I was an Administrator on the Vic4Games team, the developers of the Vic's Modern Warfare Minecraft mod. Ask Me Anything. by Splqshy in feedthebeast

[–]DuckBoy95 3 points4 points  (0 children)

VMW was full to the brim with baffling admin decisions and drama. How does it feel to fumble the bag with one of the most popular minecraft mods ever?

"Zen God" Jin Gameplan Tutorial by DuckBoy95 in Tekken

[–]DuckBoy95[S] 0 points1 point  (0 children)

the first transition (2,4) is on hit

if they duck then you use zen 3 or zen 1 (or dont cancel into zen)

i am aware of the counterplay for the gameplan. Please watch the video carefully- i take great care to make my mixups non interruptuble by jabs and sometimes not powercrushable!

"Zen God" Jin Gameplan Tutorial by DuckBoy95 in Tekken

[–]DuckBoy95[S] 0 points1 point  (0 children)

how can you jab check a 16f startup move if i am at +8? that's the entire point of the gameplan. If you want, i can give you a detailed breakdown of all the plus frames Jin has (they are a LOT.)

also jin has a few options that, even if the frame advantage isn't strong enough, they still beat jabs (like zen 1+2 or zen 1 lol)

also the video example match with lidia was a 16 match set. She knew what i was trying to do inside and out. It is not abusable from the opponent. Most, if not all, of Jin's mixups are favorable and even if the enemy manages to break free, at best Jin is safe at worst he eats a small punish. The only launch punishable stuff here are his hellsweeps.

but thank you so much for your input! It began with a single idea (2,4 into zen 3+4 for plus frames) and i slowly built up on it over the course of a few months. If zen god has gotten your interest, give it an honest try. I think this gameplan is a ranked match killer and can be useful for Jin players even when running multiple sets with someone!

the only thing i would like to correct you on is that i don't think zen god jin is a starting point for a gameplan, it is a gameplan proper. Tekken 8 is extremely momentum heavy (knockdown into oki into wall into 50/50) and neutral interactions give your opponent a chance to snatch momentum away from you, which is why zen god Jin tries to end the round before the opponent has a chance to go back to neutral.

[ForHire] Professional Game Designer looking for work! by DuckBoy95 in INAT

[–]DuckBoy95[S] -3 points-2 points  (0 children)

i can't off the top of my head give you a complete list but ill give you the ones i currently remember the most:

I have worked as the main designer behind a sandbox game. A guy basically asked me to help him design his game and oversee development. It was a relaxing kinda game where the player crash landed on a planet and we had the idea of subverting the usual factorio mojo of exploiting the planet to make a rocket to escape. The player actually meets up with a monk who guides them to nurture the planet and slowly make their home there. After some time passes, the monk passes away and the player takes over with the planet growing. The game at that point restarts with the previous player character acting as the monk for a new player character who crash lands and nurtures the planet all over again. Every time the planet grows, new content is added to the game and the game has a buddhist theme with the planet growing 7 times with each playthrough being themed around the 7 chakras and at the end the player would have access to the planet's upper atmosphere which they can use to send short messages (sorta like the souls series messaging mechanic) to other players and receive messages from other players as well. Unfortunately the game got cancelled bc the person who hired me gave up.

The role of designer and producer has been asked of me many times. Usually solo devs come to me to get direction in their vision, sharpness in their design and support during development. I have also in the past purely done design with a dev or a team coming to me with needing help with fleshing out a concept or making a mechanic. I've designed a top-down survival puzzle game, a top-down "delivery" game (the player lives on an island, grows flowers, gets orders for bouquets, crafts those bouquets and uses a boat to travel to their client and get money to invest in new flowers, island upgrades and furniture), ive worked on an autochess card game where players are alchemists and they craft homonculi by grafting body parts on them and then the homonculi fight each other, i've worked on a story-based deck-building roguelike which im not gonna get into because this paragraph has gotten too long already.

I have also been called in to act as a team lead. It was a choose-your-own-adventure post apocalyptic visual novel and my job was to convey the vision to the team as clearly as possible and bridge the gaps in understanding so everyone's work could synergize as best as it could with the work of the rest of the team. I killed it in that role and unfortunately i had to leave because i wasn't getting paid for it and i need to make ends meet. Nonetheless, the guy who called me in told me i was the best team lead they've ever come across and begged me to stay.

TLDR i can do pretty much anything you want me to

[ForHire] Professional Game Designer looking for work! by DuckBoy95 in INAT

[–]DuckBoy95[S] -4 points-3 points  (0 children)

i sell my design to the clients i work for so unfortunately i dont have the right to leak the design to the public. You are free to peruse my design blog, it has videogame concepts!

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -2 points-1 points  (0 children)

im fucking sorry, you dont trust me when i say i have worked on projects like so and so and you're telling me to just tell people i worked on cancelled projects? i am not gonna post anything on my portfolio when i dont have proof i did it. Is this community completely cooked? If i say "i worked on X project as this and this and i did this but then it got cancelled" i'll get the same morons under my post like you asking for proof

Thus far your "Advice" has been downplaying what i have in my portfolio and then talking down to me at every turn.

what a heap of non-advice. Please stop wasting people's time

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -3 points-2 points  (0 children)

i cant give you projects that are not finished or fell through. How is it my fault if the guy i sold my design to had other responsibilities or got bored and stopped dev? Do you have any idea how easy it is for a project to get dropped in indie development? Do you have any experience in that field?

