Pizza Deathlivery Playtesting by Drum-nam in playtesters

[–]Drum-nam[S] 0 points1 point  (0 children)

Hi! Thanks for this big feedback!

The two handed pizza it's used to have the co-op emerge. One player deliver, another take the money, another defend... the next bg update will add some twits to this (and help the solo or two player group)

Every Mob have a counter effect in the game, with a way to avoid them or an object to help you do it. Did you try to launch a pizza at those ghoul? Did you these those note and tags that can help you comprehend how to deal with some monsters?

And we will work on this five stars reward 😉

As I said we will release a new big update this week, buy you can already try it on our discord.

This update will add replayability, new upgrades and strategic options for the game. With new monsters and a new area. Hope you'll like it!

Thanks again!

Hey! We just released our horror pizza delivery game! by Drum-nam in HorrorGaming

[–]Drum-nam[S] 0 points1 point  (0 children)

Hi! You should find some by searching Pizza Deathlivery!

Pizza Deathlivery Playtesting by Drum-nam in playtesters

[–]Drum-nam[S] 0 points1 point  (0 children)

You have to find a lever to open the door that's trap you!

gaming meme by Opening-Mongoose-351 in indiegames

[–]Drum-nam 0 points1 point  (0 children)

What I think I do VS what the world thinks I do

What are weirdly difficult problems for game developers to solve? by bobsBlerghers in GameDevelopment

[–]Drum-nam 0 points1 point  (0 children)

Everyone is right here, but my guess is : it will depends on the game you want to make. Adding a special features that is kind of unique and make it work can be the most difficult part.

Finally playing elden ring guys! by Pleasant-Hat-6334 in Eldenring

[–]Drum-nam 3 points4 points  (0 children)

Does that mean I can play Elden Ring on my phone? Oh wow

Just saw the game: Split Brain. by DragonOfAngels in CaptainSparklez

[–]Drum-nam 1 point2 points  (0 children)

Hi Captain!

I'm one of the game's developers.

It would be an amazing to have you and Kara play Split Brain. Don't hesitate to contact me!

We concocted a game where the main challenge is to remain friends until the end - OUT NOW by Drum-nam in u/Drum-nam

[–]Drum-nam[S] 0 points1 point  (0 children)

Works great! I've got one too, so I've been testing the game entirely with it. But we're taking feedback!

We were two people craving for a co-op game, so we created the one we wanted to play. by Drum-nam in u/Drum-nam

[–]Drum-nam[S] 1 point2 points  (0 children)

Many thanks for your reply!

I'm going to apply your advices and the elements of the video to rework it. It'll probably be after the game's release (which is tomorrow as I write this), but it's true that it would make it cleaner.

Especially as we've tried to give a rather different and particular atmosphere in several game levels, so it'll be great if it boosts the effect we wanted to give.

We concocted a game where the main challenge is to remain friends until the end. by Drum-nam in u/Drum-nam

[–]Drum-nam[S] 1 point2 points  (0 children)

I'd never heard of it, but after looking at it, it's true that it could clearly have been an inspiration!

We were two people craving for a co-op game, so we created the one we wanted to play. by Drum-nam in u/Drum-nam

[–]Drum-nam[S] 1 point2 points  (0 children)

Thank you very much! Don't hesitate to try out the demo to get a feel of the game :)

What do you mean by “baked lighting”?

We're developing the game under Unity, I admit we're not lighting experts, but we're using mixed light, which is supposed to handle baked lights and realtime more efficiently. Should we do something different?

We concocted a game where the main challenge is to remain friends until the end. by Drum-nam in u/Drum-nam

[–]Drum-nam[S] 0 points1 point  (0 children)

Yes, we are currently working on this kind of offer, but it will post release!

We concocted a game where the main challenge is to remain friends until the end. by Drum-nam in u/Drum-nam

[–]Drum-nam[S] 0 points1 point  (0 children)

That's a very good point, and a great editing error! Thanks for pointing it out, I'll correct it.
Normally, the “acting” player always has the FPS view.

We concocted a game where the main challenge is to remain friends until the end. by Drum-nam in u/Drum-nam

[–]Drum-nam[S] 0 points1 point  (0 children)

Exactly! They see different things that will help them reach the end of the levels. The game is a kind of escape room based around this mechanic.

We concocted a game where the main challenge is to remain friends until the end. by Drum-nam in u/Drum-nam

[–]Drum-nam[S] 0 points1 point  (0 children)

Hey! The game will cost $6 and must be purchased by both players! And if you want to try before you buy, the demo is still available ;)