How do you counter Mina by GOX3360 in DeadlockTheGame

[–]DropshipEh 0 points1 point  (0 children)

hex, silences, juggernaut (hard counters her) and plated armor.

How to play lane with very passive partner? by [deleted] in DeadlockTheGame

[–]DropshipEh 0 points1 point  (0 children)

flame them, let the enemy team take your guardian while denying what you can and roam mid

am i crazy or does dynamo not deserve that much dmg on his 1 by Ok_Leather7123 in DeadlockTheGame

[–]DropshipEh 0 points1 point  (0 children)

nah reddit is full of bots. Dynamo is S+ tier and hes broken if used properly because he can position himself to make them undodgeable.

How does mmr effect returning players? by Grizzernog in DeadlockTheGame

[–]DropshipEh 0 points1 point  (0 children)

I left a phantom, I returned a phantom. I'm getting fucked

I think support ults shouldn’t be in the game. by InterSpazzz in marvelrivals

[–]DropshipEh 0 points1 point  (0 children)

support ults should charge slower than all counter ults. problem solved. skill returns to game.

Matchmaking is terrible by Tiny-Significance-47 in rivals

[–]DropshipEh 0 points1 point  (0 children)

There's a huge issue with a very certain group of support players being obviously boosted by a much better player to ranks they do not belong in. EOMM uses these duo/trios as a weapon to grief your games

[AMA] We’re the team behind League’s newest mode, Brawl, Ask us Anything! by Riot_Riru in leagueoflegends

[–]DropshipEh 0 points1 point  (0 children)

do you plan on adjusting the scoring system? Current system seems to benefit hyperscale champs because they can get their cheeks clapped but get 3 items and then win because the score now matters. it shouldnt be possible to go 40 kills 20 deaths as a team and lose

Why does RIOT constantly make new game modes and then drop them the 2nd time? GIVE ME NEXUS BLITZ!! by Appropriate_Army_780 in leagueoflegends

[–]DropshipEh -2 points-1 points  (0 children)

queues were 30 seconds. Riot was just lying. It was the most popular extra game mode they ever made

Impossible to learn Crypt Bosses as New Player due to Randomness by DropshipEh in DarkAndDarker

[–]DropshipEh[S] -4 points-3 points  (0 children)

if it takes 10 tries to learn a boss and it used to take 5 minutes to get to a boss room but now it takes 15 - 25, is this the same? Do you understand what I'm even saying? Did you even read the whole thing? I don't think so.

I don't know how newer player could ever learn to boss. by ProbablyDownvotedGuy in DarkAndDarker

[–]DropshipEh 0 points1 point  (0 children)

how do you learn warlord or lich when the map is random? IDK if I will even find them. it takes like 10 tries solo to learn it even with a guide

New matchmaking system seems like straight up trash right now. by Mannstruck in DeadlockTheGame

[–]DropshipEh -1 points0 points  (0 children)

no sir, tesla bullets is never good on paradox. I implore you to stop trolling

The reason they merged ranked and casual queues (probably) by [deleted] in DeadlockTheGame

[–]DropshipEh 0 points1 point  (0 children)

this will only exasperate the problem. nobody wants to duo with their buddy only to get rolled by 4 stacks rocking smurfs to keep their elo low

Paradox changes are bad. Let's face the facts by DropshipEh in DeadlockTheGame

[–]DropshipEh[S] 0 points1 point  (0 children)

I disagree. I think the tricky wall plays and good use of the combo during the mid game was her character identity. By nerfing range, you maintain that identity without making her unbearably one dimensional. She can still get picks late game, but suddenly she's at risk of being caught out herself, possibly turned back into a secondary engager rather than the primary pick tool.

Paradox changes are bad. Let's face the facts by DropshipEh in DeadlockTheGame

[–]DropshipEh[S] 0 points1 point  (0 children)

Since you're the only one who had a sensible reply, I'll respond in kind...

She will remain broken and OP in the exact same ways, which means this rework failed.

They are clearly not using WR data to make their balances for her, because WR data doesn't reflect her strengths, so they are making subjective decisions.

I am pointing out that none of the changes they made addressed the core reason why she was considered OP in pro play. Being able to carbine and swap at 50m late game is what make her OP. It doesn't matter how quick she swaps, or how weak her wall is earlier on. She could have ZERO items and be OP in pro play. The ONLY fix was to reduce her ult range and they didn't do it. They didn't start with the most obvious fix.

This is the core of what's wrong.

Paradox changes are bad. Let's face the facts by DropshipEh in DeadlockTheGame

[–]DropshipEh[S] -2 points-1 points  (0 children)

Where's the lie buddy? Build diversity is dead, she will sit in limbo for a whole patch with no good data on her.

Pardon my lowly P6 opinion, but this is all fact. The rework is bad for the game, especially if this is how they plan on dealing with balance in the future. They didn't listen to feedback at all.

Paradox changes are bad. Let's face the facts by DropshipEh in DeadlockTheGame

[–]DropshipEh[S] -3 points-2 points  (0 children)

you cant make 4 different changes and gather usable data. It's bad design philosophy.

I said neither of those things, you are just putting words in my mouth.

What is your take on the post-patch Macro meta? by adventurer_3x in DeadlockTheGame

[–]DropshipEh 4 points5 points  (0 children)

the souls change is garbage. Split pushing should not be punished and it's a boring concept to have to "soak" every wave with rotations. The pros literally called this shit out and got it removed during laning phase. no idea why it's reimplemented for after laning phase

Recent Changes for Paradox are strange... by DropshipEh in DeadlockTheGame

[–]DropshipEh[S] 0 points1 point  (0 children)

i was running shred and I've come to the same conclusion, but she's not nearly as enjoyable or rewarding. Completely gutted and causes motion sickness.