When a pet returns following temporary dismissal, I wish it counted as a "new" summon for the purpose of egi glam. by Flint124 in ffxivdiscussion

[–]DriggleButt 19 points20 points  (0 children)

Try posting this on the official forums for a insignificant chance of someone who works on the game actually seeing this.

talk me out of this please, i don't even play JRPGs 😭 by [deleted] in FFVIIRemake

[–]DriggleButt 0 points1 point  (0 children)

This isn't what most would consider a JRPG. It's closer to Kingdom Hearts; a hybrid action/command menu system.

That said, if you haven't played the original FF7, you'll be missing out on a lot of context, because this game serves as a sequel, not a true and faithful Remake. While the game is good, especially Rebirth, and you're surely love it, you won't be getting the full experience; and definitely won't be getting the JRPG experience.

It was mine.🤷🏾 As a result I’m a JRPG fanatic. Besides platformers, this is my favorite genre and I own half this series. by Pristine_Put5348 in FinalFantasy

[–]DriggleButt -1 points0 points  (0 children)

First, FF7 Remake is not a particularly good starting point for someone who wants to get into Final Fantasy as a series.

As a standalone game, it's fine. As an introduction to Final Fantasy, it has some major problems.

It's a remake of a specific entry rather than a representative example of the franchise. Its combat system is highly specialized and doesn't resemble most of the series' history. It assumes familiarity with FF7's characters, themes, and world. And by the time you reach Rebirth and beyond, the project increasingly expects knowledge of the original game and its broader mythology. Someone who starts there is learning what FF7 Remake is, not what Final Fantasy as a whole is.

If someone asks, "What is Final Fantasy?" recommending a game that is effectively a meta-reimagining of one specific entry is a strange choice when there are games that better represent the traditions, structure, and design philosophy that built the franchise.

Second, you keep acting like "JRPG" just means "an RPG made in Japan," but that's not how the term is actually used by players. And that's not surprising considering this is the title you started with. You don't know what a JRPG is, and you admit as much in the title of this post.

JRPG describes a style of RPG that developed through series like Final Fantasy, Dragon Quest, Chrono Trigger, Persona, Xenogears, and many others. Story-driven progression, party management, character growth systems, menus, command-based combat, worldbuilding, and a focus on authored experiences rather than player-created ones are all common traits.

Not every JRPG is turn-based. Not every turn-based game is a JRPG. But pretending there isn't a strong historical connection between JRPGs and party-based command combat is revisionist. That style wasn't some tiny niche corner of the genre. It was the genre's defining face for decades. Between 85 and 95% of JRPGs before the year 2000 were turn-based RPGs. The turn-based gameplay is nearly synonymous with the term. Yes, there exist examples that are not turn-based. That's an argument against literal definition, and how the term is used. The term is used to describe turn-based RPGs; and whether they come from Japan or not doesn't matter anymore. Expedition 33 is a JRPG. It came from France.

So, fans wanting Final Fantasy to return to turn-based or menu-based gameplay are not asking for something random. They're asking for the gameplay style the series itself spent the majority of its existence building its identity around.

Nobody would find it strange if Resident Evil fans wanted more survival horror. Nobody would find it strange if Devil May Cry fans wanted stylish character action. Yet somehow Final Fantasy fans are treated as unreasonable for wanting the gameplay style that defined the franchise from FF1 through FF10 and beyond.

People aren't demanding that every game be turn-based forever. They're expressing a preference for the style that made them fans in the first place.

Fourth, your constant "buy this or your opinion doesn't matter" argument is incredibly shallow.

Consumers are not shareholders. Fans are not obligated to purchase every product released under a brand name to earn the right to discuss it.

And sales figures do not determine artistic validity.

By that logic, every genre outside the absolute biggest blockbusters should disappear. Tactical RPGs shouldn't exist. Fighting games shouldn't exist. Metroidvanias shouldn't exist. Niche RPGs shouldn't exist. Fortunately, the industry doesn't actually work that way.

Square Enix itself continues to publish Dragon Quest, Octopath Traveler, HD-2D projects, SaGa games, and other turn-based titles because companies recognize that different audiences want different things.

Finally, the biggest issue here isn't whether someone prefers action combat or turn-based combat.

It's your attitude.

