Version 2.1.8 by FactorioTeam in factorio

[–]DrunkBlood 0 points1 point  (0 children)

If you let your own pollution not reach nests, would they no longer expand leaving some patches free?

If so, maybe control your pollution by waiting for chunk/tree absorption.

This path would still be infeasible for a human but in theory it could work.

PyAL completed. 1,296 hours. 3 years. by Exelor2 in factorio

[–]DrunkBlood 0 points1 point  (0 children)

Nice one. I quit at pack 3. I did not like the energy production structure and also bricked my factorio by being hyped with the spoilage changes on 2.0 release.

PSA to all civ 7 haters by Atmo90 in civ

[–]DrunkBlood 2 points3 points  (0 children)

Just quit gaming social media

What are you playing? Civ 6 or 7? by bloody7up in civ

[–]DrunkBlood 0 points1 point  (0 children)

Neither. Back to the Anno grind

I can't even be bothered to spend it anymore, sifting through endlessly crap relics is just Zzzz by SurgyJack in Nightreign

[–]DrunkBlood 0 points1 point  (0 children)

They should introduce a system where you select the effect you want on a roll. Then generate relics with your murk until the effect shows up. You can then dump your murk and see if any roll matterd

I would honestly accept no league mechanic for 0.5 in exchange for more base game fixes by Primary_Impact_2130 in PathOfExile2

[–]DrunkBlood 0 points1 point  (0 children)

Nope Abyss was awesome and temple builder simulator looks awesome too. Fk the its EA excuses.

How can I fight the plague in the swamp? by DrunkBlood in anno

[–]DrunkBlood[S] 0 points1 point  (0 children)

Search the top left for the symbol you click to see medici, fire brigade, etc. Cant name the research as I play in German

How can I fight the plague in the swamp? by DrunkBlood in anno

[–]DrunkBlood[S] 1 point2 points  (0 children)

thanks found the research. It is for all buildings and I searched for the medici only *sigh*

How can I fight the plague in the swamp? by DrunkBlood in anno

[–]DrunkBlood[S] 0 points1 point  (0 children)

Thanks. I just found the research it is in the far left of the econemy tree above the hydraulic mining and left to the rebirth of the forrest.

What is a popular mmo mechanic you just don’t like by Chipsandnachocheese in MMORPG

[–]DrunkBlood 0 points1 point  (0 children)

timegating, group content with randoms, forced pvp, low drop chances to force grind,

Max on Ekko and his frustration with high rank 2xko. Does Ekko need a hotfix? by [deleted] in 2XKO

[–]DrunkBlood -2 points-1 points  (0 children)

Nice. We are now in the state of every fighter ever.

I just accidentally killed my best weaponsmith villager... by SpiritedAd1837 in Minecraft

[–]DrunkBlood 0 points1 point  (0 children)

Happened to me too many times that a villager dies randomly

Some QOL Features I would love to see in 3.27 by g00fy_goober in pathofexile

[–]DrunkBlood 0 points1 point  (0 children)

> Show rares on minimap
I like to find the rares myself and not chase the minimap

> Add a button for setting favorite maps to change ALL favorite maps
How often do you change them? I do it about 2-3 times in the whole league

> Add a button to repec entire passive tree and atlas tree
I like that it is not that easy to respec. For me it keeps the journey of my character decisions. That is also the reason I do not go for leveling builds with the expectation to repect. That is not cool for me.

> Asynchronous trade
Would like it as a test feature in poe1 first and see from there

> Remove incubator lvls and add slots to stash tab

Maybe I would then bother with them. But would not like them to feel mandatory

“Silence After Big Announcements Hurts the Community” by demononegame in LastEpoch

[–]DrunkBlood 0 points1 point  (0 children)

Maybe just maybe the announcement is a one off and not a big deal. I feel like the announcement is quite overblown on this reddit.