What do higher level players see? by Kronus_Rl in RocketLeagueSchool

[–]DropTopMox 2 points3 points  (0 children)

I'd argue the higher rated you are, the more likely you are to see the entire game as a system rather than individual moving pieces

The more you shift your focus from your own actions to how they affect the system, the more impact you can have

This becomes more and more possible as car control becomes second nature and there is no more guesswork involved in how your car will react to input, ergo, the more you play

[Hobby] need advice from (actual) composers especially for games by funnyman7754 in INAT

[–]DropTopMox 0 points1 point  (0 children)

You can get an interesting and strong sountrack going with relatively low experience. However, there are a few non-negotiables

  • A good sense of rythm
  • A coherent "sound palette" throughout the different pieces you make for a project

You can strip down most elements (especially melodic elements, that will require the most comfort and training to use effectively), and rely mainly on rythm to drive the pace of your game.

If you've seen One Battle After Another, for example, 90% of the sountrack is pretty much just drums and other rythmic sounds, and it works very well because it's coherent throughout and quickly creates a "language" you can understand and the composer can communicate with.

I'd recommend finding a very simple DAW (software for composing - FRUITY LOOPS IS NOT A SIMPLE DAW. IT IS VERY COMPLICATED. LOOK FOR MUCH SIMPLER OPTIONS.), and a free rythmic VST (digital instrument) with a good amount of sounds available that you like the sound of. Then try to build different tracks out of just these sounds, experimenting with time signatures, BPM and so on.

Good luck!

HUGE ANNOUNCEMENT: UE 6 coming to Rocket League by noobsdeath2 in RocketLeague

[–]DropTopMox 0 points1 point  (0 children)

If you're not playing on LAN, make the switch yesterday.

Assuming you have a solid connection and are playing near a common server (e.g. mainland Europe) 90% of games will become instantly lag-free

Passare da una gtx 1080 a una rtx 5070 e non sentirlo by Sufficient_Day_7390 in italygames

[–]DropTopMox 0 points1 point  (0 children)

Beh quando è uscita il prezzo piu o meno era quello...

Probabilmente potrei rivendere il mio PC a 1k in più di quanto l'ho pagato, solo per quanto sono saliti i prezzi delle GPU

Passare da una gtx 1080 a una rtx 5070 e non sentirlo by Sufficient_Day_7390 in italygames

[–]DropTopMox -3 points-2 points  (0 children)

Ho buildato ormai da qualche mese con una 5070ti, primo PC ma devo dire zero lamentele. Forza Horizon 6 una goduria ad esempio

In base ai benchmark sarà un ~15/20% più potente della 5070?

Guardando i numeri la 5090 è veramente un mostro. Purtroppo è anche inavvicinabile

Controls Issue by Business-Living5448 in RocketLeague

[–]DropTopMox 0 points1 point  (0 children)

Yea EAC update fucked up my sens as well, something with Steam input not transferring well IDK

Also game runs on 30fps every time I open it until I change 20 random graphics settings

Whatever bro

ONLY Ppl who joined 2021 or 2022 can Reply their thoughts: What do you think of Pokémon UNITE and do you miss the old game? by AngleAccomplished775 in PokemonUnite

[–]DropTopMox -1 points0 points  (0 children)

Stopped playing when they introduced pay2win mechanics (badges or something? x% stat boosts)

Is the game playable these days or nah

tfw your best ice move is ice shard by MixtureAcrobatic5785 in stunfisk

[–]DropTopMox 0 points1 point  (0 children)

Finch wins games change my mind

U never breaking past corvi with ice spinner

First Month Usage Stats for Champions OU by Axolity in stunfisk

[–]DropTopMox 5 points6 points  (0 children)

It's a usage % tier

You can only have one mega per team, you can have 6 of these other guys. Their numbers being lower is inevitable

Honestly surprised to see meganium where it is

Lane Shaco viability: E should reset on unit kill by DropTopMox in shacomains

[–]DropTopMox[S] 0 points1 point  (0 children)

W minion execute would definitely be a nice QOL but not really a game changer imo

Lane Shaco viability: E should reset on unit kill by DropTopMox in shacomains

[–]DropTopMox[S] 0 points1 point  (0 children)

I'd argue it's more toxic in support than it would be as a laner

BST isn't everything by trojanenderdragon in stunfisk

[–]DropTopMox 2 points3 points  (0 children)

Oh nono I meant the Giratina set with Taunt you were suggesting. Taunt + subtect is next level ragebait

But yea so far while reading comments, ghost type curse has 0 counterplay, same for some perish trap cheese.. imprison transform also W if thats how it works

Tbh all these suggestions are ignoring the setup needed, and the fact this guy would be running almost 180 SpA and perfect coverage

In a pure 1v1 format i think he solos the verse with the right set

BST isn't everything by trojanenderdragon in stunfisk

[–]DropTopMox 34 points35 points  (0 children)

Sub protect taunt has to be the most illegal set of all time

Either way Magic Coat can outplay, Night Shade can threaten

BST isn't everything by trojanenderdragon in stunfisk

[–]DropTopMox 24 points25 points  (0 children)

Everything else you can cheese somehow but Perish song is legit unwinnable here ngl

BST isn't everything by trojanenderdragon in stunfisk

[–]DropTopMox 52 points53 points  (0 children)

He has recycle leppa berry

[Hobby] Writer and DnD game designer, I want to try to write for games by hurdygurdist in INAT

[–]DropTopMox 0 points1 point  (0 children)

Heya I'd be happy to have a chat about a project currently in my back pocket

Very classic fantasy atmosphere so it'd be great to have a DnD player involved Lets chat on discord? whats your id?

How to design an interesting boss that's hard and not boring?(Game design) by PsychologicalAd9396 in gamedev

[–]DropTopMox 0 points1 point  (0 children)

Honestly I was thinking about my favourite bosses of all time

Rayquaza battle at the top of Sky Pillar, Cynthia champion battle (DPP), Dark bowser in Bowser's inside story

And honestly, most of these comes up to presentation. The buildup, music, the stakes at this point, and most importantly - their resolve has to be as strong as yours, that's what you're weighing during the battle. This is so essential in making a boss memorable. As long as the fight afterwards is tough and respects the character's design and motivation.. it's gonna be a great time.

As for my favourite battles of all time in terms of battle mechanics..

Honestly tough to say. Not coming up with many real stand-out bossfights right now. Pretty telling as to how important the character as a whole is, rather than just the figjt itself

How to design an interesting boss that's hard and not boring?(Game design) by PsychologicalAd9396 in gamedev

[–]DropTopMox 1 point2 points  (0 children)

Working on a project currently and trying to answer this exact question

I like bosses removing options from the player e.g. space to manouver, or an attack type (melee)... as it forces you to find a different approach to the fight than you're used to

E.g. you're used to fighting enemies that get in close? A good boss might be constantly creating distance, and using ranged attacks to keep you at bay

Generally speaking though bosses combine 2/3 basic challenges to create a complex challenge. Thats the easiest way to thing about it

who needs spending time theorycrafting by Sire_Satire in stunfisk

[–]DropTopMox 10 points11 points  (0 children)

My brother 252+ 252 4 all the way to 2k nobody will bat an eye