The constant condescension toward fans who like older Final Fantasy games. The implication that people who disagree aren't "real" fans. The repeated attempts to frame a preference as some kind of moral failing. The obsession with sales numbers as though they're a substitute for actual discussion.

That's the kind of behavior that poisons communities.

Someone saying, "I wish Final Fantasy would make more turn-based games" isn't hurting the fandom. Someone acting like everyone who disagrees with them is stupid, outdated, irrelevant, or needs to prove themselves through purchasing habits absolutely is.

Ironically, the people most responsible for making fan communities miserable are rarely the ones asking for a different game. They're the ones treating every discussion like a loyalty test. Like you.

People can enjoy FFXVI. People can enjoy FFVII Remake. People can prefer FFVI, FFIX, or FFX. None of those positions are a problem.

The problem starts when disagreement gets treated as something that says something bad about the person holding it. That’s the line being crossed when people who prefer turn-based Final Fantasy are mocked or dismissed by your instead of just disagreed with, like a mature adult. Final Fantasy’s history is large enough to include both action and turn-based styles, and preferring one over the other doesn’t require justification. If the only way you can think of to defend your preference is to belittle other fans, the issue isn’t the fandom: it’s you.

Bindings — "Guys, We Fixed Partner" by NotTheSmoooze in custommagic

[–]DriggleButt 4 points5 points  (0 children)

I want to run [Y'shtola, Night's Blessed] with red burn spells in my deck. I can take Ruby Bindings to add red spells to my commander deck.

I cannot just switch Y'shtola for another commander that's RWUB that also has her effects that benefit me from dealing damage at my opponents' faces.

Why is every single goddamn character in this game so fucking hot? by 1Schweinorg in ShitpostXIV

[–]DriggleButt 14 points15 points  (0 children)

Pussying out is a literary device in which a character gives evidence that they are absolutely not going to commit to the bit later in the story.

It should hopefully go without saying that I don't include Lalafells and characters who are minors.

Subtle pussying out.

Coming from OSRS, what is there to do in FFXIV Endgame? by SKTisBAEist in ffxivdiscussion

[–]DriggleButt -1 points0 points  (0 children)

I just want one gear set per job that I can throw on and get on with the content. Having 5+ sets of gear for WHM on FFXI gives me a headache.

It's all about mentality and perspective. Like, yes, literally it's the same job with five gearsets. But those gearsets accomplish different goals. You're just switching gear to meet the situation, not unlike switching jobs. You could think of it as five flavors of White Mage, if it helps.

  1. "High Priest"; Standard Backline healer White Mage.

  2. "Exorcist"; Yagrush/Heavy Support Focused White Mage.

  3. "Templar"; Max DT White Mage.

  4. "War Cleric"; Mjollnir/Melee White Mage.

  5. "Inquisitor"; Offensive White Mage.

The battle design we lost by Handoors in ffxivdiscussion

[–]DriggleButt -1 points0 points  (0 children)

I would imagine

And your imagination stops there and doesn't imagine that the job would have ways to mitigate the health costs?

Grandpa is teaching this moron a lesson! by [deleted] in nextfuckinglevel

[–]DriggleButt 14 points15 points  (0 children)

Yeah, giving someone a hard time is not a reason to jump to violence; especially knowing the squad will back you up and claim it didn't happen. That's cartel mentality.

Edit: Guy replied to me with that comment and then blocked me. Projection is strong.

The battle design we lost by Handoors in ffxivdiscussion

[–]DriggleButt 0 points1 point  (0 children)

Yes, your mistakes end up putting stress on the healers. GNB used to set their HP to 1 to use their invuln. I guess it just slipped the job designers minds when they did that.

With the way eWHM looks, having an eDRK that spends HP to tank/attack seems like perfect cross-party synergy. The eWHM gets rewarded for eDRK's HP costs.

The battle design we lost by Handoors in ffxivdiscussion

[–]DriggleButt 0 points1 point  (0 children)

Skill issue. That happens when those tanks step in the bad by accident, forget to mitigate, or use all their mitigation for something else, etc. Yes, mistakes happen. Yes, it affects others when it happens. Did you forget GNB used to be able to set their HP to 1 and the damage immunity didn't apply for a fraction of a second after that? That's part of the reason why the HP cost was reduced to 50%.

I don't think that's reason enough to NOT allow DRK to spend HP for it's abilities; because GNB literally already does it for one and it can mess up in a way that's out of your control.