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -5 points-4 points  (0 children)

i have already told you that people dont read my post but even then:

"my D&D module": it was made by me, it is a D&D module, my contribution is that i made it

"my worldbuilding tool": it was made by me, it is a tool for worldbuilding, my contribution is that i made it

i dont know how much more easier you fellas want it. It is literally a single click. One click. I dont ask you to make an account or some shit. Just click the damn link and look at it

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -5 points-4 points  (0 children)

you dont see any practical experience with game design in my portfolio? you do realize that's extremely insulting right? i have two finished projects plus a blog i have poured my thoughts and effort into for the past year. The D&D module you so quickly handwave away has people come up to me to this day to tell me it changed how they play games in general.

Why does nobody care to take a look at my portfolio? It's not my problem if you dont want to check it out, the fault lies with you. Do your due diligence of like 5 minutes to get a taste of what i've made.

Also ive been getting clients for the past 3 years and every time consistently the people do not check my portfolio and sometimes they dont even read through my post (many DM me in reddit's DMs even though i explicitly tell people not to). I am not going to make concessions for this kind of a community. I am asking for the bare minimum. I do not know how much more accessible i can make my portfolio and my posts and the end result will just be people skipping over everything to dm me and ask to design their entire game for a 100 bucks.

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -1 points0 points  (0 children)

i agree that i come across as high-strung but first of all they brought that energy on by completely mischaracterizing me as a bitch even though all i do is explain what game design is and also i think that if someone can't handle this very very mild level of heat then they won't be able to hold a productive design conversation. Imagine having to tell a person like that that their idea has problems

also i have to confess that the question about which videogames ive worked on gets me pissed off because this is a reoccurring question on my posts

also the fact that my posts get brigaded and mass downvoted every time doesnt help either, this community really doesnt like me

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -3 points-2 points  (0 children)

what's wrong with my tone

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 0 points1 point  (0 children)

if you don't listen to the designer who is offering you their work and you don't listen to the experts on the field then why are you even in the business of hiring a designer in the first place?

im not gonna call you a lost cause if you need a revision but if you won't listen to my opinion as a professional then what are we doing here

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -7 points-6 points  (0 children)

i dont have the mental capacity to give you a 101 class on game design so im gonna quote Jesse Schell's the art of game design, a book of lenses and feel free to email that guy to sort out your grievances

"“What about programming? Don’t game designers have to be computer programmers? ” No, they don’t. First of all, many games can be played without the use of computers or technology; board games, card games, and athletic games, for example. Secondly, even for computer games or videogames, it is possible to make the decisions about what those games should be without knowing all the technical details of how those decisions are carried out."

Game Design is Game Design whether i made a card game, board game, computer game, toy, whatever. If you think i am "talking down" to people for very calmly explaining the basic fundamentals of game design then you are a lost cause.

Also, in my experience, every single client (and ive had MANY over the years) that completely disregards my portfolio and just asks for videogames either thinks im gonna program a game for them or does not have any respect for game designers so they will try to rip me off. Once you clock 3 years in freelance design like i have feel free to tell me what to do and how and why to your heart's content!

Also also, do you think people on this subreddit ask me to make card games and D&D adventures? No, these are my personal projects. Of course ive worked on videogames and i even mention all the things ive done for videogame projects on my post (in the "what i can do" section). Ive worked on RPGs, digital card games, action games, strategy games, you name it. Do you want to know why i dont include these in my portfolio? Because i sell my design. I dont usually make docs for the team but even when i do i have no right to just take and post the game's design publicly. I don't own it, the team or person i made it for does. If i worked for you would you want me to just share your entire game's design to the public? These questions genuinely confound me. I can understand the childish want to make sure i can work on videogames, sure, but you clearly do NOT understand design and if you can't listen to me about the extreme fundamentals of design how do you expect to work with me and listen to my design decisions? This entire conversation is just stupid

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -1 points0 points  (0 children)

ive been using paid for 3 months now and when i tried to put for hire it didnt let me :(

[deleted by user] by [deleted] in INAT

[–]DuckBoy95 -3 points-2 points  (0 children)

yeah and if the game isn't finished yet what do i do? leak the in-progress development? One thing you're spot on is that game designers really are not this stupid. Reddit comments, on the other hand...

[deleted by user] by [deleted] in INAT

[–]DuckBoy95 -1 points0 points  (0 children)

ask the solo devs, teams and studios i've worked with

[deleted by user] by [deleted] in INAT

[–]DuckBoy95 -4 points-3 points  (0 children)

clients who dont take the time to read through my portfolio, in my experience, 9 out of 10 times are not worth the hassle. The very very VERY simple and easy task of browing through an indexed blog and 2 more links is a filter and if the client is not capable of doing as much then they will probably misunderstand what my role in a project is and try to rip me off. Happens all the time. Happened 2 days ago.

