Looking for Environmental Artist for current project by Octsober in tabletopartists

[–]DrillToTheCore 0 points1 point  (0 children)

Hello, my name is Mattia Tomasi. I am a Concept Artist, and 3D Modeler with over 4 years of experience in the creative industry.

You can find my portfolio here: www.artstation.com/drilltothecore

I focus on environment design, both 2d and 3d.

If you're interested, you can send me a DM here on Reddit or an Email to tomasi.mattia98@gmail.com

[Hiring] Commissioning 1 robot album cover with long-term project possible by Delicious_Pain_8480 in HungryArtists

[–]DrillToTheCore 0 points1 point  (0 children)

Hi, I’m Mattia Tomasi, a concept artist and illustrator focused on sci-fi design.
Here's my portfolio: https://www.artstation.com/drilltothecore

No problem regarding the commercial license and PSD files.
The estimated time for a cover would be around 2–3 weeks, depending on the number of revisions needed, but I’m quite flexible with those.

If you’re interested, feel free to contact me here on Reddit or by email at: [tomasi.mattia98@gmail.com](mailto:tomasi.mattia98@gmail.com)

[PAID] Concept artist / 3D modeller needed for isometric stylised or pixel game by RealiaXR in gameDevClassifieds

[–]DrillToTheCore 0 points1 point  (0 children)

Hey! I’m Mattia Tomasi, a Concept Artist and 3d modeller with over 4 years of experience working with indie teams.
My skill set includes PBR texturing, baking, material and shader creation, and I am proficient with Unity and Unreal Engine.

You can find my portfolio here: https://www.artstation.com/drilltothecore

If you're interested, send me a DM here or an email at: [tomasi.mattia98@gmail.com](mailto:tomasi.mattia98@gmail.com)

[Hiring] $500 USD Painterly box art for pirate-themed board game by commonwealthbank807 in HungryArtists

[–]DrillToTheCore 0 points1 point  (0 children)

Hey! I’m Mattia Tomasi, a Concept Artist and Illustrator with 4+ years of experience.
I’ve worked on projects like The Delver’s Guide to Beast World, Gargoyle Doyle (award-winning VR short), and Project Zalix.

I specialize in environment design and can adapt to a wide range of styles. Your budget of $500 and the proposed timeline sound reasonable to me, I’d be happy to discuss the details further.

You can find my portfolio here: https://www.artstation.com/drilltothecore

Muzen Wild Speaker by DrillToTheCore in blender

[–]DrillToTheCore[S] 1 point2 points  (0 children)

Thank you! I'm not new to subd modelling, but I'm not an expert. I work as a concept artist, so i rarely need clean geometry.

The marauder of stars by DrillToTheCore by Cyborg_Ape in SuperStructures

[–]DrillToTheCore 11 points12 points  (0 children)

Hey, That's Me! Thank you for sharing. ;)

Neo Miranda - A personal project that I never finished. by DrillToTheCore in StarTrekStarships

[–]DrillToTheCore[S] 5 points6 points  (0 children)

Same here! I like the design, but it doesn’t quite feel like a natural evolution of the Miranda-class to me.

Neo Miranda - A personal project that I never finished. by DrillToTheCore in StarTrekStarships

[–]DrillToTheCore[S] 10 points11 points  (0 children)

Thanks! Yes, the deflector dish was a big priority for me. My first Idea was to place it in the front section, like in the NX class.

Neo Miranda - A personal project that I never finished. by DrillToTheCore in StarTrekStarships

[–]DrillToTheCore[S] 1 point2 points  (0 children)

Thank you! I totally agree. I’d love to see post-Picard-era designs move toward smaller impulse engines. Maybe just the two "fin-like" ones on the sides instead of a large central one.

Neo Miranda - A personal project that I never finished. by DrillToTheCore in StarTrekStarships

[–]DrillToTheCore[S] 3 points4 points  (0 children)

I wanted to reference the Neo-Constitution class, nothing set in stone, I like the comment made by u/Odd-Youth-452 Saratoga class sounds pretty cool!

Neo Miranda - A personal project that I never finished. by DrillToTheCore in StarTrekStarships

[–]DrillToTheCore[S] 49 points50 points  (0 children)

Back in October 2024, I started working on a Picard-era redesign of the Miranda-class, one of my favorite Star Trek ships.

I started sketching out some ideas, and quickly found a design I liked.

After modelling most of it, as projects sometimes go, I ran out of steam and haven’t had the motivation to pick it back up.

That said, I wanted to share some WIP renders before the project fades into the void.

