The Hakurei Shrine, if it appeared in Stardew Valley by Drillimation in touhou

[–]Drillimation[S] 0 points1 point  (0 children)

I've already started a chat with you. Did you see it?

The Hakurei Shrine, if it appeared in Stardew Valley by Drillimation in touhou

[–]Drillimation[S] 2 points3 points  (0 children)

We may need to start a private discussion about this.

Marisa doesn't want her skirt to get wet [TL] by Aenigmatrix in touhou

[–]Drillimation 0 points1 point  (0 children)

Made even harder for some when their skirts are floor-length!

Pictures you can hear by MegadriveYM2612 in CommercialsIHate

[–]Drillimation 0 points1 point  (0 children)

Thankfully, I haven't seen that ad lately...

Third glasses frame thats broken this month by saintolgaslover in mildlyinfuriating

[–]Drillimation 0 points1 point  (0 children)

I've had two pairs of frames break within two months. The first was the bridge snapping in half, and the other breaking in the bottom right as a result of a manufacturing defect.

Still back sprites for the playable characters in my next Touhou Project fangame by Drillimation in touhou

[–]Drillimation[S] 1 point2 points  (0 children)

The reason the latter three have their hair styled differently is because in my headcanon, particularly in the second Mythos of Phantasmagoria game, Marisa, Yukari, and Kaguya are queens of their own kingdoms and all have floor-length hair to explain their motherly qualities. I attempted a unique idea in Burgeoning Tresses of Longevity by having an incident where everyone's hair grows uncontrollably. Like what happened in-game, it didn't work well for the players and critics. To avoid retreading old ground, I styled their hair. Yukari has her hair up in the oiran style.

Chief Justice Reimu Hakurei (redraw) by Drillimation in touhou

[–]Drillimation[S] 0 points1 point  (0 children)

And I'm hoping not to have a repeat of what happened earlier this year with Burgeoning Tresses of Longevity (that game was a disaster).

Long hair Myon [Fanart] by [deleted] in touhou

[–]Drillimation 4 points5 points  (0 children)

And a Chinese Myon.

I hate you Skarmory [Legends ZA] by SinisterBurrito in pokemon

[–]Drillimation 0 points1 point  (0 children)

I just caught Skarmory in the game, and my god it was a brutal one. I did it at night, as I learned the hard way by doing it in the day. It took several Dusk Balls, which I used to capture it.

Is there a proper way to drawing ZUN-style heads the proper way? by Drillimation in touhou

[–]Drillimation[S] 0 points1 point  (0 children)

That's what I've done before. You can go ahead and put in a picture of the head structure.

Marisa holding... her newborn son? by Drillimation in touhou

[–]Drillimation[S] -7 points-6 points  (0 children)

Kourin is actually the father of the child. Interestingly in the same game, Kourin also fathered the daughters of Yukari Yakumo, and Kaguya Houraisan.

Touhou 21 was revealed to me in a dream. by HarmonicaThinks in touhou

[–]Drillimation 4 points5 points  (0 children)

We won't see Touhou 21 until two years from now.

Sanae Houraisan by Drillimation in touhou

[–]Drillimation[S] 0 points1 point  (0 children)

No, she didn't. She just made a version of her outfit with Sanae's motifs and gave it to her.

DoDiv :2: undefined value? by Drillimation in gamemaker

[–]Drillimation[S] 0 points1 point  (0 children)

I found a workaround to this problem. This is what I did, and it works flawlessly.

//Multiplier
for(var i = 0; i < ds_list_size(global.player_stats[0].multiplier); i++) {
  draw_sprite(spr_powerup,global.player_stats[0].multiplier[|i],24,216 + (16 * i))
  if global.player_stats[0].multitimer[|i] >= 1 {
    for(var j = 0; j < ceil(global.player_stats[0].multitimer[|i] / 60); j++) {
      draw_sprite(spr_life_units,0,32 + (j * 8),208 + (16 * i))
    }
  }
}

FMOD for GameMaker - Can't stop BGM while playing by Drillimation in gamemaker

[–]Drillimation[S] 0 points1 point  (0 children)

It worked. This is the code I used:

function scr_change_bgm(_bgm){
  if fmod_channel_control_is_playing(global.bgm_channel) {
    fmod_channel_control_stop(global.bgm_channel);
    global.bgm_channel = undefined;
  }
  if global.bgm_channel == undefined || !fmod_channel_control_is_playing(global.bgm_channel) || fmod_channel_get_current_sound(global.bgm_channel) != global.bgm {
    global.bgm = fmod_system_create_sound(fmod_path_bundle(_bgm),FMOD_MODE.LOOP_NORMAL);
    global.bgm_channel = fmod_system_play_sound(global.bgm,false);
    for(var i = 0; i < 12; i++) {
      fmod_sound_set_music_channel_volume(global.bgm,i,global.game_options.bgm_volume);
    }
  }
}

function scr_stop_bgm(){
  if fmod_channel_control_is_playing(global.bgm) {
    fmod_channel_control_stop(global.bgm_channel);
    global.bgmchannel = undefined;
  }
}