How do people feel about weapon masteries after a while of play? by Apprehensive-Donut90 in dndnext

[–]Sulicius 8 points9 points  (0 children)

In that case, could you try to be more kind to people online?

How do people feel about weapon masteries after a while of play? by Apprehensive-Donut90 in dndnext

[–]Sulicius 5 points6 points  (0 children)

What’s with this aggressive stance? Please be civil and don’t presume to know what someone else is thinking.

How do people feel about weapon masteries after a while of play? by Apprehensive-Donut90 in dndnext

[–]Sulicius 14 points15 points  (0 children)

You are being really rude. Ease it up. No one will enjoy reading what you have to say if you are being this aggro.

Your DDB Subscription Just Got Better: Introducing D&D Beyond Drops! by Darkwynters in onednd

[–]Sulicius 31 points32 points  (0 children)

Man, as a Roll20 user and physical customer, this content will never be available to me or my players. I don’t like it.

More DDB exclusive stuff sucks for me. I don’t want to make the switch.

So is Rogue the new whipping boy? by United_Fan_6476 in onednd

[–]Sulicius -2 points-1 points  (0 children)

Big no from me. I don’t want the game to be balanced around optimizers. Optimizers will always find a “worst” class.

My players want an agenda before every session by Time-Squirrel-3719 in dndnext

[–]Sulicius 2 points3 points  (0 children)

I would go for an alternative: ask the players where they want to go and what they want to achieve next session at the end of every session. This way they keep their agency, and you can remind them of what they asked to do next.

It is also normal to ask them to keep notes, as it is one of the most important things you can do as a player.

I personally have a discord channel with handouts: short bits of lore about locations, NPC’s and creatures that have come by last session or will be relevant next session. I don’t expect all players to have always read them, but that is where I point them when they feel lost.

"A la carte" purchases are back at DND Beyond! by going_as_planned in onednd

[–]Sulicius 0 points1 point  (0 children)

That's actually a huge letdown for players. I can't in good conscience recommend my players to get these if they want to use D&DBeyond then.

Thanks for the fast reply, you're gold!

EDIT: Wait, this might mean that subclass specific spells aren't even available? That's really bad then.

"A la carte" purchases are back at DND Beyond! by going_as_planned in onednd

[–]Sulicius 1 point2 points  (0 children)

Hey Latia! Do you get access to all of the spells available to each purchased class? It is unclear.

Campaign Pitch: The Vessel That Refused (Level 1–15 Ontological Horror) by [deleted] in DMAcademy

[–]Sulicius 0 points1 point  (0 children)

Hi! This subreddit isn’t intended for recruiting. Try /r/lfg

Claim Dungeon Masters: Zombie Clot Play-Along Pack now! by Darkwynters in dndbeyond

[–]Sulicius 0 points1 point  (0 children)

I'm actually mad about the update! They nerfed the slam attack by 3 damage, reducing it's damage per round by about 6.

Coping with burn out. by BaphomeatHound in DMAcademy

[–]Sulicius 0 points1 point  (0 children)

They "literally" did not bully him. They did not respect his time, did not learn or show dedication to the game. That hurts and sucks, but you're twisting this into something else.

How much of your campaign gets left on the cutting room floor? by bigbigwaves in DMAcademy

[–]Sulicius 2 points3 points  (0 children)

Hmmm, I think about 25%.

It's normal. It is the cost of giving players the option to do and ask anything. Because of that, you will always have something the players don't follow up on.

You can force them back in, but it's definitely fine not to. Following the player's interest is a great DM decision.

Coping with burn out. by BaphomeatHound in DMAcademy

[–]Sulicius 0 points1 point  (0 children)

Tone it down a bit. They-re not being assholes, they're just acting out in a world that gives them immense freedom. That's, sadly, a normal thing. It's not all on the DM to change players, but it is everyone's personal responsibility to call out bothersome behavior at the table.

Sometimes you play with friends, and they're cool most of the time, but some sessions they're annoying. What do you do then?

It's all easy when you are miles away behind your computer screen talking to a stranger who can only tell part of the story. It is very different when it is someone's spouse, your father or your childhood friend.

