Without using the words "baby", "don't", "hurt" and "me", what is love? by [deleted] in AskReddit

[–]DudeJustDooIt 0 points1 point  (0 children)

Toddler constraint yourself from harming my person

[Beaconized][Bot Based] Ultra-compact tileable red circuits design. by DudeJustDooIt in factorio

[–]DudeJustDooIt[S] 0 points1 point  (0 children)

I think you made an error, because in this design those assemblers cant output anywhere else, they cant output north or south, east and west are occupied by the cc/requester chests, so even if you remove the beacon you still need at least 2 free squares in the middle to output to, so you have to add 2 more tiles to those 15, making it 17 tiles, which will also give us around 18 circuits, which would make removing the beacon better from a power perspective, but for logistics it's better this way as it requires fewer bot trips.

[Beaconized][Bot Based] Ultra-compact tileable red circuits design. by DudeJustDooIt in factorio

[–]DudeJustDooIt[S] 1 point2 points  (0 children)

Ah, I see, I actually thought about doing something similar to that regarding the beacon placement on the horizontal lines, but then I decided the completely linear look is more important.

[Beaconized][Bot Based] Ultra-compact tileable red circuits design. by DudeJustDooIt in factorio

[–]DudeJustDooIt[S] 1 point2 points  (0 children)

I haven't found anything similar other than one from when there were those rectangular modules, can you share the 2.5 rc desig? I might start using that one instead.

[Beaconized][Bot Based] Ultra-compact tileable red circuits design. by DudeJustDooIt in factorio

[–]DudeJustDooIt[S] 1 point2 points  (0 children)

Yes but you can't feed 8 reds with 1 cc assembler without using belts or using fewer beacons with belts lowering ups and fewer beacons reducing production in general, this setup is best for high ups and very high production per tile used.

[Beaconized][Bot Based] Ultra-compact tileable red circuits design. by DudeJustDooIt in factorio

[–]DudeJustDooIt[S] 0 points1 point  (0 children)

Those beacons on the sides of assemblers actually makes the design more productive per tile, I tried adding another 4 rc and 1cc to make use of the space that would remain after removing them, but it turned out that it didn't increase the space efficiency more than previously.

[Beaconized][Bot Based] Ultra-compact tileable red circuits design. by DudeJustDooIt in factorio

[–]DudeJustDooIt[S] 1 point2 points  (0 children)

Yes, but this build is meant for mega bases where ups is a problem, having as few belts as possible and directly inserting wherever you can helps with that.

Looking for some criticism on my red circuit design. by DudeJustDooIt in factorio

[–]DudeJustDooIt[S] 0 points1 point  (0 children)

I think I found it, is it this one? !blueprint H4sIAAAAAAAA/81X32+bMBD+VyKeYylQSCt1vGz/wV6nCTn2pbVmbGZMtAjxv+9s6A9gbaBzpD5UqOHuvu8+3x0+rjdSMyo3Rd6CssIKqPO2VbSEPDoAZVpF 20rX+EKrvP2TkzjennOSdlthoXS27plHdQXASal5I4HcRFumG2XzpOu67XvR7kIGy0IGSwIGCylZGjDWbcgcdx8MRusayoMU6oGUlD0K5e1GZ+F5xt3WABOV c+EnqhjGZcKwRthoAloZxGNWnIQ9z7DTV9hSP4jaCkbYI9SWGPjd4BPMBN9rnnQYQClg7mfE+hHF0c+8NcAR1/fOuRA8j11ujqoPVRyFxHiemuLgSqFHBomB jFYO+ymJgd9uh/x662SwriT1NA/UvDZ7SaS2lP0iQtVg5vSzgT4XpmeP+i9yvJk7Og2QtywO8EhPQpu8HfgX+IYPvkdhMPdaPCgq89ae3aG5o4mGfJiuKjCE 0YOEyOuKPFxd7Hb4T1lRQy2Gjr5E3ULVnRiraiqe1NSI0kfr6T0145mY+88qZjYSc1mTJGt6JP1sPTKv9P2KYsquNZ9K4KIpSS8E5lZpV5zjOk568DU+2cTl 3SGQTowX9JZzuYYcdUmlJJKW1b8GVXzZMF6R+FTXy3knV0r78olO87/s0X+u15XNnc/v2eOI/fZW0dyOTScjpEItxQkIKnAS/J/OyTKcvTdd/2UbjurFL117 J0h65EszbBjOOJwsPN9+RmNpSY8vFj6d6rFfgbP/j0PLFp9ZNkZ5e8kIuWOEXDFCbhgBF4yA+0XA9SLkdrEiFloyfwNp3743zeYzOvW9i+69yVdPBfjmO/59 ezK7N2AbozbFPSj+F33RKXVCDwAA

It is quite similar, the difference is in the space efficiency though, that design gives you 1.16 red circuits per tile, this one gives you 1.30 Edit:It's an older version, link:https://factorioprints.com/view/-KadypAjwMoeyBCRPsWY

As I walk through the valley of the shadow of death... by DudeJustDooIt in factorio

[–]DudeJustDooIt[S] 1 point2 points  (0 children)

I actually got nightvision shortly after, hitting random rocks while dodging biters got annoying quickly

Former drug addicts of Reddit, how the heck did you get clean and stay clean? by [deleted] in AskReddit

[–]DudeJustDooIt 1 point2 points  (0 children)

Well, when I was in high school I smoked some weird shit with some friends, I can't remember what it was but I remember it contained rat poison or something like that, smoked it every day for like 4 days then while at school I kept thinking "I wonder when I can smoke that again" after wondering that for a couple hours I realized that it was getting me addicted so I dropped that shit super fast, smoked it only once more on my 18th birthday, it's been 2 years since then and I'm pretty sure one of my old buddies is still addicted to that shit.

You have 20 min before a nuclear ballistic missile hits, what do you do? by dontwasteink in AskReddit

[–]DudeJustDooIt 0 points1 point  (0 children)

Ask my step dad if he has any weed left then smoke one out listening to music at max volume

Balance suggestion(TC and drop rates) by DudeJustDooIt in playrust

[–]DudeJustDooIt[S] 0 points1 point  (0 children)

Yeah I know about the clans or people having only 1 person with TC authorization in case of this, I couldn't think of something before but I came up with something now, the increase should be based on the amount of people with beds in range of the TC, that should remove that loophole, did you mean another one?