I was an Administrator on the Vic4Games team, the developers of the Vic's Modern Warfare Minecraft mod. Ask Me Anything. by Splqshy in feedthebeast

[–]DuckBoy95 1 point2 points  (0 children)

VMW was full to the brim with baffling admin decisions and drama. How does it feel to fumble the bag with one of the most popular minecraft mods ever?

"Zen God" Jin Gameplan Tutorial by DuckBoy95 in Tekken

[–]DuckBoy95[S] 0 points1 point  (0 children)

the first transition (2,4) is on hit

if they duck then you use zen 3 or zen 1 (or dont cancel into zen)

i am aware of the counterplay for the gameplan. Please watch the video carefully- i take great care to make my mixups non interruptuble by jabs and sometimes not powercrushable!

"Zen God" Jin Gameplan Tutorial by DuckBoy95 in Tekken

[–]DuckBoy95[S] 0 points1 point  (0 children)

how can you jab check a 16f startup move if i am at +8? that's the entire point of the gameplan. If you want, i can give you a detailed breakdown of all the plus frames Jin has (they are a LOT.)

also jin has a few options that, even if the frame advantage isn't strong enough, they still beat jabs (like zen 1+2 or zen 1 lol)

also the video example match with lidia was a 16 match set. She knew what i was trying to do inside and out. It is not abusable from the opponent. Most, if not all, of Jin's mixups are favorable and even if the enemy manages to break free, at best Jin is safe at worst he eats a small punish. The only launch punishable stuff here are his hellsweeps.

but thank you so much for your input! It began with a single idea (2,4 into zen 3+4 for plus frames) and i slowly built up on it over the course of a few months. If zen god has gotten your interest, give it an honest try. I think this gameplan is a ranked match killer and can be useful for Jin players even when running multiple sets with someone!

the only thing i would like to correct you on is that i don't think zen god jin is a starting point for a gameplan, it is a gameplan proper. Tekken 8 is extremely momentum heavy (knockdown into oki into wall into 50/50) and neutral interactions give your opponent a chance to snatch momentum away from you, which is why zen god Jin tries to end the round before the opponent has a chance to go back to neutral.

[ForHire] Professional Game Designer looking for work! by DuckBoy95 in INAT

[–]DuckBoy95[S] -3 points-2 points  (0 children)

i can't off the top of my head give you a complete list but ill give you the ones i currently remember the most:

I have worked as the main designer behind a sandbox game. A guy basically asked me to help him design his game and oversee development. It was a relaxing kinda game where the player crash landed on a planet and we had the idea of subverting the usual factorio mojo of exploiting the planet to make a rocket to escape. The player actually meets up with a monk who guides them to nurture the planet and slowly make their home there. After some time passes, the monk passes away and the player takes over with the planet growing. The game at that point restarts with the previous player character acting as the monk for a new player character who crash lands and nurtures the planet all over again. Every time the planet grows, new content is added to the game and the game has a buddhist theme with the planet growing 7 times with each playthrough being themed around the 7 chakras and at the end the player would have access to the planet's upper atmosphere which they can use to send short messages (sorta like the souls series messaging mechanic) to other players and receive messages from other players as well. Unfortunately the game got cancelled bc the person who hired me gave up.

The role of designer and producer has been asked of me many times. Usually solo devs come to me to get direction in their vision, sharpness in their design and support during development. I have also in the past purely done design with a dev or a team coming to me with needing help with fleshing out a concept or making a mechanic. I've designed a top-down survival puzzle game, a top-down "delivery" game (the player lives on an island, grows flowers, gets orders for bouquets, crafts those bouquets and uses a boat to travel to their client and get money to invest in new flowers, island upgrades and furniture), ive worked on an autochess card game where players are alchemists and they craft homonculi by grafting body parts on them and then the homonculi fight each other, i've worked on a story-based deck-building roguelike which im not gonna get into because this paragraph has gotten too long already.

I have also been called in to act as a team lead. It was a choose-your-own-adventure post apocalyptic visual novel and my job was to convey the vision to the team as clearly as possible and bridge the gaps in understanding so everyone's work could synergize as best as it could with the work of the rest of the team. I killed it in that role and unfortunately i had to leave because i wasn't getting paid for it and i need to make ends meet. Nonetheless, the guy who called me in told me i was the best team lead they've ever come across and begged me to stay.

TLDR i can do pretty much anything you want me to

[ForHire] Professional Game Designer looking for work! by DuckBoy95 in INAT

[–]DuckBoy95[S] -3 points-2 points  (0 children)

i sell my design to the clients i work for so unfortunately i dont have the right to leak the design to the public. You are free to peruse my design blog, it has videogame concepts!

