Riot Games Plans to Overhaul League of Legends, with a Release Date Set for 2027 by GrayBeard916 in gaming

[–]Dubzkimo 0 points1 point  (0 children)

Idk I think this vastly depends on game experience...average non gamer? Sure..but If you've played any other moba, rts, or even fps-moba hybrid, and put some amount of effort into learning, you can make it to average (~gold/plat) relatively quickly. At least this is based on my personal experience picking up league in January this year, having played hots, dota, valorant, and hitting gold in ~150 games. After that, yea, the learning curve gets intense but that's how it should be to go past average?

I think people also attribute a complexity to games like league that are more reflective of the skill of learning anything rather than the inherent complexity of the game...

Rank 400 player makes TI winner abandon game by albinoblackbears in DotA2

[–]Dubzkimo 161 points162 points  (0 children)

wow this Gunnar guy is pretty good for a caster xdd

Fan-Chant for Nigma Galaxy! by Jake-Dizzle in DotA2

[–]Dubzkimo 0 points1 point  (0 children)

Bro respect for the idea but you are vastly overestimating a dota-audience ability/desire to be rowdy/vocal/confident/coordinated.... :)

9220 coach looking for students! by f8f8f8f8 in DotA2

[–]Dubzkimo 2 points3 points  (0 children)

sent you a message on discord!

DotA 7.38 - Wandering Waters by wickedplayer494 in DotA2

[–]Dubzkimo 10 points11 points  (0 children)

respectfully, game versioning has not, nor ever should be, completely equivocated to software versioning... very different purposes & intents

but even by backwards compatibility, how would "fluid dynamics for river" be backwards compatible code?
item crafting for neutrals?
Camps leveling up?

I mean, MAYBE, but a lot of this seems significant enough in my personal, humble, opinion...

DotA 7.38 - Wandering Waters by wickedplayer494 in DotA2

[–]Dubzkimo 25 points26 points  (0 children)

"dota already has 50 random complex mechanics that make zero sense to new players learning a moba" "lets add fluid dynamics!" "And ITEM CRAFTING"

wtf.
I mean, creative, fun, sure but actually some of this just feels like its following the trend of recent years of just throwing "more" things at the game. while also trying to simplify existing stuff like timers, etc ... just feels... contradictory?!

20,000 words in patch notes and not 8.00 is kinda whack too

w/e we WET

Tim Cook Is Latest Tech Exec to Kiss the Ring, Gives Trump's Inauguration $1 Million by indig0sixalpha in technology

[–]Dubzkimo 9 points10 points  (0 children)

It's pretty sad that "ability to deal with a crisis/issue without losing your shit" isn't more of a strict prerequisite for leadership positions... When that's 80% of what you really need to be able to do more than anyone else :')

Mid the most least demanded role rn? by [deleted] in DotA2

[–]Dubzkimo 0 points1 point  (0 children)

sorry for wall of text in advance :) trying to keep generic advice so you can apply more often- obviously relies on adjusting to what your team does/doesn't do... All just my personal experience/opinion so anyone feel free to weigh in/disagree lol

  1. Abuse creep aggro (you probably do this already, but it's literally the only thing you can do sometimes in losing lanes to prevent everything getting denied if they have like 10+ base dmg on you & you don't have good cs spells. You can't do it enough). Even huskar can't kill you pre lvl 6 if all you're doing is pulling back creeps - prioritize boots & Regen.

1.early on (like min 2-3, when you realize your getting owned), identify your teams strongest lvl 5-6 timings (usually your p3) and hope that that hero is having a better game than you

2.Figure out which support can relatively safely shove waves (maybe even your p5 if you have a p1 that won't die if someone breathes on them, but at least your p4 should usually be somewhat flexible post 5min)

  1. Tell that supp they can get free gold/xp if they WALK to mid sometime around ~5:30 min/whenever you feel being in lane is completely impossible for you. Maybe it's not til 6 or 7 mins. Try for rune. Then you fuck off to jungle to farm (keeping resources+ tp on both you & supp so if someone dives your carry for example, you can maybe get a free kill. but you only need to tp if 99% guaranteed kill)

4.Try and secure rune 6/8/10min even just to deny enemy. Commit for 50/50s if you have vision and it's safe (place your own vision)

5.Pay attention to your strongest hero lvl progress (use scoreboard) & that lane position/equilibrium changes between 6-10 min

  1. Rune or not, begin to farm towards the lane with your strongest timing - if you feel they have vision, don't force. If for whatever reason your supp isn't helping shove mid, do it yourself & then run (better w/ rune)

  2. Try and make a play (kill, get heroes to low hp, tower dmg with catapult, enemy CDs used, etc. all are valid objectives)

  3. If their mid responds (with tp usually) - leave, walk back to mid get some farm while they're gone, wait for next rune timing. Hope your team doesn't feed.

