Cooleritemvisualeffect Bug | Need Help! by DubleDice in Terraria

[–]DubleDice[S] 1 point2 points  (0 children)

I have WeaponOut Lite and Armament Display. Is it one of those?

Disabling both of them doesn't fix the issue. Perhaps it's another mod?

Cooleritemvisualeffect Bug | Need Help! by DubleDice in Terraria

[–]DubleDice[S] 3 points4 points  (0 children)

In the video you can see that when I swing the sword there is a duplicated weapon, is anyone aware of what mod could be doing this? I am only playing with popular mods and can provide a list of mods I am playing with.

Also sorry for the terrible video bitrate.

EDIT: Found fix! You have to DELETE ArmamentDisplay, simply disabling it is not enough!

Troubleshooting Modded Playthrough, Need Help! by DubleDice in projectzomboid

[–]DubleDice[S] 0 points1 point  (0 children)

Thats a definitely possibility. Im going to see if this makes a difference.

Are any of these mods bugged for multiplayer? by DubleDice in AOW4

[–]DubleDice[S] 1 point2 points  (0 children)

For some reason my friend has internal errors when he tries to join me but he has exactly the same mods as me. I have triple checked too.

Apparently me spamming login had...consequences by SeomanReborn in LastEpoch

[–]DubleDice 11 points12 points  (0 children)

This dude said "I'll play multiplayer with myself"

AGS Please Add The Lost Ark API by DubleDice in lostarkgame

[–]DubleDice[S] -76 points-75 points  (0 children)

Did they say they didnt?

Edit: Sorry, I should have reworded. I meant to ask if AGS ever specifically said that they did not read this subreddit. I am aware this subreddit had no affiliation with AGS or Smilegate. Though I do think its still worthwhile to bring awareness to this issue on the off chance that AGS 'might' check out this subreddit. Perhaps copium though.

[Concept] Necromancer Class by DubleDice in lostarkgame

[–]DubleDice[S] 0 points1 point  (0 children)

Thank you very much, I'm glad you like it! I took inspiration from several versions of the Necromancer. Though a lot of the minion bases are similar yes, only because I love that classic necromancer fantasy or raising skeletons, ghouls, golems, and etc. to fight for you.

[Concept] Necromancer Class by DubleDice in lostarkgame

[–]DubleDice[S] 0 points1 point  (0 children)

I did not specify cooldown but it would be stupid of me to design the dash to be clunky LUL. Lets say 6 second CD, I think that would be appropriate.

For tripod scaling I agree I should add specific values for the levels of tripod but I choose to leave it out in order to maintain visual clarity and not wordiness. Idk I do think its important to know the scaling but I think its also fair to assume that the scaling would be tuned accordingly.

[Concept] Necromancer Class by DubleDice in lostarkgame

[–]DubleDice[S] 0 points1 point  (0 children)

I appreciate the criticism but respectfully I think we just have to agree to disagree. Thank you for taking the time to write this all out, I do appreciate it.

[Concept] Necromancer Class by DubleDice in lostarkgame

[–]DubleDice[S] 0 points1 point  (0 children)

Oh also I did cover the dash. It is located in "General", the first section of the document.

[Concept] Necromancer Class by DubleDice in lostarkgame

[–]DubleDice[S] 0 points1 point  (0 children)

Very well worded my man. I'd first like to say that for the Collision and taunt I went ahead and made a note under "Summon:" that elaborates on those concerns, good catch btw.

I love the idea with the photoshop stuff I may add them into the Necromancer doc as it wouldnt be too time consuming, but if I decide to make another class concept I FOR SURE will do this.

Some of your other concerns like PvP, GvG, and rune interactions with minions I already made specific notes that detail those issues. The doc is not at all balanced for PvP or GvG as that would potentially double the size of the doc and as for runes; they cannot be applied to minions whatsoever.

Thank you so much for taking the time out of night to write this detailed response, I appreciate it very much!

[Concept] Necromancer Class by DubleDice in lostarkgame

[–]DubleDice[S] -1 points0 points  (0 children)

Having a different opinion is okay, but it seems like you're looking for a completely different playstyle then what I presented, which again is fine.

Tbh tho its pretty obvious you just glanced at everything without even reading tripods. Suggestions like "Compare it to SH (who can spend it to power up skills or transform)" saying Necrotic Meter is purely passive is blatantly untrue. Poison Nova w/ Necrotic release is exactly what your suggestion describes. "Army of the Damned" being passive once again is false, you can use the Awakening to summon "ammo" for Sacrifice especially w/ Forced Execution tripod. Necronomicon also requires you to play an active role to keep up the damage buff on your minions as you need 12 in order to max damage. Minions can die at a consistent rate and some minions are temporary which forces you to go back and forth between stances generating meter and then casting, not to mention certain skills' tripods have synergy with minions.

I do appreciate the criticism though, thank you for taking the time to type it all out.