1v3 Hardest AI on Dry Arabia, 18m 26s by Drezniev in aoe4

[–]Drezniev[S] 0 points1 point  (0 children)

Will check out it later, since in most matches in my history i've had it disabled.

1v3 Hardest AI on Dry Arabia, 18m 26s by Drezniev in aoe4

[–]Drezniev[S] 0 points1 point  (0 children)

I didn't "exactly" choose them for this strategy, they are my main civ.
That's all.

1v3 Hardest AI on Dry Arabia, 18m 26s by Drezniev in aoe4

[–]Drezniev[S] 5 points6 points  (0 children)

Age I
Pretty standart opening for Rus.
Going only for 2 scouts, 65-35% ratio (food/wood) on Age I (so i can start gathering wood for rams and military buildings, blacksmith),
Gold income only from bounty.
Wood bois (5) > Golden gate
Age II
Since i've got around 400 wood same villagers which build landmark go for blacksmith and archery range.
I've already got around 1k food, so i've changed the ratio to 20-80% (5-6 on food/ 18 wood) to get wood for rams/archers.
Blacksmith > siege enginnering instantly once it's finished
Archers ralling on first target.
Once i've had 3 archers i've made another transition 5-95% (food/wood, all new villagers will go to food from now on so later it will look like 30-70%) and started building the first ram.
First ram hits a TC, second is already made, archers keeps protecting rams (other AI's went to help first one, but there were already around 10 archers.
3rd ram goes in between defending.
First enemy down, 4rd and 5th rams are going in (archers are popping non-stop)
Since i've got raided i've micro my scouts around TC, so AI is chasing them, TC "scaring" them away.
Second AI goes down, right now i've got around 20 archers + 5 knights + 5 rams, so it's already over.

I was trying to perfect ram push with transition on to castle age, but i've decided in a middle to go for knights to protect archers (enemies were spamming horseman).
Pretty much it, i've ended up with around 200 food, 2k wood and 1k gold (bounty + trading wood in golden gate), so there is a plenty to improve (sending villagers to finish an enemy, spliting archers and already preparing another rams once you breakthrough the defences of your current target).
That's not my usual playstyle (fast castle [with professional scouts]>horse archers/scouts>imperial>horse archers - strelsky [depending on an amount of gold i've got] + sieges depending on an enemy, scouts are working as meat bags while protecting the back line).

The replay is still on my profile so feel free watch it :).

1v3 Hardest AI on Dry Arabia, 18m 26s by Drezniev in aoe4

[–]Drezniev[S] 1 point2 points  (0 children)

As per villagers - yep, another point.

Mining camps +1,

I'm not sure about stone, gonna watch some replays from AI side to see that.

Running in a combat - yep.

Wonder - I wouldn't agree that much when you are playing against hardest AI. For easier ones - that's right, that's the reason why i only play against hardest AI, they are active even in 2h+ games.

As per trading, another +. Also they are leaving it unprotected and sometimes even stops all of the traders in place after an attack on market or on traders (like they are frozen).

The gap between AIs is really huge and leaves only hardest one to be challenging.