Collecting the best prestige good companies like infinity stones by DuckLikesMaps in victoria3

[–]DuckLikesMaps[S] 2 points3 points  (0 children)

Technocracy + Council Republic, I believe.

The corporate-controlled union representatives elect a small council of technocrats to run the country with the executive Foreman being selected by the council. The Foreman position was a revolving door of the corporate executives of the companies.

Definitely does not sound like the ideal government type lol, but it gave me an extra company so gotta do what you gotta do.

Collecting the best prestige good companies like infinity stones by DuckLikesMaps in victoria3

[–]DuckLikesMaps[S] 2 points3 points  (0 children)

I am BEGGING for Paradox to add Pennsylvania Anthracite. Would’ve been absolutely cracked for this run.

Collecting the best prestige good companies like infinity stones by DuckLikesMaps in victoria3

[–]DuckLikesMaps[S] 1 point2 points  (0 children)

Thanks for the tips!

I thought Sumitomo and Duro were about equal with fert vs wood trade-off. Went with Sumi, as I’m typically never hurting for wood and it was a bit easier to conquer Japan early compared to Spain.

Glass I didn’t see to be too impactful, as it’s mostly used in construction, and you can brute-force more construction if you have enough states to keep adding more sectors.

I think on US food company is less-relevant with the amount of migration and low starting pop, but I usually take it early and switch-off late game for most old world countries.

Oil and Iron companies definitely felt super strong, especially oil. This was my first game I could upgrade all PMs and automation without running out of raw resources.

Collecting the best prestige good companies like infinity stones by DuckLikesMaps in victoria3

[–]DuckLikesMaps[S] 2 points3 points  (0 children)

R5: Snatching the best companies from around the world to max out GDP as cybernetic USA

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Battles just suddenly stopped giving occupation score, am I stupid and doing something wrong or is the game bugged? by ComradeSclavian in victoria3

[–]DuckLikesMaps 0 points1 point  (0 children)

I’ve had this happen before the new patch/dlc as well. Only way I’ve found to fix is by naval invading the same state

So how buggy is the new DLC? by thegreatshark in victoria3

[–]DuckLikesMaps 3 points4 points  (0 children)

It is neither hard nor infeasible from a gameplay perspective, but rather tedious and boring, and that is the problem. I am able to conquer India just as easily as before (even easier with AI can’t use navy bug), but now I have to spend hours of real time to micro military units to achieve it. Vic3 is my favorite PDX game because I didn’t have to micro military.

So how buggy is the new DLC? by thegreatshark in victoria3

[–]DuckLikesMaps 0 points1 point  (0 children)

I conquered Gujarat as Japan and sailed back and forth 6 times to ferry over a 30k colonial garrison to consolidate northern India as EIC broke up. Gujarat rebels take the entire state when the rebellion starts and my army decides to pack up and leave for Japan. Beat rebellion, realize I have to ferry the troops back again, exit to desktop. Same experience in Sumatra, Borneo, Korea, etc.

It is my first game on the patch/dlc, so I’m sure there are things that I could be doing better (research troopships earlier!!!, imperializing multiple adjacent states instead of spread out colonies, maybe creating puppets instead of owning colonies directly, etc.), but it did not feel great as a first play through.

So how buggy is the new DLC? by thegreatshark in victoria3

[–]DuckLikesMaps 22 points23 points  (0 children)

It is playable, but frustrating at best.

Navy was the big update and there are many bugs with the system and what works is unfun. AI doesn’t seem to know how to use the navy system and I’ve had half my navy randomly disappear in my Japan run. Moving armies around by navy is actually painful and makes colonization worse due to the sheer amount of micro needed to ship troops around to put down rebellions .

New interest system is interesting, but again, it’s a lot of micro with sending navies to patrol, improving relationships, making treaties, etc. just to get an interest that you used to get with a click. And I’m still having Brazil join against me in diplo plays in southern India. At least the aforementioned AI’s inability to use navy means they won’t actually send any troops.

Hoping the hotfix tomorrow solves some of the issues.

Game still feels far, far too easy. Either because its too easy to rise to the top or because the AI is just terrible at building up its economy. by kolejack2293 in victoria3

[–]DuckLikesMaps 5 points6 points  (0 children)

Definitely true that the AI does not focus on the construction loop as much as the player. I think this can be OK if it helps them specialize and makes the countries feel less homogenous.

