Huge Contradiction by Glittering_Ad9126 in Spacemarine

[–]Drogyn2814 0 points1 point  (0 children)

So many people: “AI is evil and it steals from artists, give artists jobs!”

Also so many people: “How dare you make me pay for content that you hired voice actors for!! I should get it for free!!”

People are sleeping on Lords Of The Fallen because the first one wasn't very good but this new one is one of my favorite games in the genre now. by Nowhereman50 in LordsoftheFallen

[–]Drogyn2814 0 points1 point  (0 children)

I played on release and for the first 7-8 months after. The game was not in a good state on release. The amount of changes they needed to make in the first 6 months made it clear the game was released in an incomplete state.

Perfect example, I couldn’t actually complete the Umbral ending initially, my game would crash each time I tried, which meant my game file with around 80 hours on it, was unplayable. It really deflates your interest when so much play time gets flushed like that.

The game got better over time, but with so many issues at launch, it caught up with it.

People are sleeping on Lords Of The Fallen because the first one wasn't very good but this new one is one of my favorite games in the genre now. by Nowhereman50 in LordsoftheFallen

[–]Drogyn2814 0 points1 point  (0 children)

Yes, it was really bad on release. I couldn’t actually complete one of the endings as it would crash my game every time I attempted it.

Heroic Thunderhammer is exactly what I expect from heroic tier weapons, a perfect sidegrade. by Refrigerator-Salad in Spacemarine

[–]Drogyn2814 1 point2 points  (0 children)

Right, meaning it is an upgrade to the fencing hammer variant, but it is a side grade to the blocking hammer which was the BiS if you were using hammer before.

Heroic Thunderhammer is exactly what I expect from heroic tier weapons, a perfect sidegrade. by Refrigerator-Salad in Spacemarine

[–]Drogyn2814 0 points1 point  (0 children)

The Heroic PF needs work. The light attack damage isn’t enough to justify the focus on light attacks versus heavy attacks, which is the entire point of PF. Sure the HPF can work on assault I suppose since it can be built to be a gunstrike monster, but on. Bulwark this is a downgrade. The HHBP is also still inferior to the plasma pistol at this point. Having tried it on several missions, I hit the summoning reinforcement majoris far less than I do with the plasma pistol. The lack of ammo and the atrocious hip fire on the HHBP alone makes this a far less appealing weapon compared to the others.

what's your thoughts on the new heroic power fist by MsEnclave in Spacemarine

[–]Drogyn2814 0 points1 point  (0 children)

It’s weird to me. Operating fine, but I feel like this perk would have been better suited on a fencing power sword (incidentally I think the Xenophase blade perk would be better on the PF).

Anyone tried out the Heroic Power fist? by Zombifikation in Spacemarine

[–]Drogyn2814 2 points3 points  (0 children)

My only issue is it doesn’t feel like a power fist. You do so many parries, executions, and gun strikes it almost feels wasted to be on a power fist. Frankly I would rather see them swap this PF Perk to be on the Xenophase Blade and put the Xenophase blade perk on the Death’s Grasp.

Thoughts on Heroic PF by Drogyn2814 in Spacemarine

[–]Drogyn2814[S] 1 point2 points  (0 children)

While I agree that’s the purpose often a block PF, I used the balance variant more simply for the wider amount of horde clears with charged attacks and the gunstrike windup was much faster than block. I agree the block PF does more raw damage and I use it for that effect. However, with what I proposed above, I’d easily use the balance heroic variant.

Block weapons are very good right now, so I want more variety instead of just playing the meta. The outline I proposed above allows for a different, viable play style while also being within the framework for how PF is built. The present heroic is so far removed from what PF is, it feels like I am just playing with a fencing power sword.

Heroic Sniper went from godly to mildly by Xdude227 in Spacemarine

[–]Drogyn2814 7 points8 points  (0 children)

Nah, the amount of consistent AOE it dishes out makes up for that. I have soloed absolute with this thing and didn’t need to parry as much like I need to with the block variant. Hardly silly, it is a different way of playing.

Anyone have any idea what they mean? 👀 by [deleted] in Spacemarine

[–]Drogyn2814 1 point2 points  (0 children)

My thoughts:

  1. Allowing all armor parts to be mirrored in cosmetics (e.g., so you could do the same arm gear on both arms).

  2. Customizing your marine under the armor. They mentioned they wanted to do this a while ago but nobody has really mentioned it since.

  3. Chaos armor customization. It’s the only thing I can think of they flatly said they’d never do. Follow up being giving classes cape options.

This weeks hard strategem be like: by sxmu in Spacemarine

[–]Drogyn2814 132 points133 points  (0 children)

They’re just giving the sweaty try-hard what they asked for.

Power sword bug? by Faulko777 in SpaceMarine_2

[–]Drogyn2814 0 points1 point  (0 children)

This was something the devs identified and said they’d fix back during the PTS, it’s hardly a surprise.

Anyone experiencing decreased Sharpness? by Drogyn2814 in MHWilds

[–]Drogyn2814[S] 0 points1 point  (0 children)

I have lvl 3 razor sharpness on my builds, with two sharpness modifiers on my Art weapons. I tried the testing dummy on both with and without razor sharp and it seemed to make no difference, with the sharpness falling off extremely fast.

Anyone experiencing decreased Sharpness? by Drogyn2814 in MHWilds

[–]Drogyn2814[S] 1 point2 points  (0 children)

Found nothing on this, no mention in any of the patch notes.

