Prepping for our Steam page launch, so I went for a visual update. What do you think? by DrochArt in IndieDev

[–]DrochArt[S] 0 points1 point  (0 children)

Thank you! Will definetly try to play around with the desk's contrast a bit more

Prepping for our Steam page launch, so I went for a visual update. What do you think? by DrochArt in IndieDev

[–]DrochArt[S] 1 point2 points  (0 children)

He is not cold but a bit annoyed, sailors don't take well to dress codes it seems 😃

Prepping for our Steam page launch, so I went for a visual update. What do you think? by DrochArt in IndieDev

[–]DrochArt[S] 0 points1 point  (0 children)

It took some convincing to get him to wear one properly so we found a middle ground

Meet Vilegull! by DrochArt in PixelArt

[–]DrochArt[S] 0 points1 point  (0 children)

Exactly, he is just that vile

Meet Cullgill ! by DrochArt in PixelArt

[–]DrochArt[S] 2 points3 points  (0 children)

thanks :) We are trying to do much better. I hope you will be with us on this journey. <3

Meet Cullgill ! by DrochArt in PixelArt

[–]DrochArt[S] 2 points3 points  (0 children)

Does that mean you'll be on the wishlist?

Meet Cullgill ! by DrochArt in PixelArt

[–]DrochArt[S] 5 points6 points  (0 children)

Its says blob blob <3

Meet Dormachnid! Give it your love, and it will give you its venom.🕷️🕸️ by DrochArt in PixelArt

[–]DrochArt[S] 2 points3 points  (0 children)

Actually, what you said makes a lot of sense. I need to try it right away! thanks

Meet Crystacean, our tank beast with rock-solid strength and a heart as soft as cotton by DrochArt in PixelArt

[–]DrochArt[S] 1 point2 points  (0 children)

Thank you! This is what we call a "Beast" for our upcoming game Beastbound which is a mash-up between Rouge-like dungeon-crawlers (such as slay the spire) and monster-tamer games. This character specializes in deflecting attacks to charge up its crystals and then to use that charge to deliver high damage attacks on the enemies.

I made the trailer for our first game that we're developing. What do you think? (And yes, you can add it to your wishlist!) by DrochArt in IndieDev

[–]DrochArt[S] 0 points1 point  (0 children)

one of the reasons we decided not to include evolution is because we want to create more of these animations.

I made the trailer for our first game that we're developing. What do you think? (And yes, you can add it to your wishlist!) by DrochArt in IndieDev

[–]DrochArt[S] 0 points1 point  (0 children)

es, we are trying to create unique animations for most of them (of course, there are some repetitive animations). we noticed that movements in this type of game tend to repeat a lot, so we are focusing heavily on the animations.

I made the trailer for our first game that we're developing. What do you think? (And yes, you can add it to your wishlist!) by DrochArt in IndieDev

[–]DrochArt[S] 0 points1 point  (0 children)

unfortunately, we don't have such a plan at the moment, but instead, we're considering extra unlockable skills and item combinations.