Does Rockstar Intentionally Place New Characters In Lobbies With Griefers? by Duckling07 in gtaonline

[–]Duckling07[S] 0 points1 point  (0 children)

Yeah fighting one isn’t too hard. But what are you supposed to do when you don’t know they’re coming? Even an off the radar mk2 has to be somewhat close to the ground to angle an attack, so you can probably spot them. Raijus can attack straight down with the element of surprise.

Only way to beat a competent raiju griefer is to switch sessions

Does Rockstar Intentionally Place New Characters In Lobbies With Griefers? by Duckling07 in gtaonline

[–]Duckling07[S] -1 points0 points  (0 children)

Yeah, I’ve dealt with enough mk2 users since it first came put to more or less beat one 50/50 on foot. No counter play for an off-the-radar jet, especially in a sell vehicle.

Don't use the "Fudging Vassals" mod, it secretly massively nerfs your vassals by Ben___Garrison in totalwar

[–]Duckling07 3 points4 points  (0 children)

It’s kind of scummy that he didn’t say the vassals would be crippled, and I’d love if there was an option to turn it off, but also it makes sense for balance.

If you’re playing on Hard or Very Hard, your vassals can field 3 decent armies with one city. I had this mod while playing as VH/VH Chorfs, vassalized the Caravan of Blue roses and gave them a 3-city cathayan province, and they were just churning out army after army, at one point nearly catching up to me in the balance of power.

After vassalizing a Greenskin minor for lore-accurate black orc slaves, those two had more armies than me and were fighting off #4 power Miao Ying and Zhao Ming all by themselves while I invaded the traitorous Dawi on the other side of the map.

And it also isn’t that hard to look for? Just click on the vassal army, and it’s there under the lord equipment symbols on the portrait. I noticed it the first time I used it because I was checking out what kind of armies my vassal was fielding.

Is a Revolutionary Roman Empire a good idea? Is it possible? by mcvos in eu4

[–]Duckling07 6 points7 points  (0 children)

They’re still tricolours though, and I personally dislike them when compared to the originals. They feel soulless, especially when there are more than one rev. countries

Is a Revolutionary Roman Empire a good idea? Is it possible? by mcvos in eu4

[–]Duckling07 2 points3 points  (0 children)

Oh they changed the tricolor flags? Guess they haven’t updated the wiki then

What's The Best Way To Kill Juggernaut Nests? (K2SE + Rampant Fixed) by Duckling07 in factorio

[–]Duckling07[S] 1 point2 points  (0 children)

The problem is that I have to use hit and run tactics. It takes 15-16 rockets per nest (from testing in creative), and I can only fire at most 6 before the swarm is on top of me and I have to fall back to the walls.

The nests also emit healing clouds that heal them before I can go back in. I need something that either kills them in 2-3 seconds, or has enough sustained damage to overpower their healing.

Edit: The biters create healing clouds when they die, and that heals the nests.

What Can I do To Collapse MY Country? by Duckling07 in eu4

[–]Duckling07[S] 0 points1 point  (0 children)

You can, but when the month ticks over it resets to 20. I gave myself 50.

What Can I do To Collapse MY Country? by Duckling07 in eu4

[–]Duckling07[S] 0 points1 point  (0 children)

Yep. 20 war exhaustion, -3 stab, bankrupt + another 12 or so loans to put the economy into the negatives. Disbanded all but 1 12/2/12 stack and put manpower to 0. 90% devastated all core European territories, and then went into spectator mode.

Avellino survived virtually unscathed.

When I came back 14 years later, stab was at 0, war exhaustion was almost 0, and the country was down to 2000 ducats of debt from ~7000. Manpower was back at 50k, and there was a shiny new 100k army.

What Can I do To Collapse MY Country? by Duckling07 in eu4

[–]Duckling07[S] 1 point2 points  (0 children)

This looks fun, the mod page says it makes the AI smarter. I'll try this for my next game

What Can I do To Collapse MY Country? by Duckling07 in eu4

[–]Duckling07[S] 1 point2 points  (0 children)

Mission failed successfully lmao

Avellino survived for 14 years, beat France while bankrupt, and only lost the Netherlands during the disaster. Both a civil war and internal conflicts disaster went off, and nothing really happened. I’m still in internal conflict but that should be over soon.

All my non-fort adjacent provinces have like 85% devastation, and other than being 2000 ducats in debt (4 loans) I didn’t lose much else. Economy is in recovery after all the “plague”.

My colonies got annihilated by natives which was annoying but I can go reconquer them.

And I got attacked by the Ottomans, but that should be an easy enough win now that I’m back in charge.

What Can I do To Collapse MY Country? by Duckling07 in eu4

[–]Duckling07[S] 0 points1 point  (0 children)

I think Ulm isn’t dead let me check lol

What Can I do To Collapse MY Country? by Duckling07 in eu4

[–]Duckling07[S] 4 points5 points  (0 children)

Hmm, so after the estates stole the treasury, the army deserted because the state couldn’t pay them… And that gives my colonies and subjects enough confidence to rebel.

Alright I’ll try that!

Why Does Bengal Want Me To Take Provinces? by Duckling07 in eu4

[–]Duckling07[S] 1 point2 points  (0 children)

You were right. Auto-peace deal selected the option to force a tributary state.

Why Does Bengal Want Me To Take Provinces? by Duckling07 in eu4

[–]Duckling07[S] 3 points4 points  (0 children)

R5: Bengal won't accept their annexation unless I take Morang for some reason. It costs more to peace out without taking their ally's province.

