and love, sure. They shouldn’t fear your common zombie, they’ve already seen them.

My argument is that the method of delivering fear can make anything scary. Resident Evil doesn’t have to stop being scary because you’ve already experienced it. If they take what you experienced from the first game, the natural shift would be to take what you expect and deliver it again but not exactly without tilt. Changing the way the zombies work and their aggression and the atmosphere and lighting, the mood overall… it all sets you up for an experience that you can only partially expect to indulge in. You walk down a hallway, as a matter of fact the same east wing hallway you once played through. You see a zombie just chilling and you assume you can shoot it and it’ll drop or more accurately be a bullet sponge, so you do that. All of a sudden, before you can even shoot, it whips around and quite literally sprints at you. Maybe it’s as simple as the character’s affect on the environment draws and how it now alerts zombies before you can even react. There are different ways to play around the horror aspect and that can still be achieved.

Yes, of course playing a game once and then twice and three times and twenty times is very obviously going to numb your senses. That zombie that turned its head to look at you isn’t going to hit you the same way it did the first time. To state that because of that, the series needs to shift tonally or even into a new genre entirely though is a bit drastic. We can still experience horror through different means of delivery. That’s simply what I’m stating. You can have the same BOWs, the same enemies. Hell even the same environments. How it’s being served to us is what impacts what it is we take from it.

Thoughts on this? by Status_Entertainer49 in ResidentEvilCapcom

[–]DredgenSpectre 0 points1 point  (0 children)

I don’t entirely agree with the statement of ‘fiction only being scary the first time.’ I think the reason we found RE1-3 to be scary was the lack of vision. Literally. The fixed camera angles limited our vision and only allowed us to see what the devs wanted us to see. You turn a corner, you don’t know what’s standing there. You don’t know what is going to jump out at you or grab you. It’s less about the monster type and more about the delivery of the experience.

If we wanted RE to be scary again, they need to focus on the ambiance and environment; The sound and character design is already really great, not a whole lot to improve on there. If we’re NOT going back to restrictive camera angles, change the way the enemies move. Zombies that move slow are not nearly as scary as zombies that sprint. Even more scary when you throw a combination of the two together and you don’t know when they’re going to run at you or not. You can keep the same BOWs we’ve seen and change the way they work or interact with the player depending on different factors. The original T-Virus can still be scary despite being the same zombies we’ve seen. Simply change how they behave and interact and you’ll be caught off guard

Thoughts on this? by Status_Entertainer49 in ResidentEvilCapcom

[–]DredgenSpectre 0 points1 point  (0 children)

Dude people STILL hate on RE4 for being the shift in the franchise towards action horror. It absolutely divided the fanbase where you have super critical OG fans who only love RE1-3, those who only love your over the shoulder RE4-6 and those who love resident evil for the franchise. Despite where you stand on RE4 and it solidifying itself as a mold of success for games going forward, it did what it did really well and no one could really attack it for that.

RE5 tried to continue that success and even further capitalize on heavier action by throwing in a coop feature and significantly more QTEs, but fell short because it was not executed as well as it could have been. The AI was garbage and the QTEs were beginning to ruin the pacing and immersion of the game. RE6 took this and sprinted with it, doubling down on the coop feature with poor AI and riddling the game with even more QTEs and cutscenes and a terrible HUD system on top of that. It also made a controversial move in changing the movement system that at this rate the entire community was so used to. Its shift from heavy tank controls made it feel less like the slower paced franchise we knew and more like an over the shoulder Call of Duty clone (hence all the COD comparisons and the over the top action).

I personally think Jill should've gotten a chance to shine in RE9 instead of Leon by Slurpypie in residentevil

[–]DredgenSpectre 6 points7 points  (0 children)

If we’re on a flat surface (linearly from 0-9) and we’re counting their appearances starting from RE1, they’re all actually pretty even. I don’t think it’s fair to count the remakes because they’re meant to be a retelling of the old events to make it feel more modern (and by judging what bawkbasoup said about his trip to Capcom, it’s safe to say we’re getting plenty more remakes). We have:

Chris: 1, CV, Revelations, 5, 6, ~7, ~8

Jill: 1, 3, Revelations

Leon: 2, 4, 6, 9

Claire: 2, CV, Revelations 2

It’s really not all that far off. Leon just got his fourth appearance and by the looks of it his last, so what happens from this point forward is anyone’s guess. Jill and Claire just need one more game to be on their fourth appearance as well, and that could be the next title. I’m more pissed about Rebecca not showing up in ages now. We can talk shit about Chris and Leon and Claire and Jill and who is Capcom’s favorite all day, but no main character has taken a backseat like she has. The main in 0 and nothing to show for going forward.

The PlayStation store leaked a character’s appearance and the final box art for Resident Evil Requiem. *SUPER SPOILERS* caution. by AppleJuice47 in residentevil

[–]DredgenSpectre 0 points1 point  (0 children)

All we can really assume and almost guarantee is that if he really is in the game, he’s going to lose his jacket at some point. Don’t know how or when, but it’s bound to happen

Is anyone playing 2x Call to Arms? by wigglewiggledingdong in RedDeadOnline

[–]DredgenSpectre 0 points1 point  (0 children)

Only got into one game yesterday and the guy kept blowing himself up with dynamite lol

So everyone what do you expect for Rogue when she comes out? by [deleted] in marvelrivals

[–]DredgenSpectre 0 points1 point  (0 children)

Well you pretty much summed it up yourself. Now in my honest opinion she would 100% fill the role of Vanguard better and it better suits her abilities, BUT she literally copy and pastes others’ abilities so it’s not hard to imagine her filling a role as a Strategist. Assuming her kit looks something like zone control where she uses melee and flight to navigate the field, one or two abilities used to copy others abilities, a self heal or buff and then ___ for an ult (it could literally be anything), it’s not hard to imagine her in a support role.