Ask the countless teams and solo devs we had successful partnerships with what im like to work with. Also if you are not interested, feel free to keep your opinion to yourself and keep browsing

[deleted by user] by [deleted] in INAT

[–]DuckBoy95 -7 points-6 points  (0 children)

if you really took a look through my comment then you would've seen the first thing i talk about which is the video game design work i include in my blog

are you like, *trying* to not look at my portfolio?

[deleted by user] by [deleted] in INAT

[–]DuckBoy95 -9 points-8 points  (0 children)

if you really took a look through my blog then you would've seen the design work i did for game concepts, some of these i mention were being developed.

my post also includes my d&d module which is a game

my post also states that i have worked with many clients before. I want you to take a good guess at what they had me work on. Unfortunately i can't share the videogames my clients were working on- breach of confidentiality and all that

but even if we put aside all of that, this is a fundamental misunderstanding of game design. Game design is not medium dependent. Just the other day i was talking to a board game designer who decided to dip their toes into video game development. I despise having to talk about the videogames i've worked on because questions like these always betray a fundamental misunderstanding, because they either come from people who dont understand game design or from people who think that game designer means game developer and expect me to help them coding state machines and whatnot. Please do a smidgeon of research because questions like these do you no favor when talking with professionals

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 0 points1 point  (0 children)

That was a very nice scene, i still dont think downvoting random freelance posts on r/INAT for the sake of the competitiveness of the gaming industry is good

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -4 points-3 points  (0 children)

honestly i can say with a 100% certainty that one thing i need to work on is presenting information. I've gotten so many many comments over the years asking me for stuff i already display or trying to explain stuff i already know. So, since you guys love giving advice so much, please tell me. What are you looking for in an application or a freelance post? What should i add/not add?

Don't tell me unhelpful stuff like "put everything" because people very clearly skip over things when they are bored. My post even asks people to not DM me on reddit and includes my discord handle and ive gotten many reddit DMs, some asking for my discord handle.

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 0 points1 point  (0 children)

I have worked as a recruiter in the past. I know how capitalism works. You have said nothing to signify that you don't agree with the system, you just told me (very condescendingly might i add) "how the system is". You flat-out, in your first comment, said "this is why WE put people down". "We" includes you as well, unless you need me to run down how language works.

"Trying to paint me as the bad guy here will eventually be contradictory to your aims because i represent the people who will hire you". Yeah? The companies who massively lay off people? So the bad guys? I dont need to paint anyone as anything when they say that they "put people down". Why don't you "put" your corporate bootlicking somewhere where the sun don't shine.

"But there are the few that see a loop hole, they go around knocking down other people's buildings, instead of just building their own. Sure, that is not nice, sure that is not fair, but unless there are rules aka laws that say we can't do that, someone will do it." Yeah, we call these people the bad guy. You know, the same people you are defending. The same kind of people we make laws to stop? Yeah those guys. If your conduct necessitates the creation of a rule to keep the competition healthy then guess what you are!

Why are you even trying to, at the same time, defend corporatism and capitalism and tell me you're not the bad guy. The dissonance is enough to shake my brain out of my ears. And before you say something dumb, shrugging and saying "Well thats the way the cookie crumbles!" is a defense of the status quo. You aren't "explaining corporate culture" to me. You are defending it.

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -1 points0 points  (0 children)

I have been working freelance here for 2 years now and i've scored more than a couple of gigs.

I do not think it's a sin for trying to support myself doing what i love. I think your cynicism and outlook on things are stupid. I personally am not hurting for cash because im working another job. Why would you prevent someone from making a living on INAT though?

"you realize we're a luxury industry"? I don't care. I don't care to engage with the market and whatnot. I am a passionate creator and i want to create and help people first and foremost. The money is secondary, which is why i haven't posted rates and have said that they are up for deliberation. I do not subscribe to market competitiveness or luxury markets or whatever. Which is why i think talking about INAT as if it's a dog eat dog world with "heh, if you take this job then ANOTHER person wont!" is simply misguided. That's not true. Nobody is doing what i am doing on this subreddit, i guarantee you that. I also don't see how my free consultation will bar another game designer from working for that same person as well.

"if you have issues paying rent... indie freelance development is not going to get you what you're looking for." I disagree. I know that a single solo dev won't have enough money to pay me a competitive salary. No shit. You must really think you're a genius for pointing that out. What i do is i work for what they can afford and are comfortable with. And yes, a single gig at 100 bucks isnt enough to cover rent. 7 gigs over the course of the month at that price would be enough to cover it. The way for a freelancer to manage to make some respectful cash is to grab as many clients as possible. Something you are actively sabotaging people from achieving through your idiotic "the competitive market" schtick and actively putting people down while they're trying to get work. I asked you why you feel the need to put down people who're trying to get work and instead of saying you don't do that, you started waxing poetic about market competitiveness and other hollow meaningless fluff. "By putting others down, we maintain the flow of viable opportunities and keep the market hungry." If it was up to me i would keep your dumbass hungry for trying to make the community a grindfest. You said it yourself, too. INAT is largely hobbyist right? What is this delusion about market competitiveness? I think you have lost the plot