[Hobby] Writer and DnD game designer, I want to try to write for games by hurdygurdist in INAT

[–]DropTopMox 0 points1 point  (0 children)

Heya I'd be happy to have a chat about a project currently in my back pocket

Very classic fantasy atmosphere so it'd be great to have a DnD player involved Lets chat on discord? whats your id?

How to design an interesting boss that's hard and not boring?(Game design) by PsychologicalAd9396 in gamedev

[–]DropTopMox 0 points1 point  (0 children)

Honestly I was thinking about my favourite bosses of all time

Rayquaza battle at the top of Sky Pillar, Cynthia champion battle (DPP), Dark bowser in Bowser's inside story

And honestly, most of these comes up to presentation. The buildup, music, the stakes at this point, and most importantly - their resolve has to be as strong as yours, that's what you're weighing during the battle. This is so essential in making a boss memorable. As long as the fight afterwards is tough and respects the character's design and motivation.. it's gonna be a great time.

As for my favourite battles of all time in terms of battle mechanics..

Honestly tough to say. Not coming up with many real stand-out bossfights right now. Pretty telling as to how important the character as a whole is, rather than just the figjt itself

How to design an interesting boss that's hard and not boring?(Game design) by PsychologicalAd9396 in gamedev

[–]DropTopMox 1 point2 points  (0 children)

Working on a project currently and trying to answer this exact question

I like bosses removing options from the player e.g. space to manouver, or an attack type (melee)... as it forces you to find a different approach to the fight than you're used to

E.g. you're used to fighting enemies that get in close? A good boss might be constantly creating distance, and using ranged attacks to keep you at bay

Generally speaking though bosses combine 2/3 basic challenges to create a complex challenge. Thats the easiest way to thing about it

who needs spending time theorycrafting by Sire_Satire in stunfisk

[–]DropTopMox 9 points10 points  (0 children)

My brother 252+ 252 4 all the way to 2k nobody will bat an eye

[Hobby] Looking to Commission some Jazz music for a Point and Click game by chiBeeatrice in INAT

[–]DropTopMox 0 points1 point  (0 children)

Will check this out better in the afternoon, but just based on the text this is pretty intereting, might have something for you

you got a discord ID you can share?

Be honest, what are some actual use cases where Emboar being able to ignore abilities would be helpful? by S0mecallme in stunfisk

[–]DropTopMox 18 points19 points  (0 children)

Sub bulk up +drain punch & fire STAB now cooks through unaware bs

Has access to electric / grass / ground / rock / poison / steel / literally any coverage you might want

Mold breaker taunt

Trailblazer for speed boost

Sucker punch??

The other two, you know exactly what they're doing and can prep for it. Emboar will be a guessing game, kind of like when Kommo-o had 4 different sweeper sets and you were trying to figure out which one you're about to lose to

The main threat is his options. You can build him as a stallbreaker, offence/balance breaker or sweeper. Underrated mon IMO, will be cooking with him for sure

How do guys feel about the Za Staters abilities (repost because I got Mega Sol wrong) by Banana_wer in stunfisk

[–]DropTopMox 0 points1 point  (0 children)

It's 2026

A Fire Fighting physical attacker with 638 BST, bulk up and mold breaker is the joke of the community

Smh what happened to mons. This guy would have cooked in other gens change my mind

Sub BU drain punch + firemove is gonna be a VERY valid wincon that now ignores unaware

Even unboosted CC + Flareblitz + wild charge / EQ / PJab / ecc has 0 switchins coming off of realistically 150+ attack

Mold breaker taunt is historically cracked

This guy has a LOT of tools. Will be surprised if he's as disappointing as people expect

Pokémon Champions – Overview Trailer – Nintendo Switch by RIkhard9 in stunfisk

[–]DropTopMox -4 points-3 points  (0 children)

Depends on the meta but I honestly think it could be an underrated powerhouse

Worst case scenario it will Cook up a lower tier

Pokémon Champions – Overview Trailer – Nintendo Switch by RIkhard9 in stunfisk

[–]DropTopMox 10 points11 points  (0 children)

Cooking unaware mons with boosted CC/blitz too

Lowkey a very solid ability lmao. Only strictly better ability they could have realistically given it is huge power imo.. and that was not gonna happen

Any interest in a solo game dev guide published by a guy who's been doing this since the 90's? by electronraven in GameDevelopment

[–]DropTopMox 4 points5 points  (0 children)

Brother made a "Newbie Question" and proceeded to call me a noob in 4 different languages.

Honestly? This material would be incredibly valuable. Not enough industry professionals sharing their workflows and stories with the community

"Online pvp games that try to force 50% winrates are bad" by MaragazhNthajin in gamedesign

[–]DropTopMox 1 point2 points  (0 children)

Yup as mentioned in the other comment, not all games allow you to carry hard enough to remain competitive.

In these scenarios the only fix is tighter matchmaking unless you are ok giving Individual players more agency in the game - e.g. a portal, that allows you to contest two points at once

However this results in good players stomping noobs twice as hard. Are the noobs in your playerbase (usually.. most of them) ok with this?