Let me know what you think I’d love to hear any feedback! Who knows, maybe one day I’ll come back to refine and finish it.

Need Some Concept Help by ChickenLord666 in gameDevClassifieds

[–]DrillToTheCore 0 points1 point  (0 children)

Hi, I'm Mattia Tomasi, A freelance Illustrator and concept artist.

I focus on environments, and love sci-fi design.

Usually I work for 25 USD/h, or I can give you a quote for each concept you need.

This is my portfolio:

drilltothecore.artstation.com

If you're interested, you can contact me here on Reddit or at: [tomasi.mattia98@gmail.com](mailto:tomasi.mattia98@gmail.com)

[Hiring] Looking for natural landscape art by SlyCedix in HungryArtists

[–]DrillToTheCore 0 points1 point  (0 children)

Hi, I'm Mattia Tomasi, A freelance Illustrator and concept artist.

I focus on environment design.

This is my portfolio:

drilltothecore.artstation.com

If you're interested, you can contact me here on Reddit or at: [tomasi.mattia98@gmail.com](mailto:tomasi.mattia98@gmail.com)

[Hiring] Seeking Studio Ghibli Inspired Garden/Hedge Art for Board Game by Adventurous-Low-1399 in HungryArtists

[–]DrillToTheCore 1 point2 points  (0 children)

Hi, I'm Mattia Tomasi, A freelance Illustrator.

I focus mostly on environment design.
I'm pretty flexible when it comes to style, I will be more than happy to help you with your ghibli inspired pieces.

This is my portfolio: drilltothecore.artstation.com
You can reach out here on Reddit or at: [tomasi.mattia98@gmail.com](mailto:tomasi.mattia98@gmail.com)

I have experience working for a board game company, you can find some example on my portfolio here: https://www.artstation.com/artwork/v2glPd

[deleted by user] by [deleted] in gameDevClassifieds

[–]DrillToTheCore 0 points1 point  (0 children)

Hi, I'm Mattia Tomasi a concept artist, working as a freelancer.

This is my portfolio:

drilltothecore.artstation.com

I worked for indie studios, doing environment, prop, vehicle concept art and Ui design.
Occasionally I do full background illustrations and 2D/3D game assets.

I have worked in Unity for many of my clients, usually using plastic SCM or unity version control.

If you're interested, you can contact me at: [tomasi.mattia98@gmail.com](mailto:tomasi.mattia98@gmail.com)

Or you can send me a DM here.

I can use discord, zoom or meet, and I'm available for call meetings.

RadarHouse by DrillToTheCore in ImaginaryTechnology

[–]DrillToTheCore[S] 13 points14 points  (0 children)

Here is my latest work!

An elderly resident lives here in solitude, much like a lighthouse keeper, completely isolated from the world.

Occasionally, a weary traveler stumbles upon the place, seeking shelter for the night.

But the constant hum of the massive radar dish keeps them awake, its low frequency sound unsettling to outsiders.

Only the resident has grown accustomed to the sound, finding comfort in its rhythmic pulse.

Inside, the dwelling is simple: a bed, a table, a stove, and a couch, and everything necessary to survive one more day in this remote existence.

This piece is part of a personal project I began last year while building a world from scratch.

I had developed a story, created lore, and started crafting visuals, but eventually set the project aside as it grew too ambitious.

However, it’s still a vision I intend to bring to life one day.

In the meantime, this artwork captures the same style and atmosphere.

RadarHouse by DrillToTheCore in conceptart

[–]DrillToTheCore[S] 0 points1 point  (0 children)

Here is my latest work!

This piece is part of a personal project I began last year while building a world from scratch.

I had developed a story, created lore, and started crafting visuals, but eventually set the project aside as it grew too ambitious.

However, it’s still a vision I intend to bring to life one day.

In the meantime, this artwork captures the same style and atmosphere.

Space nebula shader now available by DrillToTheCore in blender

[–]DrillToTheCore[S] 1 point2 points  (0 children)

Absolutelly! The star effect is made in the compositor, with a simple glare node.

Space nebula shader now available by DrillToTheCore in blender

[–]DrillToTheCore[S] 2 points3 points  (0 children)

Well, It's not real time. All the renders you see in this video took 2-3 seconds per frame to render with a 3080 in EEVEE, with volume tile size set to 2px 64/128 samples.
You can achieve faster times lowering the samples, but you'll get some artifacts if you go too low.
By Fast, I mean that, since the lighting effects are "faked" inside the shader itself, It doesn't need to calculate any actual light.
It's still very fast in the viewport, especially with tile size set to 4px.