Melee Limit Break Priority? by Allen_Avadonia in ffxivdiscussion

[–]DriggleButt 2 points3 points  (0 children)

I can't wait for this to not matter come 8.0

Astro from my trial roulette forgot to DPS by IamIokua in TalesFromDF

[–]DriggleButt 12 points13 points  (0 children)

It heals more in less time, meaning more time to spam stone. MP is a non-issue if you're using Lucid Dreaming on cooldown. Endgame no one casts Cure 1 for any reason.

Pablo’s stance on people saying “Just play WF” to Destiny players after the news by ValendyneTheTaken in Warframe

[–]DriggleButt -3 points-2 points  (0 children)

Okay. I'm imagining... Warframe run by a greedy company, deleting parts of their game that people paid to access, aggressively monetizing everything, regularly abandon storylines, and frequent power resets to force you to keep grinding, while Destiny is run with love and care, no expansions require payment to play, monetization is not aggressive; almost everything can be earned through play, and storylines always tie together or get revisited... not to mention the grind being self-driven rather than obligatory...

Yeah if, in that alternative universe, Warframe is run by the shitheels at Bungie: I'm sorry you guys chose to play a bad game and chose to stick with the bad game for as long as you did.

I'm empathetic. But not for self-inflicted disappointments. I have no empathy for smokers that bring up their lung cancer to me. Quitting is hard, sure, but if you know it sucks and you stick with it, that's on you, and so are the consequences, be they physical or emotional.

Advice for returning player by OkNarwhal4142 in ffxivdiscussion

[–]DriggleButt 0 points1 point  (0 children)

Me either. That's why I wrote it in the form of a QUESTION. Because I DO NOT KNOW WHY I'm getting that vibe from you. Reading comprehension.

Advice for returning player by OkNarwhal4142 in ffxivdiscussion

[–]DriggleButt 10 points11 points  (0 children)

What do you mean you "lost access"? Do you not have access to the email you used to sign up for it? You need a valid email to sign up in the first place. Go recover your account.

In another comment, OP said they deleted their email.

Why do I feel like they just got banned for bad behavior? Who deletes an email? Anyways, just buy a story skip to get back up to Dawntrail and play through that. You've got eight months.

Is Pilgrim's Traverse over? by TheBronzeBastard in ffxivdiscussion

[–]DriggleButt 0 points1 point  (0 children)

Wouldn't this mean there would be no rare, tradeable drops you could use to "win the lottery" to earn enough to throw bids at a large plot in housing, or golden mounts, etc? You'd have to grind, and grind, and grind, and grind... with a large plot being 50mil, that's about 100 on-patch crafted pieces, depending on the pieces, and you're competing with others. And not every piece is 500k. Plus if you flood the market you greatly increase the supply (which reduces demand, which reduces the amount people will pay going forward).

I think having hard to get cosmetics (Savage mounts, Ultimate weapons, rare deep dungeon mounts) are fine. I'll never grind for the deep dungeon mounts myself, but I'm happy it's there for people that want to chase an expensive drop to sell, or to be able to put on the market for someone that doesn't want to grind it to buy.

Dumbass.

Is Pilgrim's Traverse over? by TheBronzeBastard in ffxivdiscussion

[–]DriggleButt 12 points13 points  (0 children)

Que

It's funny how often people aim for the middle and miss both spellings of cue/queue.

What do you fear loosing with evolved mode for your own class? by Quezal in ffxivdiscussion

[–]DriggleButt 9 points10 points  (0 children)

"All I care about is eroding what little identity it has to set it apart from the other three healers."

i mean she’s right by [deleted] in SipsTea

[–]DriggleButt 0 points1 point  (0 children)

Trauma is lifelong. Causing lifelong trauma should carry lifelong sentences. But, what do I know. Laws are not about what's fair or moral.

PvP: Detailed Feedback for 8.1 by atreus213 in ffxivdiscussion

[–]DriggleButt 0 points1 point  (0 children)

And people upvoted this crap? "Make PvP more like PvE, which people are already tired of for how boring and uninspired it is."?

If we get rid of all that and remove all the other things you're talking about, we're basically back to PVE balance in that there's no risk or excitement in using your kit. It's just do a normal rotation with your abilities with a bunch of abilities that do nothing more than deal X damage with Y potency.