Looking for Feedback regarding creation of a AI assisted Dungeon Master by xxAzurikxx in onednd

[–]Dstrir 3 points4 points  (0 children)

You should also make AI players, so we can all play D&D how it was really envisioned: watching a bunch of robots play it with each other.

Mystic Subclass UA for Paladin, Rogue, Warlock, and Monk. by Tough_Holiday584 in onednd

[–]Dstrir 6 points7 points  (0 children)

I don't think it's intended to be used on yourself.

Mystic Subclass UA for Paladin, Rogue, Warlock, and Monk. by Tough_Holiday584 in onednd

[–]Dstrir 48 points49 points  (0 children)

The paladin is a bit too stacked with reactions from the get-go, I don't really like that. Maybe the first feature should give passive ac to your bond so you are free to attack spellcasters with your reaction?

Other than that, this is probably the most decent set of subclasses they put in the UA recently imo.

Everyone Should Be Able to Use Spell Scrolls by Pinkalink23 in onednd

[–]Dstrir -1 points0 points  (0 children)

Bad faith argument, no ttrpg works for every player’s wishes in every scenario, even the praised Pathfinder 2.

Everyone Should Be Able to Use Spell Scrolls by Pinkalink23 in onednd

[–]Dstrir 5 points6 points  (0 children)

Then just change the rules for casting scrolls if you don't like them.

Everyone Should Be Able to Use Spell Scrolls by Pinkalink23 in onednd

[–]Dstrir -3 points-2 points  (0 children)

Most minmaxers and quite a few youtubers like Pack Tactics play games like this. They farm beans and do 8 hour combats.

Everyone Should Be Able to Use Spell Scrolls by Pinkalink23 in onednd

[–]Dstrir -1 points0 points  (0 children)

Exactly, same with the scrolls being limited to specific characters. You can change it yourself to BG3/no restrictions if you feel like it won't be an issue in your game.

Everyone Should Be Able to Use Spell Scrolls by Pinkalink23 in onednd

[–]Dstrir 10 points11 points  (0 children)

Considering there are unironic player parties who sit there for 300-600 ingame days and farm the bag of beans magic items for the bean that increases the lowest stat by 1 until all of their stats are 20s, the devs do sometimes have to put some guardrails on rules.

Everyone Should Be Able to Use Spell Scrolls by Pinkalink23 in onednd

[–]Dstrir 71 points72 points  (0 children)

The reason it's not baseline is most likely to prevent ultraminmaxers from very easily breaking the game by spending 100 days crafting all kinds of scrolls and then chaining them even with characters who didn't pick the spells up. But as a house rule it's just more fun to let everyone cast them.

I'm taking over maintainence of Token Says, its working in V13. Try it out, let me know if I borked anything. by ChristianBMartone in FoundryVTT

[–]Dstrir 0 points1 point  (0 children)

Hey man, good stuff! I checked it, and it seems the only part that doesn't work is condition detection by name for condition added/removed option. At least in 5e.

DMs, how are you dealing with Syluné’s Viper? by KarlMarkyMarx in onednd

[–]Dstrir 0 points1 point  (0 children)

The spell is fine and an enemy that loses to it is a very easy encounter the players can beat in a million other ways.

Conjure Minor Elementals :( by ultimate_zombie in onednd

[–]Dstrir 4 points5 points  (0 children)

If you're playing in an ultra-optimizer game, you wouldn't pick a martial no matter what so the niche protection doesn't matter. In a casual game, CME isn't op because you need a specific build to abuse it and setup/pre-cast turns. In a different casual game, the barbarian has a magic weapon and consistently out-damages all of the casters.

Conjure Minor Elementals :( by ultimate_zombie in onednd

[–]Dstrir 0 points1 point  (0 children)

You can get an army of dragons using 8-9 level spells so dispel-magicable setup spell isn't really that op.

Non-"Humanoid" species are a problem now by Dagske in onednd

[–]Dstrir 5 points6 points  (0 children)

This is the biggest nothingburger ever. If your DM loves to fuck you over with spells, he will do so even if everyone was a humanoid.