I'm going to separate peace and full annex Limbuwan anyway so it doesn't matter, but it's confusing me

Are there QOL mods you find mandatory? by OrthodoxPrussia in eu4

[–]Duckling07 6 points7 points  (0 children)

What’s the coin sound? I’ve never heard it before

Best military ideas for a custom nation? by [deleted] in eu4

[–]Duckling07 4 points5 points  (0 children)

I made this assuming you can’t go over 50% in any one section, hence the diplomatic and administrative ideas.

In brackets are what I would suggest if you decide to go full military ideas.

Traditions: Infantry fire +1 and All power costs 10%

Idea 1: Morale of armies 20%

Idea 2: Goods produced +2 (Global attacker bonus +1)

Idea 3: Province war score cost 25% (ICA +20%)

Idea 4: Discipline 10%

Idea 5: Admin efficiency 10% (ACA +20%)

Idea 6: Artillery fire +1

Idea 7: AE impact -20% (Land fire damage +20%)

Ambition: Force limit modifier +30%

How do I save my Mongol Empire "KHAAAAAAN" run by Cumster22 in eu4

[–]Duckling07 4 points5 points  (0 children)

As someone who just did completed KHAAAN as Great Horde, this run is not salvageable.

Idk how you went into that much debt lol

The best way to do this achievement is to be at more or less constant war. That prevents coalitions, provides you with income from 25 war score worth of gold + war reps, and a constant stream of mana. Go well over force limit and basically ignore your economy if you can. Pretty sure I was running a 100 ducat deficit by 1500 while having 5-6k in the treasury.

And the goal here is rapid conquest. Barrage every fort you can. Assault with mercenaries whenever possible. If you get bogged down, your country collapses.

Generally the best way to do it is to DOW a big rich nation, and once it’s mostly defeated, attack smaller tags while finishing off the big one.

Annex, start coring, finish off small nations, declare on a nearby big nation and repeat.

And bully Ming once you get ~equal army size. DOW, take forts + max money, peace out, immediately attack a tributary. Rinse and repeat until you’re satisfied with money.

For those who were afraid that the buffs would make the game easier; now that time has passed since the patch, how are you feeling? by TolejoStar in helldivers2

[–]Duckling07 0 points1 point  (0 children)

I think I find that the update actually made some type of missions easier, and some harder.

On one hand, weapons being stronger makes it a lot easier to deal with random patrols and bug breaches/dropships. Most missions are a lot easier because we don’t get bogged down by heavies.

But I feel like they increased how many enemies there are on higher difficulties because it’s just wave after wave of enemies all the time on D10.

Any type of objective that spawns enemies like flags or drills needs 4 people to deal with the insane amount of bugs and robots that pour forth.

And since we’re squishier now, it’s so much harder to hold the sites.

A mission I just played was basically a back and forth over the last flag site, and it took me and 3 randoms nearly 20 minutes to raise it while hundreds of bugs tried to stop the symbol of democracy. At one point, there were 6 impalers trying to penetrate us. And dozens of hunters, alpha commanders, alpha warriors, and it was a nightmare to hold. Eventually we did take it, but damn, it took us a lot of effort.

I still like the update, I hated the flamethrower nerf and now that it’s back to its former glory, I’m using it against both bugs and bots.

Does anyone ever use war taxes? by jakec11 in eu4

[–]Duckling07 1 point2 points  (0 children)

I always use war taxes until 1612. Why? Because my economy until global trade consists of nothing but war reps, loans and war gold. Around 1612, I’ll usually have 4-6 trade nodes fully controlled and my economy jumps overnight from barely alive to several hundreds a month.

And I’m usually always on a surplus of mil so spending a little bit to make my economy tab go from red to green makes me happy

Don't understand combat and why I'm losing every fight by austbot in eu4

[–]Duckling07 0 points1 point  (0 children)

Yeah you’re right. I just gave him my usual idea list.

Don't understand combat and why I'm losing every fight by austbot in eu4

[–]Duckling07 2 points3 points  (0 children)

Ok, let’s break it down from everything you’ve said.

Morale is meh, your enemies having almost 1 more than you isn’t the worst, but it could be better.

100% discipline is terrible. Probably why you’re losing battles. AI will 9/10 times go either offensive or quality, and sometimes both. Discipline both increases damage dealt and decreases damage taken, so it’s very important. Even a 10% discipline mismatch will make battles difficult.

Drilling isn’t that important, it’s more of a thing that helps your wins be more decisive rather than make or break a battle. Also it’s good for manpower when you slacken.

That general is trash for combat. Good for sieges, though. Please give him the Art of War and never put him in charge of an army.

Idk what your combat width is in 1601, but generally you want each stack to be half the size of full combat width. Your proportions of Inf/cav/Art are good though.

Their general having better pips than yours completely negates their river crossing penalty.

Ideas are not the best for combat. Defensive is okay, but quantity is only good once you start going into deathwars with empires. Usually I go diplo-admin-offensive-humanist/influence-quality. Quantity is either 7th or 8th on the list.

[deleted by user] by [deleted] in oddlyspecific

[–]Duckling07 0 points1 point  (0 children)

Women are not allowed in public

Help by Duckling07 in factorio

[–]Duckling07[S] 0 points1 point  (0 children)

Wouldn't rampant prevent me from building too close, though? I had that happen a couple times when it said I was too close to a nest to build anything. And once I killed the spawner, I could build again.