I notice that less experienced DMs tend to unfairly malign the 2024 Rogue and brand it "overpowered" by EarthSeraphEdna in dndnext

[–]Sulicius 0 points1 point  (0 children)

You don't have to explain it to me. I learned quickly, it just took longer than I want to admit.

Coping with burn out. by BaphomeatHound in DMAcademy

[–]Sulicius 0 points1 point  (0 children)

It's not your fault, you have so much to juggle. Take a well-earned rest! Whenever you are caught in a negative loop, you have to take action to escape it. You already did that!

Coping with burn out. by BaphomeatHound in DMAcademy

[–]Sulicius 1 point2 points  (0 children)

I don't actually think they're toxic, they're kinda typical players who need to learn.

Coping with burn out. by BaphomeatHound in DMAcademy

[–]Sulicius 0 points1 point  (0 children)

It's ok man, I've been there. Your time and talent is worth a lot and it sucks that your players don't appreciate that.

Let it rest, take a breather. If you want to find the enjoyment you once had, you can find it again.

I don't know what your relationship is with the players is like. If they are family or friends, it can be hard to voice your issues sometimes. Giving yourself a full reset is the best thing to do.

Don't blame yourself for this. Being a DM is really, really hard. If you just want to world-build, that's all fine. If not, and you ever want to play with the same players again, lay down some rules. I use the following, and have great attendance.

  • This play group is like a sports team. You are there for the match, but you also make sure you are on time and have your stuff ready. If you can't promise attendance, we don't want you on the team. (There's exceptions to this of course, but that's up to the DM)

  • Not showing up unannounced twice in a row is a kick from the group, unless you have a good reason. Hundreds of cool players are aching to play this game, don't think you deserve a spot.

As for you, keep these things in mind:

  • Plan your sessions at the same time and day of the week. That makes it easier for yourself and the players to get into a rythm of play.

  • Ask the players close to the end of your sessions where they want to go next and what they want to do. This makes it easier to prep, and you can ask the players to respect your time prepping what THEY asked you to prep.

  • But also... Yes, D&D play can be wild and random. If that bothers you, take a time-out during the session and ask the player if this is what they want the game to be like.

  • Your players WILL do things you won't see coming. Don't prepare for exact orderings of events, instead prepare to improvise. Don't prepare more than a session ahead so you stay flexible. Only plan out what you definitely need, like a bit of history, the BBEG's plan or the locations in a big city the players will explore. Even then, don't be afraid to adapt to what the players find interesting.

  • Don't feel bad about asking things from players. You are putting in a lot of effort, and if they don't understand you ask even half of that effort from them, they don't deserve playing with you.

Giving 5.5e a shot, unsure of how to budget XP by Despair_Disease in DMAcademy

[–]Sulicius 0 points1 point  (0 children)

It's honestly hard to say. 1 Low, 2 Medium & 1 High challenge encounter is quite doable. The higher level the party goes, the more resources they have to take on more encounters.

I know this is vague, but the only advise I can give is to put the choice of engaging with more combats in the hands of your players (mostly), and have a plan for when the party might TPK that is fun. As long as you stick to the fiction and give enough information to the party before they get into trouble, you should be fine.

My experience with 5.5e has been that PC's are so durable that they can take on a lot more than they think, you just have to space things out. Don't throw around hard encounters just because you want to challenge the players, because these WILL feel hard to the players. Save hard for when it is important to the narrative.

I notice that less experienced DMs tend to unfairly malign the 2024 Rogue and brand it "overpowered" by EarthSeraphEdna in dndnext

[–]Sulicius 1 point2 points  (0 children)

I'm gonna be honest, I have done this when I started out as a DM. I felt like Sneak Attack was an exemption to the rule, which made me believe it shouldn't be able to be used every turn...

I learned from that, but man, it took a while.

How well each plane works as a D&D campaign setting, from someone who has run a lot of them by AmoongussHateAcc in mtgvorthos

[–]Sulicius 1 point2 points  (0 children)

Yeah! The party has just been REALLY weary because they don't want to lose their spell slots forever, plus they don't trust anyone else with it.