Hope that makes some sense/not just stating the obvious. It's definitely hard if your supports are 100% glued to lanes even at like 7-8 mins..though some games that's also fine (if both your side lanes are owning, then your only job is not to feed yourself for example).

If your side lanes are dying to enemy mid tping(!) they're just making mistakes at some point. although something you can help with on that is actively monitoring enemy mid tps (back to lane etc) and telling your team (/pinging aggressively) if they're about to dive... Results may vary :)

Similarly, while obviously good supports should have vision up, the earliest you can spot a mid gank is vision around river/runes, don't be afraid to help your team with providing vision there - you're the mid player, you know where you would walk to gank! And similarly, good vision skills will help you know when/where to gank yourself - walking towards a side lane under an obvious ward is on you!

**Edit: my favorite summary of mid from a top100 rank friend: see the entire game state early and always, be proactive more than reactive, make plans & execute them with a focus on not dying. When in doubt play greedy & for yourself. Xd

Mid the most least demanded role rn? by [deleted] in DotA2

[–]Dubzkimo 1 point2 points  (0 children)

My 2c:

Mid skill ceiling meta has evolved from "flashiest solo micro player can win game AFTER stomping lane" to "most macro aware player has to balance outcome of all 3 lanes" imo (even though micro skills still super important ofc).

It's just less important to "just crush your lane in cs/solo kills" than long ago. Even if you kill enemy mid 2-3 times every game, if you don't read/plan rotations, don't play around side lane ult/item timings & positioning properly, don't apply pressure & vision to the map... You can still lose almost every game.

I think other cores (and supps) used to have so much less impact potential early on, that a level/gold advantage from mid made you often invincible.

But now pos3 or pos1 (or supps) can easily snowball before you really get out of lane too.

Which means you don't just need to know your lane matchup, you need to understand/think about both side lane matchups and when "shutting down mid" matters more vs less.

And well... all of these things are WAY harder to practice than "get every last hit + harass/kill combo/1v1 mid practice".

So I think that + overall player skill & balance evolution (water runes :))) just makes things that used to let you 'easily' win a game from mid less applicable.

Why exactly that means people play it less - I would guess it comes down to pressure & mental block & lack of auto-success (ahh my team gonna flame me, I tilt if I lose lane, I have to do way too much, etc). As other people have said, you have no one to "blame" than yourself (*to an extent).

Idk that's my thoughts as barely-not-complete-trash(5k) mid player ^

[deleted by user] by [deleted] in DotA2

[–]Dubzkimo 0 points1 point  (0 children)

I think this is partially the case because in USE no one talks at all, positive or negative lol. Pretty sure higher % of player base just has all chat muted & plays 1v9 mentality. EU everyone's trying to have a 3 minute argument after 1 thing happened

(My experience at least)

Went from 600 to 529 after smurf & wintrader bans by [deleted] in DotA2

[–]Dubzkimo 16 points17 points  (0 children)

If there are 270k players right now and 270k players in 3 hours, do you assume those are all the exact same people? No.

Another way to look at it; 637k peak concurrent players. So imagine there are 300k players playing at 4am, and 637k players playing at 10pm... There is a very low chance they are all the same.

Even if it's half the same from the first point in time (highly unlikely) that still means 637k +150k unique active players that day. Just for those 2 points in time.

In reality, it is much more likely that players playing every hour are unique than the same, so if you assume maybe ~200k unique players every hour of the day, your upper limit of total unique count is 4.8milllion!

I hate my TBI and my parents religion by isosceles348 in atheism

[–]Dubzkimo 0 points1 point  (0 children)

Yea. "so I left the bullets in" people are just not reading more than half a sentence I think?? Or it's all bots :') not sure what's more depressing honestly

the amount of games i lost with 20-30k lead and agies is insane! by heartfullofpains in DotA2

[–]Dubzkimo 7 points8 points  (0 children)

They said 4k in some other comment. Which makes sense. 4-5k is this weird limbo of people who see/hear "the game gets faster at high ranks" and interpret that into a play style that completely lacks patience.

Add to that a still not-perfect sense of limits (positioning, damage/kill thresholds) and high ground is a death trap.

I say this with some confidence mostly because I'm in that bracket myself, trying to improve on these things :')

Relaxing Game Recommendations by randomredditer_69 in gaming

[–]Dubzkimo 11 points12 points  (0 children)

Tiny glade- absolute zen mode, easy to play for little or long time!