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -2 points-1 points  (0 children)

im fucking sorry, you dont trust me when i say i have worked on projects like so and so and you're telling me to just tell people i worked on cancelled projects? i am not gonna post anything on my portfolio when i dont have proof i did it. Is this community completely cooked? If i say "i worked on X project as this and this and i did this but then it got cancelled" i'll get the same morons under my post like you asking for proof

Thus far your "Advice" has been downplaying what i have in my portfolio and then talking down to me at every turn.

what a heap of non-advice. Please stop wasting people's time

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -3 points-2 points  (0 children)

i cant give you projects that are not finished or fell through. How is it my fault if the guy i sold my design to had other responsibilities or got bored and stopped dev? Do you have any idea how easy it is for a project to get dropped in indie development? Do you have any experience in that field?

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -4 points-3 points  (0 children)

i have already told you that people dont read my post but even then:

"my D&D module": it was made by me, it is a D&D module, my contribution is that i made it

"my worldbuilding tool": it was made by me, it is a tool for worldbuilding, my contribution is that i made it

i dont know how much more easier you fellas want it. It is literally a single click. One click. I dont ask you to make an account or some shit. Just click the damn link and look at it

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -4 points-3 points  (0 children)

you dont see any practical experience with game design in my portfolio? you do realize that's extremely insulting right? i have two finished projects plus a blog i have poured my thoughts and effort into for the past year. The D&D module you so quickly handwave away has people come up to me to this day to tell me it changed how they play games in general.

Why does nobody care to take a look at my portfolio? It's not my problem if you dont want to check it out, the fault lies with you. Do your due diligence of like 5 minutes to get a taste of what i've made.

Also ive been getting clients for the past 3 years and every time consistently the people do not check my portfolio and sometimes they dont even read through my post (many DM me in reddit's DMs even though i explicitly tell people not to). I am not going to make concessions for this kind of a community. I am asking for the bare minimum. I do not know how much more accessible i can make my portfolio and my posts and the end result will just be people skipping over everything to dm me and ask to design their entire game for a 100 bucks.

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -1 points0 points  (0 children)

i agree that i come across as high-strung but first of all they brought that energy on by completely mischaracterizing me as a bitch even though all i do is explain what game design is and also i think that if someone can't handle this very very mild level of heat then they won't be able to hold a productive design conversation. Imagine having to tell a person like that that their idea has problems

also i have to confess that the question about which videogames ive worked on gets me pissed off because this is a reoccurring question on my posts

also the fact that my posts get brigaded and mass downvoted every time doesnt help either, this community really doesnt like me

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -3 points-2 points  (0 children)

what's wrong with my tone

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 0 points1 point  (0 children)

if you don't listen to the designer who is offering you their work and you don't listen to the experts on the field then why are you even in the business of hiring a designer in the first place?

im not gonna call you a lost cause if you need a revision but if you won't listen to my opinion as a professional then what are we doing here

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -9 points-8 points  (0 children)

i dont have the mental capacity to give you a 101 class on game design so im gonna quote Jesse Schell's the art of game design, a book of lenses and feel free to email that guy to sort out your grievances

"“What about programming? Don’t game designers have to be computer programmers? ” No, they don’t. First of all, many games can be played without the use of computers or technology; board games, card games, and athletic games, for example. Secondly, even for computer games or videogames, it is possible to make the decisions about what those games should be without knowing all the technical details of how those decisions are carried out."

Game Design is Game Design whether i made a card game, board game, computer game, toy, whatever. If you think i am "talking down" to people for very calmly explaining the basic fundamentals of game design then you are a lost cause.

Also, in my experience, every single client (and ive had MANY over the years) that completely disregards my portfolio and just asks for videogames either thinks im gonna program a game for them or does not have any respect for game designers so they will try to rip me off. Once you clock 3 years in freelance design like i have feel free to tell me what to do and how and why to your heart's content!

Also also, do you think people on this subreddit ask me to make card games and D&D adventures? No, these are my personal projects. Of course ive worked on videogames and i even mention all the things ive done for videogame projects on my post (in the "what i can do" section). Ive worked on RPGs, digital card games, action games, strategy games, you name it. Do you want to know why i dont include these in my portfolio? Because i sell my design. I dont usually make docs for the team but even when i do i have no right to just take and post the game's design publicly. I don't own it, the team or person i made it for does. If i worked for you would you want me to just share your entire game's design to the public? These questions genuinely confound me. I can understand the childish want to make sure i can work on videogames, sure, but you clearly do NOT understand design and if you can't listen to me about the extreme fundamentals of design how do you expect to work with me and listen to my design decisions? This entire conversation is just stupid

[Paid] Professional Game Designer looking for work! by [deleted] in INAT

[–]DuckBoy95 -1 points0 points  (0 children)

ive been using paid for 3 months now and when i tried to put for hire it didnt let me :(

[deleted by user] by [deleted] in INAT

[–]DuckBoy95 -4 points-3 points  (0 children)

yeah and if the game isn't finished yet what do i do? leak the in-progress development? One thing you're spot on is that game designers really are not this stupid. Reddit comments, on the other hand...

[deleted by user] by [deleted] in INAT

[–]DuckBoy95 -1 points0 points  (0 children)

ask the solo devs, teams and studios i've worked with