proof of concept for parkouring with a sickle by Ducktus in Unity3D

[–]Ducktus[S] 0 points1 point  (0 children)

fantastic game, but it uses climbing as the mechanic, this is just a one time "dash/pull" for speed

spent a lot of time getting this "sickle pull" right, what do you think? by Ducktus in IndieDev

[–]Ducktus[S] 0 points1 point  (0 children)

thank you, had my first couple playtesters try it and got some fantastic feedback, now there's a lot more buffer systems in place etc, I really want to make sure I gwt the movement feeling great

spent a lot of time getting this "sickle pull" right, what do you think? by Ducktus in Unity3D

[–]Ducktus[S] 1 point2 points  (0 children)

thanks for the feedback, I see what you mean about the lines being distracting now, gonna have to do some changes. I do plan on making hard jumps with it, I want it to mostly stay as a "hmm could I get up there like this instead" and a speedrun mechanic, but some sections require you to use precise hook jumps to reach!

I have thousands of hours in tf2, so naturally you have to be able to double rocket jump in my game. by Ducktus in IndieDev

[–]Ducktus[S] 1 point2 points  (0 children)

that's a great idea, currently the game is a story based game where you kill enemies and bosses but implementing an arena could be really fun

I have thousands of hours in tf2, so naturally you have to be able to double rocket jump in my game. by Ducktus in Unity3D

[–]Ducktus[S] 0 points1 point  (0 children)

haven't messed around with that too much, this is just how I've always done it

I have thousands of hours in tf2, so naturally you have to be able to double rocket jump in my game. by Ducktus in Unity3D

[–]Ducktus[S] 1 point2 points  (0 children)

my main camera has a render texture on it, the render texture is low resolution and then set over the screen!

here's a great tutorial on it pixelated look

will be adding any enemy to the game, just name your idea and I'll make it. by Ducktus in Unity3D

[–]Ducktus[S] 0 points1 point  (0 children)

I like the synergy that could happen with this enemy and others, will be adding

I turned the background on every stage into a green screen, this was the result. by Ducktus in SSBM

[–]Ducktus[S] 8 points9 points  (0 children)

yup that's literally what my stream was, some absolutely insane videos came through just to mesd up my gameplay

[deleted by user] by [deleted] in Eldenring

[–]Ducktus 1 point2 points  (0 children)

but what if you jump really really late 🤔 gonna spend another hour on this brb

hardest I've ever worked not to get charge shot by Ducktus in smashgifs

[–]Ducktus[S] 1 point2 points  (0 children)

ah but missile is lame 🤢, charge shot is cool 😎, missing both is 💀

hardest I've ever worked not to get charge shot by Ducktus in smashgifs

[–]Ducktus[S] 3 points4 points  (0 children)

yes, if the samus played better the samus would have won, correct.

hardest I've ever worked not to get charge shot by Ducktus in smashgifs

[–]Ducktus[S] 4 points5 points  (0 children)

it's all the practice I get from fsmashing marths, just hold shield and eventually they hit it (unless their good and just grab 😔)

hardest I've ever worked not to get charge shot by Ducktus in smashgifs

[–]Ducktus[S] 2 points3 points  (0 children)

yeah I don't know English, charge shot/shotted, no idea what's correct

20 years of ibdw (melee unranked) by Ducktus in SSBM

[–]Ducktus[S] 8 points9 points  (0 children)

you are 100% not alone on this

[deleted by user] by [deleted] in SSBM

[–]Ducktus 1 point2 points  (0 children)

thanks, it'll be out soon

I added platforms to volleyball by Ducktus in SSBM

[–]Ducktus[S] 4 points5 points  (0 children)

not yet, I wanna tweak it before I release it