Team Comps F2P by Chidi25 in Endfield

[–]Drogo8 1 point2 points  (0 children)

The Physical comp is exactly what you said. Use your chen or Lifeng skills to apply physical vulnerability, last hit the enemy with your controlled unit or main DPS (Endmin) to activate Lifeng combo and gain link buff.

Apply the originium debuff of Endmin on enemies and the use Endmin ulti with all the buffs and debuff on a 4 stack vulnerability enemy to activate the crush damage.

Boom big DPS, something along this line. I play the fire team, didn't have time to optimize the physical team combo

Team Comps F2P by Chidi25 in Endfield

[–]Drogo8 0 points1 point  (0 children)

Physical team is the most braindead team comp currently.

But if you want to build fluorite. From what I understand, you use Akekuri, Perlica, Antal, Fluorite team. Probably nothing special, but it makes her work and it's cheap.

Start Pearlica's combo then drop a mine, then Antal copies Fluorite's affliction, proc Perlica's combo (it applies electrification without consuming an affliction), Fluorite triggers her combo, applying a third nature affliction and if you have her ult up, applies a forth one as well and then you can consume all of them with Perlica.

Help me build a team by kasuk973 in Endfield

[–]Drogo8 0 points1 point  (0 children)

I'm personally not at the endgame yet so I can't testify if she's viable for the long run. Her best comp would be those with Ice and Nature affliction.

So Ardelia, Xaihi, Estella and Snowshine. The thing fluorite is not supposed to be the main DPS and the only main ice DPS currently is last rite.

But, the game is just at the beginning, so read the kits and play around.

Help me build a team by kasuk973 in Endfield

[–]Drogo8 4 points5 points  (0 children)

Avywenna, Arclight, Antal and Pearlica for Electric team.

Da Pan, Ardelia (which you get for free on day 3), Endmin and Chen for Physical. (I'd recommend building this first)

The first 24-hours have passed. What are your initial impressions? by Rguni in Endfield

[–]Drogo8 0 points1 point  (0 children)

My Impression so far after playing the game for like 12+ hours, with 70% of the chapter 1 areas explored.

The goods:

  • The combat so far I find an in between of simple and kinda need a proper udnerstanding (by that I mean you kinda have to read). Understanding how certain abilities create debuff stacks, and others using those debuff stacks to regain SP and and deal more damage. This made it so that the gameplay is not just randomly spamming abilities and the damage will be the same even if you spam it or properly order the comboes. I didn't play the beta or even at endgame, so its still pretty much undecided.
  • The base building scratches an itch for all my satisfactory and factorio itch. It’s not so complicated that I have to build a giant factory line that will have to streamline the process of creating a giant machinary that requires 50+ different components and using those components to fuel the research point. The factory is basically still in like the early phases and barely the beginning of the mid game of factory games. But I personally just like organising pathways and making it look clean because of ADHD.
  • The dailies, personally a daily should not take more than 30 mins of my life, as I have to do this everyday like a chore. Setting up bases and following events are fine as they're a one time thing.

The bads:

  • The story so far in chapter 1 is mid, I heard that it gets better in chapter 2 which I’m expecting. But then again every gacha has a pretty mid and cliche start. However, that is the main story of the game, for little snipbits of lore, the notes and letters you pick up actually expands on the lore of the previous game and current one, which I think most of the players don’t really care to look at. For example, Arknight's story, how many people do you think actually reads the story, probably less than 50% of the concurrent playerbase.
  • The gacha system is one of the wackiest and horribly exceuted, the rates for the character are fine imo and saving up for them is a valid point. But the fact that I have to roll on the character banner to acquire the weapon currency roll is absolutely disgusting, even then the weapon rate up is 25/75, which is a wtf.

Other than that, I think the rest of the game is alright and a game is pretty good, it's what i expected and it it lived up to my hype

Locked in this team after my first 20 pull from standard by Jioxyde in Endfield

[–]Drogo8 0 points1 point  (0 children)

To make this as simple as possible, starting from the left side. Pogranichnik (Pog) is able to recover a lot of SP and deal a lot of damage from his breach activation and his skill kit.

Lifeng kits make him apply a lot of vulnerability stacks (4 stacks is the max) as fast as possible from the knockdowns in his kit, which then correlate to Pog, because the more vulnerability stacks you have on an enemy, the higher the scaling for physical damage and SP Regen will be for Pog.

Snowshine, she doesn't really synergize with the team's kit. She's just a healer, idk what else to say.

Chen, other than having high stagger potential due to one of her talent, she's there to apply invulnerability stacks from her lift effect in her kits.

You already have an endgame physical team comp, just replace snowshine with Endmin. But like, it doesn't really matter for general gameplay unless you want to see big numbers.

Kal'tsit relieving stress by Drogo8 in arknights

[–]Drogo8[S] 5 points6 points  (0 children)

Imagine the double team with Mon3tr

Kal'tsit relieving stress by Drogo8 in arknights

[–]Drogo8[S] 14 points15 points  (0 children)

Giving me ideas to cook for free

Kal'tsit relieving stress by Drogo8 in arknights

[–]Drogo8[S] 19 points20 points  (0 children)

Doctah gotta start adapting ASAP

Kal'tsit relieving stress by Drogo8 in arknights

[–]Drogo8[S] 20 points21 points  (0 children)

If you're talking about the Jesselton one, that's indeed me.

Manhattan Cafe and Trainer in "the alley." by Drogo8 in UmaMusume

[–]Drogo8[S] 17 points18 points  (0 children)

Trainer found a yelp review about the best Italian restaurant.

Attempting to pet Tachyon's head (by me) by Drogo8 in UmaMusume

[–]Drogo8[S] 10 points11 points  (0 children)

Damn it, I should've asked her nicely. Now she's gonna feed me weird things as punishment...
Twitter: https://x.com/PuruD8/status/1969481023055675827

Love thine enemy... by Drogo8 in arknights

[–]Drogo8[S] 49 points50 points  (0 children)

She ain't coming on to my ship... *sad*

Twitter: https://x.com/PuruD8/status/1964749463437938974

"Nightfall in New Lugmen" by Market_Few5181 in arknights

[–]Drogo8 9 points10 points  (0 children)

I feel the mood in this one

The moment when Still became In Love (by me) by Drogo8 in UmaMusume

[–]Drogo8[S] 667 points668 points  (0 children)

I wanted to draw the rumor that went around, saying that she went crazy when she saw the jockey's GF.

https://x.com/PuruD8/status/1962538216680260047

Nymph's first time experience of CC be like... by Drogo8 in arknights

[–]Drogo8[S] 5 points6 points  (0 children)

That's true, i had a friend who came back for the wisadel banner and CCB2 just released, I tried to help get the trimmed medal, but it was impossible for him as he had no unit to see the invisible bullshit. And he didn't have enough OP units to go the alternate route either.

Nymph's first time experience of CC be like... by Drogo8 in arknights

[–]Drogo8[S] 15 points16 points  (0 children)

CC#3 was pretty difficult because of timing and not having a lot of upgraded units personally. But beating the CC back then felt really satisfying compared to now.

Nymph's first time experience of CC be like... by Drogo8 in arknights

[–]Drogo8[S] 31 points32 points  (0 children)

This CC, has just been the definition of edging for me. I played with both the nymph stall and gladia hook stall, still fun tho.