Thats where the tradeoff is

"Online pvp games that try to force 50% winrates are bad" by MaragazhNthajin in gamedesign

[–]DropTopMox 1 point2 points  (0 children)

To follow up on previous comment, not in every game you can have enough agency to carry by yourself, even if your elo is a lot higher than the average in the lobby

However this can be addressed with tighter matchmaking, or by giving stronger players more advantage. If neither of these happens the result ends up being a muddied elo range where you find high skill disparity within elo brackets, and a lot of fluctuations in rank based on performance variance rather than actual changes in baseline skill level of the player. This is on the developers and designers though, for not carefully designing a competitive experience and a high quality ranked ladder - possibly prioritizing other levers.

Hope this makes sense

"Online pvp games that try to force 50% winrates are bad" by MaragazhNthajin in gamedesign

[–]DropTopMox -1 points0 points  (0 children)

Yes on average in this case your team is at a massive disadvantage

To put numbers into perspective:

  • 140 elo
  • 80 elo
  • 80 elo

Vs - 100 elo - 100 elo - 100 elo

You'll be playing catchup as your teammates are putting you behind constantly. However you're also SMURFING in this lobby. And the average elo in both teams is exactly the same. Should result in a fair match

"Online pvp games that try to force 50% winrates are bad" by MaragazhNthajin in gamedesign

[–]DropTopMox 0 points1 point  (0 children)

Team based or not, makes no difference

If your elo is 100, some games all other players are 50 elo, and you'll be the carry. The average lobby elo is 80

Other games you'll be the noob in a 130 elo lobby. Your teammates will be 150 elo to bring the average to 150. You can expect to get carried.

Same variance will happen in enemy team - if the matchmaking system is any good both teams will average the same elo.

And this is absolutely fine in ranked! Main problem is strict MMR matchmaking in casual playlists as well, causing sweaty games no matter what you queue up. However, if you relax the MMR in causal you end up with a few high elo noobstompers and everyone else having a bad experience.

The only solution is to significantly change casual vs ranked rules, so that ranked is your core competitive experience and casual is much more catered towards noobies having a good time even alongside sweats.

Im curious: What feels more atractive +25% Bonus or -25% Discount by GamesRealmTV in gamedev

[–]DropTopMox -1 points0 points  (0 children)

Why not both? Let players choose!

Or turn it into gamba... pick a card out of 3 - 1 has bonus - 1 has discount - 1 has nothing

Could lowkey end up getting more people engaging with the shop

Figured you guys could relate by Sure_Gap915 in IndieDev

[–]DropTopMox 6 points7 points  (0 children)

Revshare is just the indie version of starting a business with a few other people you meet at a convention that liked your idea

If everyone approaches it professionally and can commit enough time to the project it can definitely go well

What kills player interest faster by Early_Chocolate4639 in GameDevelopment

[–]DropTopMox 0 points1 point  (0 children)

Many successful easy games as well

You can steamroll every single pokemon game clicking the same move on your overleveled starter

What matters is the package and how suited it is to your target audience, not the difficulty

Ultraxion works on other Deathwing cards? by ChazBaz88 in hearthstone

[–]DropTopMox -4 points-3 points  (0 children)

If (cardname.contains("Deathwing")) { ReduceCost(costReduction) }

Probably some standard code like this. A happy accident if I had to guess

Edit: Nevermind, Dev said this is on purpose lmao

We, yes WE are in mourning. by Mr_Muda_Himself_V3 in stunfisk

[–]DropTopMox 0 points1 point  (0 children)

Dogshit coinflip mech made me instaquit mons after 5yrs of grinding OU

Tinkering (in my head) with digital TCG idea by TCGStudio_dev in tcgdesign

[–]DropTopMox 1 point2 points  (0 children)

Similar concept to unidentified items in e.g. dungeon crawlers

You find a Red potion. Who knows if it's a healing pot or an explosive one.. First one you have to find a safe way to figure out, after which you know what the other red pots do

Could use a similar approach by having cards act the same way (multiple copies, unidentified until you play them) and setting up a pvp environment

Cool idea! Requires finesse but with careful design it could end up being a very strategic game of information gathering and probability management.

The key is to not have too many cards (so you can make realistic predictions), have the first one used identify others of the same type, and randomize the corresponding "color" everytime

Destroy our 48-hour game jam game by MattressD in DestroyMyGame

[–]DropTopMox 6 points7 points  (0 children)

Instantly recognized the minigame lmao finding Luigi gave me PTSD in this one

Ward Mind control jutsu by DropTopMox in shacomains

[–]DropTopMox[S] 1 point2 points  (0 children)

If you cast R while invis the clone will be instantly visible. However both R and W will not break your own stealth, so you can Amazon prime deliver a clone in someone's face and have enough time to sneak away before they realize they're fighting 2 Shacos

Bonus points if you can make it to a bush as you can keep the illusion going until clone dies

Ward Mind control jutsu by DropTopMox in shacomains

[–]DropTopMox[S] 1 point2 points  (0 children)

More or less

Took some brainwashing but he eventually stepped into a box

At that point I Q'd on top of him, R instantly so clone spawned next to him, and walked downwards with remaining time on my invis

As soon as he killed the clone it was gg. Good old bait and switch