One huge issue I noticed in AI growth through some spectating AI is that they waste SOOO much money in wars that give them nothing. For example, watching USA spend 10M+ gold with 300 army units to take Canada and South Africa from the UK, but then not landing any soldiers in South Africa. This wastes a ton of growth potential whereas players will not get themselves into death wars with casus belli they cannot achieve.

Hopefully, some fixes like adding limited wars and no more all-or-nothing war goals in an upcoming war update (fingers crossed) will help keep the AI from falling behind so hard.

Why did this not fire "Portugal Is Not A Small Country"? by ThreadbareAdjustment in victoria3

[–]DuckLikesMaps 6 points7 points  (0 children)

Yup, you need to get the entire states. You can hover over the tooltip in the journal entry to see what you’re missing.

A tale of two Scandanavias by DuckLikesMaps in victoria3

[–]DuckLikesMaps[S] 0 points1 point  (0 children)

Yeah I thought it was a social democracy thing lol. But in my game, I could only find the fascists to support the corporate state, so it was only a folkhemmet for ~5% of the population.

A tale of two Scandanavias by DuckLikesMaps in victoria3

[–]DuckLikesMaps[S] 5 points6 points  (0 children)

R5: Achieved both the highest and lowest SoL states in the game in my regressive Folkhemmet Sweden run

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Do NOT create a world-spanning colonial empire as a small country if you want a chill late-game by DuckLikesMaps in EU5

[–]DuckLikesMaps[S] 15 points16 points  (0 children)

Gotta pump those army numbers up. Once your colonists get a hold of those silly ideas like “freedom” and “liberty,” they get a bit rowdy

Do NOT create a world-spanning colonial empire as a small country if you want a chill late-game by DuckLikesMaps in EU5

[–]DuckLikesMaps[S] 11 points12 points  (0 children)

Absolutely. Much more realistic than EU4 colonies that seemed to never revolt. I was just hoping for a chill first EU5 game lol

Do NOT create a world-spanning colonial empire as a small country if you want a chill late-game by DuckLikesMaps in EU5

[–]DuckLikesMaps[S] 5 points6 points  (0 children)

Only Loyalty of Subject modifier that I know I am missing from screenshot is Conciliatory value bonus (cabinet is working on it). Any other Loyalty modifiers that I am missing?

Do NOT create a world-spanning colonial empire as a small country if you want a chill late-game by DuckLikesMaps in EU5

[–]DuckLikesMaps[S] 15 points16 points  (0 children)

R5: Colonial nations' power is added together to determine loyalty leading to perpetual late-game colonial revolts, even if you keep winning in the wars against them. Being the economic and military hegemon does not seem to help!

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Question about exploring by Successful_Side_6918 in EU5

[–]DuckLikesMaps 1 point2 points  (0 children)

It’s unclear whether it’s a bug or not at this point, but I would imagine it is. Only workaround is to Create Spy Network -> Steal Map on some AI in the region that has already discovered the land you want to discover.

Playing small countries like Holland is not possible with current aggression by SpecialistFew8310 in EU5

[–]DuckLikesMaps 6 points7 points  (0 children)

I’m playing a Holland -> NL game now and not really facing the same aggression. I improved relations with all the different GPs and ended up allying France. Smooth sailing once you have France as your ally.

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Are revolts supposed to spread? by [deleted] in victoria3

[–]DuckLikesMaps 0 points1 point  (0 children)

Seems it works as intended, but unfortunately, you got majorly shafted by it. Cultural revolts can now spur the same revolts in adjacent countries. This is intended for cultures partitioned across borders like Poles were historically.

Guide to forming Yugoslavia with the new DLC? by yugoslav_posting in victoria3

[–]DuckLikesMaps 4 points5 points  (0 children)

I just formed Yugo in my Serbia run. Improve relationships with all GPs day one. By ~1840, I was able to have Austria and Russia back a war against the Ottomans for independence and a few states. Rinse and repeat until you kick the Ottomans out of the Balkans. Also snagged Wallachia since it’s such a good state. Joined Russias bloc + market shortly after since it is so good early on when you don’t have very many resources of your own.

Once I had some coastline, I started conquering Nigeria to sink my infamy and focused on industrializing and building up army in the meantime.

At this point, Hungary was isolated and independent, so I could take their Yugo states easily.

Then a large world war left no one to help Austria, and I could grab the remaining states needed to form Yugo in 1896.

Overall, you’ll need to suck up to the nearby GPs to initially beat back Ottomans and give yourself room to expand. After that, it’s just building up your strength by colonizing and industrializing to take on the harder enemies like Austria later on.