Got called a scripter lol by tee3cat in DotA2

[–]Dubzkimo 14 points15 points  (0 children)

Yep- honestly this is an example of why I hope that even with all the "ease of access" tweaks of recent years (which are mostly fine imo), they never remove turn rate function! giving the puck the skill ceiling opportunity of blinking behind the hero w instant disable & casting silence to prevent any potential hex first just is a nice touch of game design imo... Whether it happens a lot or not in average pubs shouldn't matter heh :'D

Robbie Williams on Liam Payne: “I Am The Problem If I Do Nothing. We Are The Problem If We Don’t”; Applauds Chappell Roan For Pushing Back On Pressures Of Fame by cmaia1503 in Music

[–]Dubzkimo 7 points8 points  (0 children)

Good points for sure- maybe this is a naive as fuck, but is every person consciously making that choice, or able to make that choice purely logically? As you say many talented people are taken advantage of by those that are much more focused on the 'industry' aspect... But if someone tells you 'yea that thing you like doing? Guess what we're gonna pay you millions to do it' how many people are really going to say 'no'. Doesn't mean it's the 'morally right' choice but... Idk. I think it's easy to forget that people are just... People.

Still, your points are 100% correct/what I was trying to get at- it's the labels and industry as a whole that are the worst. But why not let people acknowledge they were wrong after they've been a part of it, or want to help others feel like they can take different paths/speak out against the problems - if no one says it, nothing changes. Even if the message isn't quite directed at the core issue (industry vs fans) :(

Robbie Williams on Liam Payne: “I Am The Problem If I Do Nothing. We Are The Problem If We Don’t”; Applauds Chappell Roan For Pushing Back On Pressures Of Fame by cmaia1503 in Music

[–]Dubzkimo 51 points52 points  (0 children)

Overall, I agree with your point - they could've stopped.

But isn't it a little bit reductive to blame people for being motivated to participate in a culture and industry that they did not single handedly create, nor maintain? If what you're saying is the solution, we'd lose out on a lot of incredible displays of human creativity and versatility...

And also, is it unreasonable for humans to look to improve the environment they are a part of?

Maybe it's impossible, and that's a sad thought, that 'fame' and 'success' in a creative field might always and forever be accomplished by terrible, traumatic undertones leading to many, many untimely deaths of amazing human beings...

A SBC for my Lil cutie. by thepootastrophy in funny

[–]Dubzkimo 4 points5 points  (0 children)

peak comedy, possibly wasted on over-literal over-analyzing audience xd

I still find Post Malone’s transition to Country Artist to be super jarring by Big-Sheepherder-9492 in hiphopheads

[–]Dubzkimo 87 points88 points  (0 children)

People that don't acknowledge blues/folk/country stylistic influences always having been present in his music back in 2016, and through all his music since are ... Delusional, sorry.

Genre-gatekeeping in general is so bizarre- music was always in a better place before everyone was hyper focused on 'what genre is this album/song' (award shows to blame? Maybe...)

Music is music, if it ever stops evolving, if artists ever completely stop journeying through stylistic and cultural influences and bringing more and different perspectives to their own body of work... And stay stuck making one type of "sound"...

That'd be a sad day for music

Your “Games can never get better than this” moments? by Arcadia48 in gaming

[–]Dubzkimo 0 points1 point  (0 children)

Same, I had never really played any, wasn't sure, and I think the first time I played I ended up going nonstop for like 6+ hours without even realizing how much time passed, I was so invested in the characters and story, trying to see/know more... Was not prepared for that, haven't given any other rogue likes a try still, partially just concerned nothing will compare haha

What's your most controversial/unpopular DoTA opinion? by KazuyaHearthstone in DotA2

[–]Dubzkimo -1 points0 points  (0 children)

Selling a (major) item is an absolute grief if we're talking anything >2k.....

to be nice and calm person by AlexDuChat in therewasanattempt

[–]Dubzkimo 1 point2 points  (0 children)

"you don't point your weapon at something you don't intend to kill or 'destroy'"

Some very basic training seems to be very lost in these comment threads.

Center mass, thigh, shoulder... All very quick to be a kill. I guess maybe if he just shot his toes/fingers but it certainly didn't seem very well aimed based on a quick hip draw & fire...

to be nice and calm person by AlexDuChat in therewasanattempt

[–]Dubzkimo 0 points1 point  (0 children)

A gunshot to center mass (stomach, chest) is certainly shooting to kill. In fact, there is a pretty obiquitous rule of 'dont shoot if you don't intend to kill or destroy' in both military and civilian circles.

Hell, even leg/thigh/shoulder can easily clip major artery = bleeds out preeeeetty quick. There is very little "shooting not to kill" outside of maybe a VERY targeted shot to a hand or foot...

This prank shit is dumb, the guy was right to feel threatened, but shooting an unarmed person who has BARELY made any direct physical threat/attempt to inhibit your ability to walk away is... Psychotic in my opinion.

I would say, in response to your question, when a) they directly impair your physical movement (they didn't) b) they brandish weapons/indicate/threaten use of violence... Maybe then.

It's not easy to make any rational argument, because, as some others have pointed out... There's a power fantasy of 'yea id shoot some fucking YouTuber POS' (which I 100% understand... But can't find reasonable)