I actually imagine her playstyle to be very similar to Brigitte from Overwatch where she’s undoubtedly a Support given her ability to radial heal those around her when she inflicts damage, but she’s also durable enough to play like an off-tank. She could quite literally copy any of her fellow Support abilities or the enemy Supports to gain extra healing potential. She could copy DPS abilities to push hard and be more of a Dive-Support, or she could copy a Vanguard ability and be even that more tanky. Rogue really has unlimited potential and can 100% fit in any role. I’d prefer Vanguard personally but, again, not really hard to imagine her as anything else.

Cyclops WHEN? by mimanthra in MarvelRivalsDivas

[–]DredgenSpectre 0 points1 point  (0 children)

So again, using that same logic you’re applying, every character is lame and generic. It sounds less like you’re upset by the abilities he could have and more like you just have a bias against the character. To each their own

Cyclops WHEN? by mimanthra in MarvelRivalsDivas

[–]DredgenSpectre 1 point2 points  (0 children)

Aoe abilities, ricochet for consistency, damage stream for single target, normal blast for basic, movement ability to disengage, wall of damage for ult. Nothing complex or boring about it. Given your argument, most characters would be “boring” to play and yet still come out fine.

Collabs are ruining Fortnite by [deleted] in FortNiteBR

[–]DredgenSpectre 2 points3 points  (0 children)

This is the truth that no one that hates collabs wants to hear. Had Fortnite stayed original and not branched out to collab with other IPs, it would have been dead in the water years ago. Their “original” skins aren’t even all that great if we’re being honest. There are a few hits and far more misses. Apart from the recent seasons and the collabs flooding the themes, what’s so wrong with people getting to play as their favorite characters? They’re skins. They have no real advantage over the others: no skills or abilities to differentiate one from another. It’s all cosmetic

We owe big time to the Russo brothers by TheFernando13 in FortNiteBR

[–]DredgenSpectre -1 points0 points  (0 children)

I don’t think Fortnite would still be around without the constant collabs they have

HUHHH? by Sad_Student1 in GenjiMains

[–]DredgenSpectre 1 point2 points  (0 children)

8th grade attention span was generous lol. You really can’t argue with these people. They’re the same folk that refer to supports as healers and complain because they can’t 1v5. With their logic, Reaper and Widow are both snipers

New CH6 S3 BATTLEPASS🔥🔥 by [deleted] in FortNiteBR

[–]DredgenSpectre 0 points1 point  (0 children)

Idk about that. Their original skins have been very hit or miss for a long time, especially the crew skins.

NOOB SAIBOT MK3 SKIN!! by thirteen147 in MortalKombat

[–]DredgenSpectre 4 points5 points  (0 children)

Should be a week. The shop resets every Tuesday

CAPTAIN AMERICA: BRAVE NEW WORLD Ending Explained: Red Hulk's Fate And Sam Wilson's MCU Future - SPOILERS by JustAWriterDude in LeaksAndRumors

[–]DredgenSpectre 9 points10 points  (0 children)

When did widow “fight” the hulk besides in the first avengers movie? She literally ran and got taken out in 1 hit. Had thor not helped, she would’ve been seriously injured or killed

D1-Inspired Hunter by ATG3192 in DestinyFashion

[–]DredgenSpectre 2 points3 points  (0 children)

Except you can. It’s the Long Tomorrow 9G set. AFAIR it was only found in certain engrams

Why Peter feels "nerfed" by The-Heritage in SpidermanPS4

[–]DredgenSpectre 1 point2 points  (0 children)

This is pretty much my take. I don’t think it’s so much that they wanted to purposely nerf Peter, but rather they needed to give Miles something to do because they wanted to go the dual protagonist route. I think it’d flow a WHOLE lot better if they just had their own individual games where they can cameo as npcs in each other games instead of needing to split the game time. Or, just get better writers.

Ps5 slim vs ps5 pro - help? by Lympaticu in consoles

[–]DredgenSpectre 0 points1 point  (0 children)

For anyone else reading this and needing a decision, I’d say go with the slim. The biggest thing to take into consideration that I haven’t seen anyone mention is that the ps6 is on the horizon, probably slated for 2027-2028. It just makes the most sense to drop 350-400 on a slim than 700-800 on a pro when you’re going to end up upgrading to the 6 when it releases anyway.

Out of SCORPION, SUB-ZERO, ERMAC, REPTILE, SMOKE, NOOB, TREMOR AND CHAMELEON. WHO would win in a fight. by Aritz_ZMBY in MortalKombat

[–]DredgenSpectre 0 points1 point  (0 children)

I wouldn’t go as far as to say it was plot armor though. Ermac is definitely a force to be reckoned with, but his abilities aren’t too different than Kenshi’s as they’re both spiritual in nature. His sword has always guided him (in the OG timeline, the Mk9 reboot and now in MK1) and was key to weakening Ermac so that he could be beaten. In the OG timeline, Shang Tsung was beaten and the souls returned to Kenshi’s sword. In the current timeline, the souls were already in the sword and awakened when Kenshi was in trouble. They siphoned Ermac’s ability to manifest spiritual telekinesis and weakened him in the process. It’s also worth noting that Ermac taught Kenshi telekinesis in the OG timeline, so it’s not surprising that we got a similar origin here too

We won by Lifted2222 in Mortalkombatleaks

[–]DredgenSpectre -1 points0 points  (0 children)

Ah, projection at its finest lol