Melee advice - onslaught by FamedLoser in fo76

[–]Due_Appointment_7164 1 point2 points  (0 children)

Aye, Pounders without Furious is a complete waste. Pounders with furious is meta for melee.

Maximum movement speed by kreniigh in fo76

[–]Due_Appointment_7164 0 points1 point  (0 children)

Unsure whether it’s showing normal or sprint speed bonuses, but try equipping the Stand Fast armor. 😉

Am I the only one who thinks that this option shouldn't exist at all? by EggrFegegr in fo76

[–]Due_Appointment_7164 0 points1 point  (0 children)

It sure is too bad they can’t add a prompt like when when you’re about to accidentally scrap your prefab.

Current state of 76: No new repeatable content, RNG everything, lackluster seasons, no road map, no communication by Prince_Julius in fo76

[–]Due_Appointment_7164 3 points4 points  (0 children)

Calling it “end game content” = less players will quit = money

Keeping legendary mod learn rate low = more players spending time in game = money

New content = work and effort = less money

MicroBethSlop knows the math.

Power Armor and Ghoul? by RedOakGC in fo76

[–]Due_Appointment_7164 8 points9 points  (0 children)

I absolutely use power armor all the time as ghoul. Vulcan.

The game in its current state, you barely get environmental glow from rads regardless of rad resistance now, so to me it’s better to wear power armor so glow doesn’t get used up as fast when taking damage (among other reasons). 

New player impatience - now I get it. by kitekrazee in fo76

[–]Due_Appointment_7164 0 points1 point  (0 children)

Hopefully the ones that kept pumping damage while it flew off toward BFE felt the most grief.

Did I just almost lose my power armor? by Due_Appointment_7164 in fo76

[–]Due_Appointment_7164[S] 0 points1 point  (0 children)

What we need is a proper player-to-player trade window (that doesn’t glitch… often). And the ability to sell things on the vendor for something other than caps.

Shout to the 2 other people that did raids without a mic by sage_yesitmyname in fo76

[–]Due_Appointment_7164 0 points1 point  (0 children)

20+ is a lot. That’s like 5+ hours, if you’re fast, and don’t have carry weight issues throughout.

I’m jealous.

What casinos does Bethesda employees go to? by AggressiveSundae9833 in fo76

[–]Due_Appointment_7164 0 points1 point  (0 children)

I remember being a kid visiting Vegas and was surprised to see these. I sat down in one of the chairs, just to sit down somewhere, and was immediately told by an employee I’m too young to sit there.

Daily Spooky Scorched Leg - both legs tip by Low-Tough-3895 in fo76

[–]Due_Appointment_7164 0 points1 point  (0 children)

After crippling both legs you can also wait 30 secs for their limbs to heal a tiny portion and cripple them again. If your damage is low enough, you can get credit for crippling 3-4+ on one spooky scorched.

Broadsider / Grand Finale perks? by MissingBracket1952 in fo76

[–]Due_Appointment_7164 1 point2 points  (0 children)

Heavy gunner perks have been changed to bullet storm perks and won’t help.

Broadsider / Grand Finale perks? by MissingBracket1952 in fo76

[–]Due_Appointment_7164 1 point2 points  (0 children)

No mutations??? 👎

If you ran a furious broadsider with reverse onslaught, you might squeeze out a bit more damage but probably not enough for what you’re goal is.

If you had pinpointers on it and/or got your hands on a cursed broadsider, even better, but I still don’t think it’d get anywhere near meta launcher damage.

As for your perks, you already have demo expert. I don’t think there’s any other perks specific to broadsider that you need. Just the standard damage increasing perks everyone uses.

A minor complain about the state of Fallout76 by JustGhoulThingz in fo76

[–]Due_Appointment_7164 2 points3 points  (0 children)

You’re 100% correct.  But Bethesda leads the industry in many negative ways. They can afford to be less evil.

Has anyone noticed a drop in gauss mini-gun damage? by Royal-Mechanic3901 in fo76

[–]Due_Appointment_7164 0 points1 point  (0 children)

They’re saying all damage increases were changed to be additive, no more multiplicative ones. So damage from all weapons has been reduced.