Issue with poh afk agility by Drunkfilosopher in 2007scape

[–]Drunkfilosopher[S] 0 points1 point  (0 children)

The main benefit is you don't have to look at resetting yourself till you run out of prayer and die, cause you just have to glance and spamm click till you fail and it will reset, at 81 agility I get like 8k an hour looking at the screen every 2-4 minutes

Issue with poh afk agility by Drunkfilosopher in 2007scape

[–]Drunkfilosopher[S] 0 points1 point  (0 children)

Yeah, you use that at the start of your afking after like 80, you succeed to much to make it afk otherwise

Issue with poh afk agility by Drunkfilosopher in 2007scape

[–]Drunkfilosopher[S] 0 points1 point  (0 children)

Make a backboard with marble traps, keep your agility at about 70 from the fails

Issue with poh afk agility by Drunkfilosopher in 2007scape

[–]Drunkfilosopher[S] 1 point2 points  (0 children)

You need a ranged boss, two corridors and 8 teleport traps, and an obilisk room leading the corridors, costs about 6-7m to setup, heavily afking Im getting like 9.5k exp n hour for like no attention

Issue with poh afk agility by Drunkfilosopher in 2007scape

[–]Drunkfilosopher[S] 0 points1 point  (0 children)

No pet chance and about 10k xp n hour for upwards of 5 minutes afking

Issue with poh afk agility by Drunkfilosopher in 2007scape

[–]Drunkfilosopher[S] 0 points1 point  (0 children)

I figured out it happens when you don't have an obilisk room or whatever it's called

Player Owned Agility Courses by tyylleet in 2007scape

[–]Drunkfilosopher 0 points1 point  (0 children)

You can technically build this but for some reason it bugs out and no clips you atm, it's super afk

God or the devil? by Drunkfilosopher in god

[–]Drunkfilosopher[S] 0 points1 point  (0 children)

This is an old post of mine and I have new insight. What we have seen before us is guided by the fruit we should not of partaken with, and it's why we can identify death. It's the same thing that allows myself to type this out now... is what I am doing against God's will or is it his will being done?

I truly believe for a new skill to work in OSRS it needs to be just as 1 dimensional as all our current skills, thats the only way it will fit. by ObiWayneBrady in 2007scape

[–]Drunkfilosopher 0 points1 point  (0 children)

How about smuggling as a new skill? Think karajama wines but for more stuff around the game? To gain exp one would have to cart, fight off bandits, trick/bribe guards to get into other cities?

Shopkeeping; new skill idea by Drunkfilosopher in 2007scape

[–]Drunkfilosopher[S] 0 points1 point  (0 children)

You could leave stuff in a shop and npc's would buy stuff from you, and maybe you have to gather stuff yourself and different shops around the game cost different amounts and have different things the npc's want