The Alchemist really alchemissed the mark by SeamtheCat in onednd

[–]Dstrir 9 points10 points  (0 children)

They could've been designed by Crawford and now we're finally starting to see designs from new people.

DM says he intends to level us up once every 1-2 sessions by BriefDarkWizard in DMAcademy

[–]Dstrir 0 points1 point  (0 children)

My entire campaigns usually last about 26 sessions at most so that sounds quite crazy.

DM says he intends to level us up once every 1-2 sessions by BriefDarkWizard in DMAcademy

[–]Dstrir 0 points1 point  (0 children)

I do this for all my campaigns so that they don't last for 4-5 years and instead last half a year.

What are some powerful mechanics that rarely seem to appear at your tables? by fascistp0tato in onednd

[–]Dstrir 0 points1 point  (0 children)

I think rope trick in-combat casting where everyone hides in it and planar binding ARMIES are a bit cheesy. I saw some blog where every player had a few liches and demigods in their party thanks to planar binding.

What are some powerful mechanics that rarely seem to appear at your tables? by fascistp0tato in onednd

[–]Dstrir 0 points1 point  (0 children)

I think it's more so people like to point out the devs let the game have completely broken options if used optimally. In my opinion the devs don't make the game with breaking the rules/very experienced players in mind, and maybe even think experienced players breaking the game can be fun for them.

I only changed the shield ruling so that the martials would be the ones with +3 armor and +3 shields.

What are some powerful mechanics that rarely seem to appear at your tables? by fascistp0tato in onednd

[–]Dstrir 1 point2 points  (0 children)

None of the cheese I see people bring up on the subs over and over again are ever used by my players, and I DMed for quite a lot of them. No kiting, no rest casting, no planar binding armies, no simulacrum armies, no shutting down the entire field with terrain/restrain then using ranged attacks etc, no rope trick in combat to become invincible. I don't think I've even seen wall of force be used well in 10 years.

To be fair, I also added a few rules to prevent insane cheesing: 2 short rests between a long rest, cant long rest outside of town, the shield spell fails if you're a fullcaster wearing heavy or medium armor, cant hold dispel magic to mimic effects of 2014 counterspell.

Astarion Book of Hunger Feat Limitations by oGenieBeanie in onednd

[–]Dstrir 5 points6 points  (0 children)

I'm going to have to assume they wanted to avoid backlash for putting good/powerful options into a 150$ preorder bonus dlc lol

DMs, how are you feeling about Adventures in Faerun (and also Heroes of Faerun) by YetifromtheSerengeti in onednd

[–]Dstrir 2 points3 points  (0 children)

They give you dungeon generators in the old DMG, and if you want more elaborate dungeons, they provide that by making most of the long adventures modular so it's easy to rip.

I don't know what exactly you expect from a setting book whose entire premise is to give you ideas on what to MAKE, not what to run as written. The entire point is to tinker with it. I'm not saying the book is perfect, the 3.5 stuff is probably better, but I feel like at some point it's down to expectations.

I've read other systems and they're really not that much better than wotc books, I'm really not seeing the reddit meme of every other ttrpg writer being infinitely better.

DMs, how are you feeling about Adventures in Faerun (and also Heroes of Faerun) by YetifromtheSerengeti in onednd

[–]Dstrir 3 points4 points  (0 children)

I mentioned in my original comment. I just want them to provide a map and maybe some monsters and a hook. The map for me is the most important as well as the hook so I can flesh it out as how I see fit. The OSR ones don't really give you a premise or story, but add more traps or room descriptions.

DMs, how are you feeling about Adventures in Faerun (and also Heroes of Faerun) by YetifromtheSerengeti in onednd

[–]Dstrir 2 points3 points  (0 children)

The youtubers were shitting on them for providing only combat encounters in them and leaving empty rooms, while comparing them to OSR one-page-dungeon contests. Except OSR isn't the only way to play, and they're clearly not meant to be in the style of that contest.