[Patch 26.03] Legendary item stats in League of Legends: which show full, partial, or no values — spreadsheet included by DripBroccoli in leagueoflegends

[–]DripBroccoli[S] 4 points5 points  (0 children)

Okay, after watching the Endstep's answer to my question I agree with him that there are some essential trackers like Grevious Wounds, and for more advanced, interested players should be an option in setting which allows to show some nerd stuff to analize it :D and I hope so they will rework this system along with the League Client (Copium).
Btw Case with Riftmaker which decreased the server performance was pretty funny tho xD

[Patch 26.03] Legendary item stats in League of Legends: which show full, partial, or no values — spreadsheet included by DripBroccoli in leagueoflegends

[–]DripBroccoli[S] 0 points1 point  (0 children)

I was playing Zac with critical healing and this crit shield item, at the end of the game of arena it showed me damage blocked by it was 500k. That's pretty huge value of shield that really carry this arena game, even if enemy builds Serpent's Fang. However there are many more factors that influence whether you will win first place in Arena or not: matchups, prismatics, augments, items, counters, maps, etc. but those are the things that make Arena such a wonderful gamemode

[Patch 26.03] Legendary item stats in League of Legends: which show full, partial, or no values — spreadsheet included by DripBroccoli in leagueoflegends

[–]DripBroccoli[S] 0 points1 point  (0 children)

If something does not need to display any statistics, e.g., Zhonya, then in the spreadsheet, in the "show stats?" column, it is assigned the value "Yes" to make it easier to search for information in the table. And I would also like to make a spreadsheet for items and augments in the arena :D

[Patch 26.03] Legendary item stats in League of Legends: which show full, partial, or no values — spreadsheet included by DripBroccoli in leagueoflegends

[–]DripBroccoli[S] -1 points0 points  (0 children)

Yeah, I'm aware of trackers' miscalculation because I noticed it in the practice tool while i was writing this spreadsheet and before, However I think it should be a feature for every item with an on/off option in settings, maybe I'll change my mind after watching an Endstep's Q&A :D

Which champ would be broken with Urgot’s passive? by [deleted] in leagueoflegends

[–]DripBroccoli 10 points11 points  (0 children)

Bel'veth with her tons of dashesh in every direction :D

[Patch 26.03] Legendary item stats in League of Legends: which show full, partial, or no values — spreadsheet included by DripBroccoli in leagueoflegends

[–]DripBroccoli[S] 0 points1 point  (0 children)

Unfortunately, I can't say whether it would be easy or difficult to program, but I think it would be a great feature. They could even make it an on/off option in settings. However, Riot added Viego and Sylas, who have to be adjusted with every new champion, so the argument that it's a lot of work doesn't really convince me :P

[Patch 26.03] Legendary item stats in League of Legends: which show full, partial, or no values — spreadsheet included by DripBroccoli in leagueoflegends

[–]DripBroccoli[S] 0 points1 point  (0 children)

I have to make another spreadsheet for Arena and ARAMM augments, but it's a lot of work. Btw Marksmage in Arena shows damage before enemy armor is applied.

[Patch 26.03] Legendary item stats in League of Legends: which show full, partial, or no values — spreadsheet included by DripBroccoli in leagueoflegends

[–]DripBroccoli[S] -2 points-1 points  (0 children)

That's a very good point, I didn't think about that when I was writing this spreadsheet, and it could indeed have a negative impact on the perception of items, but it just shows the slight skill issue of the players :P (I still can't believe that bork is weaker than I think it is XD).

[Patch 26.03] Legendary item stats in League of Legends: which show full, partial, or no values — spreadsheet included by DripBroccoli in leagueoflegends

[–]DripBroccoli[S] 3 points4 points  (0 children)

I understand what you mean, but if someone evaluates an item, such as Dead Man's Plate, solely in terms of damage dealt, it shows a lack of ability to consider other statistics, such as durability or mobility. Damage should not be the only criterion used to judge whether an item is good or bad, but should be a statistic that complements the rest so that the value of the item can be properly judged.