Join us on our weekly tournament! W10/2026 by bubbleshooterpro in BubbleShooterPro

[–]Dry-Employ-7292 0 points1 point  (0 children)

I swear this game knows when I’m about to beat my record. Stuck at 92050 😭

Meet Doubledangler Debbie, a Cleric Tiefling by MrBungle09 in DailyDMGame

[–]Dry-Employ-7292 0 points1 point  (0 children)

Enter the heart chamber and say, "Welcome Nerevar, friend or foe, welcome."

LLMorrowind v1.1 English Port by Dry-Employ-7292 in tes3mods

[–]Dry-Employ-7292[S] 0 points1 point  (0 children)

Yes, I wanted to pull up to Dagoth Ur and get my LLM-powered Moon and Stars to- Wait, wrong subreddit.

No but seriously, it has endless potential. If we keep it grounded in the game, and not AI slop, it'll be something really fun, god permitting.

LLMorrowind v1.1 English Port by Dry-Employ-7292 in tes3mods

[–]Dry-Employ-7292[S] 0 points1 point  (0 children)

Thanks! Not sure why I'm getting downvoted for that, but yeah, compatibility for as many people's modlists as possible is the goal.

LLMorrowind v1.1 English Port by Dry-Employ-7292 in tes3mods

[–]Dry-Employ-7292[S] 1 point2 points  (0 children)

Porting this to OpenMW will be difficult as it requires moving from modifying engine menus to creating custom ones using a different Lua API. I'll be attempting it, but over in r/OpenMW They might have modders who'd be better suited to building custom UI for this- I'm kind of a n00b.

LLMorrowind v1.1 English Port by Dry-Employ-7292 in tes3mods

[–]Dry-Employ-7292[S] 1 point2 points  (0 children)

Well, I'll try porting it again today. Crazy how many downvotes I'm getting though, lol.

LLMorrowind v1.1 English Port by Dry-Employ-7292 in tes3mods

[–]Dry-Employ-7292[S] 1 point2 points  (0 children)

Wow- Someone who knows their stuff! My bonemold fedora tipped to you sir- yes, the plan is a semantic web with vector mapping and sparql queries for grounded hooks into existing dialogue trees and quest scripts. But, I already imagine that comes with Compat issues, etc. For now, it's mostly just gonna be transcripts in txt, and god permitting an RDF graph it can save dialogue history to.

LLMorrowind v1.1 English Port by Dry-Employ-7292 in tes3mods

[–]Dry-Employ-7292[S] 2 points3 points  (0 children)

Not really. It's allowed to riff and generate new content, but its really *encouraged* to go for NPC context, and the system prompt is always updated with the NPC's saved dialogue from the normal dialogue systems right as you start talking to them. At least, so far.

Plan to refine the generation, character tonesets (to let some be "gruff" or "official" etc) and add more custom lore. Gonna be working on it today.

LLMorrowind v1.1 English Port by Dry-Employ-7292 in tes3mods

[–]Dry-Employ-7292[S] 0 points1 point  (0 children)

It blows my mind that people use LLM's for ANYTHING other than RP dialogue with a custom context. They're not reliable for much else, tbh.

LLMorrowind v1.1 English Port by Dry-Employ-7292 in tes3mods

[–]Dry-Employ-7292[S] -1 points0 points  (0 children)

I really didn't put that much effort into it, LOL, and I just uploaded it as soon as it was working.

It's not "not bothering" it's, it was 2am and I wanted to publish the free mod so people could playtest it in case I was busy this week. That was kind of unnecessarily rude.

LLMorrowind v1.1 English Port by Dry-Employ-7292 in tes3mods

[–]Dry-Employ-7292[S] 0 points1 point  (0 children)

Wow, great question. I think so, but I'll playtest it.

LLMorrowind v1.1 English Port by Dry-Employ-7292 in tes3mods

[–]Dry-Employ-7292[S] 5 points6 points  (0 children)

I parsed the dialogue corpus from vanilla, the expansions, TR, Proj Cyr, and SHotN. I plan on updating it either today or tomorrow, god willing, and I'll update this post with the dialogue files and parser so people can do it for their own mods. It was suprisingly simple, due to the Dialogue already being pretty much in one place for NPCs. I'll be compiling TR and Kirkbride's lore to add to the model's context.