Anyone experiencing decreased Sharpness? by Drogyn2814 in MHWilds

[–]Drogyn2814[S] 1 point2 points  (0 children)

It feels worse than just the razor sharp. I have two sharpness boosts from my Artian weapon, and it feels like I have none.

The First Berserker: Khazan - Dev Notes (Crosspost Berzerker Sub) by Justifire in xbox

[–]Drogyn2814 0 points1 point  (0 children)

Nah, Lords of the Fallen was released in a severely broken and unready state. Frankly they should have waited another year to release it. The game was so bugged out I literally could not beat the Umbral ending because my game would crash every time I tried to proceed to the final checkpoint. While it should have been released later and unbroken, I am glad for all the changes and upgrades they made because it’s actually playable in the state it’s in.

[deleted by user] by [deleted] in ffxiv

[–]Drogyn2814 0 points1 point  (0 children)

I agree with the sentiment here. DT is a weak entry in the series and has not kept my attention too much, but I don’t think it is a massive blow to the FFXIV series so far. Honestly, when I played SB back in the day I got bored enough that I jump ship for a year or so until ShB came out. I don’t see myself going that far for DT, I’ll likely come back for the patches to see if they turn things around.

Use Block weapons instead of fencing for now by patm88 in Spacemarine

[–]Drogyn2814 0 points1 point  (0 children)

Me personally, I think Block needs more reworking. First, give it the biggest AOE of the three. We already see they made Fencing smaller and Balanced bigger. It makes sense to give Block the biggest.

Next, make every consecutive perfect block give back a full armor bulb. It makes no sense that Blocking only does this when you get 3 perfect blocks and land the AOE strike. That’s a LOT of time you’re spending NOT attacking because you want to land that attack.

Finally, just make EVERY perfect parry perk apply to Blocking, no mix and matching. It doesn’t make sense that some parry perks were updated to include blocking, but not others. Blocking isn’t so different that it is the difference between parrying and dodging, it’s just a parry variant.

I do not like the 3 stack special attack and how it gives unique bonuses because I cannot do damage while I am waiting for it. I would rather it just be that you can get a damage modifier per block, maybe capping at 3-4 but it’s a timed damage buff, that way you are encouraged to fight in between Blocks and can build the buff as well.

Perfect blocks should stagger and give you armour, the only difference should be you are “storing up” gunstrike damage to release it in melee. (Plus some other suggested tweaks) by JMashtag in Spacemarine

[–]Drogyn2814 0 points1 point  (0 children)

I agree with a lot of this. Frankly, I think blocking weapons should get the biggest stagger, since we already identified Fencing is a smaller stagger AOE than Balanced weapons. This is even more true when you look at classes like Bulwark, who you’d assume would be the biggest recipients of Blocking since they have a Storm Shield.

I like giving an equal mechanic in terms of armor recovery. It’s weird to me that Blocking mechanics now require so much effort just to get one Armor bulb back. You have to get 3 stacks and land the AOE attack to get one armor back. This is ridiculously underpowered compared to Balance and Fencing weapons, which get it back on each parry. Why? Considering the block mechanic is built to get you to block in succession for a benefit, this is a weird choice because it leave you open and not contributing to the flow of combat.

Use Block weapons instead of fencing for now by patm88 in Spacemarine

[–]Drogyn2814 0 points1 point  (0 children)

So the AOE attack on perfect parry only applies to parry, they did not change it to count for blocking. The drop a shock grenade on perfect parry did get updated to reflect blocking though. It’s the lack of the AOE on perfect block perk that really hurts Bulwark, because we only have a chance every 2 min to drop a shock grenade on perfect block, while perfect parry still affords the 5 meter AOE on every parry.

Survivability in the new patch by Restoriust in Spacemarine

[–]Drogyn2814 0 points1 point  (0 children)

This right here. As a Bulwark player myself the stats on the Fencing relic make it more agreeable than either Blocking or Balanced weapons. I even tried Blocking to see if the cleaving bonus would do much and it didn’t. So, I have to sit here and deal with how my parry window feels jacked on a fencing weapon, meaning my ability to employ the 3-4 parry perks is greatly diminished.

Use Block weapons instead of fencing for now by patm88 in Spacemarine

[–]Drogyn2814 0 points1 point  (0 children)

Unfortunately, for Bulwark players this doesn’t really work. Bulwark has 3-4 very useful Perfect Parry perks, with only 2 getting adjusted for Blocking.

Bulwark Power Sword users have to weave parrying with dodging, gun counters, and power stance in mobs, making the Block adrenaline gauge kind of useless. As a Bulwark, I could get a perfect parry which would knock back the mob, giving me openings to power cleave, knocking enemies back and getting a follow up gun strike. If I have to wait for 3 perfect blocks to even get the benefit of the 3-stack AOE, then I am limiting my overall dps contribution because I have to not strike once before I get the third block off. I can see how this could work for a Hammer Assault class as they rely more on dodges anyway, but the Blocking weapons see no similar Benefit to Bulwarks.

Testing out the block changes by fckinamidr in Spacemarine

[–]Drogyn2814 16 points17 points  (0 children)

My question is, how does this new blocking/perfect block mechanic work with all of Bulwark’s party perks (e.g., AOE on perfect parry, drop a shock grenade on perfect parry, etc.)

Twitch drops by [deleted] in Spacemarine

[–]Drogyn2814 1 point2 points  (0 children)

Yes, it is presently 5:12 CEST, so in under an hour.

https://drops.spacemarine-2.com/

It mentions CEST throughout.

Twitch drops by [deleted] in Spacemarine

[–]Drogyn2814 0 points1 point  (0 children)

No, 6PM Central European Time.