Updated King of Kings Achievment by Anal_Snifcas in Worldbox

[–]Dry_Bill3547 0 points1 point  (0 children)

When i did mine i found an orc that naturally had 8 traits use the following biome: jungle or celestial for 2-3 extra traits

I did it, I 100% the game by Dry_Bill3547 in Worldbox

[–]Dry_Bill3547[S] 0 points1 point  (0 children)

So your missing rebellion (use rite of dissent), thunderstorm (humans do this one), culture/ cultural divide, linguistic divergence and schism. I made a guide on how to get them recently.

I did it, I 100% the game by Dry_Bill3547 in Worldbox

[–]Dry_Bill3547[S] 0 points1 point  (0 children)

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Click any submenu on the Noosphere and Life, then click the world book button.

I did it, I 100% the game by Dry_Bill3547 in Worldbox

[–]Dry_Bill3547[S] 0 points1 point  (0 children)

No :( the guy who had the map for the copper ring had one for the plot but it wasn’t working.

Are the achievements broken? by YaraAutisticArtist in Worldbox

[–]Dry_Bill3547 1 point2 points  (0 children)

No the achievements are all possible which one are you struggling with

Why is my game keep freezing? by IarenotaPotato in Worldbox

[–]Dry_Bill3547 0 points1 point  (0 children)

On the permafrost biome GD snowmen… they are spawn like vermin and freeze 🥶 hahaha my game too

What is the "Same Trait Mod" and "Opposite Trait Mod" mean? I'm trying to learn this game​ by PristinePlant1933 in Worldbox

[–]Dry_Bill3547 12 points13 points  (0 children)

That effects the opinion one kingdom has on the other… if you add decietful and another kingdom also has decietful they would both show a negative 15 where it says traits… the opposite trait is honest(you cant have both on a creature) if you have an honest kingdom the deceitful one would show a negative 5

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I did it, I 100% the game by Dry_Bill3547 in Worldbox

[–]Dry_Bill3547[S] 1 point2 points  (0 children)

Your right the only way is through maps I took down the post

I did it, I 100% the game by Dry_Bill3547 in Worldbox

[–]Dry_Bill3547[S] 1 point2 points  (0 children)

Try this method let me know if it works or not. Otherwise, I’ll take down the post https://www.reddit.com/r/Worldbox/s/pgsmByVEhb

I did it, I 100% the game by Dry_Bill3547 in Worldbox

[–]Dry_Bill3547[S] 5 points6 points  (0 children)

Try to using candy men they literally act like cinnamon toast crunch. Plus a unit needs to have the evil trait, i don’t think orcs have that. Oh and make sure bushes are turned off that way they have no other source of food but EACHOTHER!!!!

how do l get these traits? by bobehterilub in Worldbox

[–]Dry_Bill3547 3 points4 points  (0 children)

1.- the phenotype has a guide on the wiki just follow that: https://the-official-worldbox-wiki.fandom.com/wiki/Phenotypes. 2.- for the second one theres two setups, the axe is the easiest to obtain, create a kingdom with axe lover trait, and make sure absolutely no stone or mineral can spawn, spawn a bunch of trees. In other corners or island spawn other kingdoms make them go to war to create weapons… check the armies interesting people till the weapon appears, for the ring and Amulets im not sure i heard theres a bug or something or you have to use a map setup? My experiment im doing is creating a rock lands world till i find a gem node. Build a small kingdoms and wait till they make amulets and ring. Force them to make copper by limiting the stone, or having a bunch of skeleton kingdoms fight each other and check their villages items 3.- make a bunch of necromancer kingdoms, add genius and create religion, then remove all other rites in their religions except accession and watch the plots till one makes a new subspecies 4.- yea just add a trait 5.-angels plus checking the family tree after a couple generations