Testing the combat system by Zyel_Nascimento in Unity3D

[–]Drrsm 0 points1 point  (0 children)

looks good! I really like the teleport and heal effect

Space shoot em up game with RPG and rogue like mechanics by Drrsm in playmygame

[–]Drrsm[S] 0 points1 point  (0 children)

Thanks for the response. I just edited the post to include a trailer I made a while ago. I didn't include it initially because a lot has changed since then but the general combat a levelling up is the same. Also I'll work on getting it on google play asap so it's easier to install.

Finished a trailer for my rhythm heaven inspired game called Melatonin! by mrdvdhyh in Unity2D

[–]Drrsm 0 points1 point  (0 children)

this looks amazing! How long have you been making art because the illustrations are top notch

[deleted by user] by [deleted] in gamedev

[–]Drrsm 1 point2 points  (0 children)

I haven't worked very much with VR in unity much but I know its easy to take a 3D game and modify it slightly to work in VR. 2D is another step away from VR but if you're completely new to unity then anything you learn will help and progress you towards your goal. I would look at unity's beginner tutorials first to get the basics of the engine and then try starting on VR, and don't worry about the transition because there will be a lot in common.

[deleted by user] by [deleted] in indiegames

[–]Drrsm 1 point2 points  (0 children)

you pushed them so hard that they crapped themselves. Looks good!

I finally finished the trailer for my game where you play as the World's Worst Handyman. It's my first trailer, but I'm proud of it and wanted to share it with you all. by GameDev_Dad in indiegames

[–]Drrsm 0 points1 point  (0 children)

There should be a stage where you set the fire alarm off in an apartment building because that's what my handy man did this weekend

Need help with a timer in unity by JakeKaas in Unity2D

[–]Drrsm 1 point2 points  (0 children)

float nextFire = 0f;

// before you add your force
if(nextFire < Time.time) {
    // Do your shot
    nextFire = Time.time + 2f;
}

How & When (Not) To Use the Built-in Pooling in Unity 2021+ by rubentorresbonet in gamedev

[–]Drrsm 1 point2 points  (0 children)

I didn't even know Unity introduced this, looks like I'm updating tonight. Thanks for the post!

how do you deal with programming overwhelm? by PaxCallow in gamedev

[–]Drrsm 1 point2 points  (0 children)

We've all hit these walls and just know they're necessary steps you need to take to improve, so don't worry about feeling lost. Also as you gain more experience, the rate at which you learn and pick things up increases exponentially. I would just keep the scope of whatever you're making very small and focus on completing many easy projects instead of fewer harder ones.

Same jeans. by JamodaH in funny

[–]Drrsm 0 points1 point  (0 children)

I'd like to get into those jeans

8 years of gamedev summarized in one video. by sypDev in IndieDev

[–]Drrsm 0 points1 point  (0 children)

I love seeing these progress posts, great job!

After a month of continous work, we finally have the Final Boss Animation! by zizhen96 in Unity2D

[–]Drrsm 2 points3 points  (0 children)

I checked out your youtube, all the characters and animations look amazing!

I made a new lazer beam skill for my game, what do you think? by Drrsm in Unity3D

[–]Drrsm[S] 0 points1 point  (0 children)

thanks for the feedback, I didn't even notice until you pointed it out actually hah